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authorPaweł Redman <pawel.redman@gmail.com>2018-04-13 12:04:56 +0200
committerPaweł Redman <pawel.redman@gmail.com>2018-04-13 12:04:56 +0200
commit7159afab99b130e7f3c5560765dded6c861f6c3b (patch)
tree2b0a2ec22f003a215db8503a7b0701cfa6af67cc /src/game/unit_soldier.cpp
parent20b0ba26bb7b7ec43107e55e2a227de370b63e97 (diff)
More sounds.
Diffstat (limited to 'src/game/unit_soldier.cpp')
-rw-r--r--src/game/unit_soldier.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/game/unit_soldier.cpp b/src/game/unit_soldier.cpp
index e49c25a..f4432bf 100644
--- a/src/game/unit_soldier.cpp
+++ b/src/game/unit_soldier.cpp
@@ -163,11 +163,17 @@ void unit_soldier_t::on_think(void)
}
}
+void unit_soldier_t::on_damage(unit_t *attacker)
+{
+ assets::soldier.pain.play_3d(x);
+}
+
void unit_soldier_t::on_death(void)
{
if (health >= -10) {
render_size[0] = v2f_t(-0.75f, -0.5f);
render_size[1] = v2f_t(+0.75f, +0.5f);
+ assets::soldier.death.play_3d(x);
} else {
assets::soldier.gib_sound.play_3d(x);
}