diff options
author | Paweł Redman <pawel.redman@gmail.com> | 2018-04-12 22:07:38 +0200 |
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committer | Paweł Redman <pawel.redman@gmail.com> | 2018-04-12 22:07:38 +0200 |
commit | 35ee11e5c1a468530bce671c797eccffc2a1c330 (patch) | |
tree | 15c9d63dc5149f895ce2a7787075953b4323d3da /src/game/unit_soldier.cpp | |
parent | 8be509797bc38095eb2b2867a0dfc19d7d799b97 (diff) |
Fix the rendering order problems.
Diffstat (limited to 'src/game/unit_soldier.cpp')
-rw-r--r-- | src/game/unit_soldier.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/unit_soldier.cpp b/src/game/unit_soldier.cpp index 7dca7ff..351970e 100644 --- a/src/game/unit_soldier.cpp +++ b/src/game/unit_soldier.cpp @@ -131,7 +131,7 @@ void unit_soldier_t::target_and_attack(void) last_target_time = game->now; last_target_x = target->x; - + skip_targetting: aim_marker = std::make_unique<fx_aim_marker_t>(game, aim); @@ -165,7 +165,7 @@ void unit_soldier_t::on_death(void) assets::soldier.gib_sound.play_3d(x); } - render_layer = -1; + render_layer = render::LAYER_FLAT; cmodel.cflags = CF_BACKGROUND; place(world, x); controllable = false; |