summaryrefslogtreecommitdiff
path: root/src/game/unit_soldier.cpp
diff options
context:
space:
mode:
authorPaweł Redman <pawel.redman@gmail.com>2018-04-12 22:07:38 +0200
committerPaweł Redman <pawel.redman@gmail.com>2018-04-12 22:07:38 +0200
commit35ee11e5c1a468530bce671c797eccffc2a1c330 (patch)
tree15c9d63dc5149f895ce2a7787075953b4323d3da /src/game/unit_soldier.cpp
parent8be509797bc38095eb2b2867a0dfc19d7d799b97 (diff)
Fix the rendering order problems.
Diffstat (limited to 'src/game/unit_soldier.cpp')
-rw-r--r--src/game/unit_soldier.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/unit_soldier.cpp b/src/game/unit_soldier.cpp
index 7dca7ff..351970e 100644
--- a/src/game/unit_soldier.cpp
+++ b/src/game/unit_soldier.cpp
@@ -131,7 +131,7 @@ void unit_soldier_t::target_and_attack(void)
last_target_time = game->now;
last_target_x = target->x;
-
+
skip_targetting:
aim_marker = std::make_unique<fx_aim_marker_t>(game, aim);
@@ -165,7 +165,7 @@ void unit_soldier_t::on_death(void)
assets::soldier.gib_sound.play_3d(x);
}
- render_layer = -1;
+ render_layer = render::LAYER_FLAT;
cmodel.cflags = CF_BACKGROUND;
place(world, x);
controllable = false;