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minitrem
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My vaguely Tremulous-inspired C++ homework.
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unit_soldier.cpp
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Author
2018-04-26
Improve says a bit.
Paweł Redman
2018-04-26
Rebalance the game again.
Paweł Redman
2018-04-26
Add the replicator.
Paweł Redman
2018-04-25
Ammunition mechanic for soldiers.
Paweł Redman
2018-04-25
Show grenade counts on avatars.
Paweł Redman
2018-04-25
Remake rockets into grenades.
Paweł Redman
2018-04-22
Fix spread_aim producing infinite/nan vectors.
Paweł Redman
2018-04-22
Add the builder.
Paweł Redman
2018-04-21
Shoot from the human's center but keep the vfx as-is.
Paweł Redman
2018-04-21
Rebalance + new firing sound.
Paweł Redman
2018-04-21
Add the scientist.
Paweł Redman
2018-04-21
Corpses can take damage now.
Paweł Redman
2018-04-21
Deselect all types of units when they die.
Paweł Redman
2018-04-21
Avatars.
Paweł Redman
2018-04-20
Fix tracers going through walls.
Paweł Redman
2018-04-20
Refactor and improve the hivemind + better AI debugging.
Paweł Redman
2018-04-20
More improvements to shooting.
Paweł Redman
2018-04-20
Pseudo 3D firing and misc. fixes.
Paweł Redman
2018-04-13
Breakable decos.
Paweł Redman
2018-04-13
Better explosion graphics.
Paweł Redman
2018-04-13
More sounds.
Paweł Redman
2018-04-12
Prevent soldiers from shooting each other.
Paweł Redman
2018-04-12
Fix the rendering order problems.
Paweł Redman
2018-04-12
Aim markers.
Paweł Redman
2018-04-12
Tracing vs entities, bullets can now hit.
Paweł Redman
2018-04-12
Refactor trace calls and remove the debug crap from the previous commit.
Paweł Redman
2018-04-01
Add the replicator (not finished).
Paweł Redman
2018-04-01
Remove the fear mechanic.
Paweł Redman
2018-04-01
Split units.cpp.
Paweł Redman