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authorPaweł Redman <pawel.redman@gmail.com>2018-04-25 18:27:13 +0200
committerPaweł Redman <pawel.redman@gmail.com>2018-04-25 18:27:13 +0200
commite4be331008ca5e64ef2d42f51c5cf5799dd61abc (patch)
treeb451e3f0740ab5685e311f50645e6c81a8939e02 /src/game/unit_soldier.cpp
parent7103fffc57798ac0bd0ce0819a86b8411cf2c1ae (diff)
Ammunition mechanic for soldiers.
Diffstat (limited to 'src/game/unit_soldier.cpp')
-rw-r--r--src/game/unit_soldier.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/game/unit_soldier.cpp b/src/game/unit_soldier.cpp
index f2caaf3..4747060 100644
--- a/src/game/unit_soldier.cpp
+++ b/src/game/unit_soldier.cpp
@@ -57,6 +57,7 @@ unit_soldier_t::unit_soldier_t(game::state_t *game) : unit_t(game, UNIT_SOLDIER)
controllable = true;
health = max_health = 28;
+ storage.max_shells = storage.shells = 20;
storage.max_grenades = storage.grenades = 3;
}
@@ -112,6 +113,14 @@ void unit_soldier_t::fire_shotgun(v2f_t aim)
if (next_attack && game->time < next_attack)
return;
+ if (!storage.shells) {
+ next_attack = game->time + SEC(1);
+ say("Keine Munition mehr!");
+ return;
+ }
+
+ storage.shells--;
+
trace = world->ray_v_all_p3d(x, aim, CF_SOLID|CF_BODY|CF_BODY_SMALL, -1, this);
if (!manual_firing && trace.hit &&
trace.ent && trace.ent->type == ET_UNIT) {