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authorPaweł Redman <pawel.redman@gmail.com>2018-04-21 14:16:13 +0200
committerPaweł Redman <pawel.redman@gmail.com>2018-04-21 14:16:13 +0200
commit7798f9ada1a4248e178734bc5adfd3b609bdb9a6 (patch)
treec8394eba8ddb04ab2d5aa10dd9c4fd3b0c85571e /src/game/assets.cpp
parent09500ff4141db2588ec3ed7da8fb6d9c75d32dbb (diff)
Cure Parkinson's.
Diffstat (limited to 'src/game/assets.cpp')
-rw-r--r--src/game/assets.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/assets.cpp b/src/game/assets.cpp
index 79edd04..0ec83c2 100644
--- a/src/game/assets.cpp
+++ b/src/game/assets.cpp
@@ -34,10 +34,10 @@ render::animated_texture_t move_marker, aim_marker;
void load(void)
{
soldier.head_idle.load("assets/units/soldier/head_idle", 1, 1, 1);
- soldier.body_idle.load("assets/units/soldier/body_idle", 2, 2, 2);
- soldier.body_aiming.load("assets/units/soldier/body_aiming", 2, 2, 2);
+ soldier.body_idle.load("assets/units/soldier/body_idle", 1, 1, 1);
+ soldier.body_aiming.load("assets/units/soldier/body_aiming", 1, 1, 1);
soldier.body_firing.load("assets/units/soldier/body_firing", 2, 2, 2);
- soldier.legs_idle.load("assets/units/soldier/legs_idle", 2, 2);
+ soldier.legs_idle.load("assets/units/soldier/legs_idle", 1, 1);
soldier.legs_walking.load("assets/units/soldier/legs_walking", 2, 2);
soldier.dead.load("assets/units/soldier/dead_", 1);
soldier.gibbing.load("assets/units/soldier/gibbing_", 3);