diff options
Diffstat (limited to 'src/game')
| -rw-r--r-- | src/game/assets.cpp | 16 | ||||
| -rw-r--r-- | src/game/game.cpp | 58 | ||||
| -rw-r--r-- | src/game/game.hpp | 12 | ||||
| -rw-r--r-- | src/game/interface.cpp | 4 | ||||
| -rw-r--r-- | src/game/unit_builder.cpp | 6 | ||||
| -rw-r--r-- | src/game/unit_teleporter.cpp (renamed from src/game/unit_repl.cpp) | 20 | 
6 files changed, 58 insertions, 58 deletions
diff --git a/src/game/assets.cpp b/src/game/assets.cpp index 22cd88f..35e9880 100644 --- a/src/game/assets.cpp +++ b/src/game/assets.cpp @@ -24,7 +24,7 @@ scientist_assets_t scientist;  builder_assets_t builder;  spider_assets_t spider;  nest_assets_t nest; -repl_assets_t repl; +teleporter_assets_t teleporter;  fx_assets_t fx;  deco_assets_t deco;  audio::ambient_t ambients[AMBIENT_COUNT]; @@ -95,13 +95,13 @@ void load(void)  	nest.pain.load("assets/units/nest/pain.ogg");  	nest.death.load("assets/units/nest/death.ogg"); -	repl.idle.load("assets/units/repl/idle_", 4); -	repl.unfinished.load("assets/units/repl/unfinished_", 1); -	repl.avatar.load("assets/units/repl/avatar_", 1); -	repl.sound.load("assets/units/repl/sound.ogg"); -	repl.damage.load("assets/units/repl/damage1.ogg"); -	repl.damage.load("assets/units/repl/damage2.ogg"); -	repl.damage.load("assets/units/repl/damage3.ogg"); +	teleporter.idle.load("assets/units/teleporter/idle_", 4); +	teleporter.unfinished.load("assets/units/teleporter/unfinished_", 1); +	teleporter.avatar.load("assets/units/teleporter/avatar_", 1); +	teleporter.sound.load("assets/units/teleporter/sound.ogg"); +	teleporter.damage.load("assets/units/teleporter/damage1.ogg"); +	teleporter.damage.load("assets/units/teleporter/damage2.ogg"); +	teleporter.damage.load("assets/units/teleporter/damage3.ogg");  	fx.blood.load("assets/units/blood_", 4);  	fx.flash.load("assets/units/flash_", 1); diff --git a/src/game/game.cpp b/src/game/game.cpp index 2ad7f05..2e15024 100644 --- a/src/game/game.cpp +++ b/src/game/game.cpp @@ -80,16 +80,16 @@ void entity_t::sleep(void)  void state_t::start(void)  { -	unit_repl_t *repl; +	unit_teleporter_t *teleporter;  	world.generator = worldgen;  	world.generator_data = (void*)this; -	repl = new unit_repl_t(this); -	repl->place(&world, v2f_t(5.3, 4.2)); -	repl->constructed = true; -	repl->health = repl->max_health; -	select_unit(repl, SELECT_NEW); +	teleporter = new unit_teleporter_t(this); +	teleporter->place(&world, v2f_t(5.3, 4.2)); +	teleporter->constructed = true; +	teleporter->health = teleporter->max_health; +	select_unit(teleporter, SELECT_NEW);  	resume();  } @@ -183,19 +183,19 @@ enum {  	COMMAND_THROW_GRENADE,  	COMMAND_STOP, -	COMMAND_REPL_SOLDIER, -	COMMAND_REPL_SCIENTIST, -	COMMAND_REPL_BUILDER, +	COMMAND_HIRE_SOLDIER, +	COMMAND_HIRE_SCIENTIST, +	COMMAND_HIRE_BUILDER,  	COMMAND_GATHER,  	COMMAND_REPAIR, -	COMMAND_BUILD_REPL +	COMMAND_BUILD_TELEPORTER  };  bool state_t::populate_pie_menu(std::vector<interface::pie_item_t> &items)  { -	bool soldiers = false, repls = false, grenades = false, +	bool soldiers = false, teleporters = false, grenades = false,  	     scientists = false, builders = false;  	items.clear(); @@ -222,8 +222,8 @@ bool state_t::populate_pie_menu(std::vector<interface::pie_item_t> &items)  			builders = true;  			break; -		case unit_t::UNIT_REPL: -			repls = true; +		case unit_t::UNIT_TELEPORTER: +			teleporters = true;  			break;  		default:; @@ -246,13 +246,13 @@ bool state_t::populate_pie_menu(std::vector<interface::pie_item_t> &items)  	if (builders) {  		items.push_back((interface::pie_item_t){"Repair", COMMAND_REPAIR}); -		items.push_back((interface::pie_item_t){"Build a replicator", COMMAND_BUILD_REPL}); +		items.push_back((interface::pie_item_t){"Build a teleporter", COMMAND_BUILD_TELEPORTER});  	} -	if (repls) { -		items.push_back((interface::pie_item_t){"Spawn a soldier", COMMAND_REPL_SOLDIER}); -		items.push_back((interface::pie_item_t){"Spawn a scientist", COMMAND_REPL_SCIENTIST}); -		items.push_back((interface::pie_item_t){"Spawn a builder", COMMAND_REPL_BUILDER}); +	if (teleporters) { +		items.push_back((interface::pie_item_t){"Hire a soldier", COMMAND_HIRE_SOLDIER}); +		items.push_back((interface::pie_item_t){"Hire a scientist", COMMAND_HIRE_SCIENTIST}); +		items.push_back((interface::pie_item_t){"Hire a builder", COMMAND_HIRE_BUILDER});  	}  	return true; @@ -336,25 +336,25 @@ static void command_builder(unit_builder_t *builder, v2f_t x, int number)  		builder->command_repair(x);  		break; -	case COMMAND_BUILD_REPL: -		builder->command_build(x, unit_t::UNIT_REPL); +	case COMMAND_BUILD_TELEPORTER: +		builder->command_build(x, unit_t::UNIT_TELEPORTER);  		break;  	}  } -static void command_repl(unit_repl_t *repl, v2f_t x, int number) +static void command_teleporter(unit_teleporter_t *teleporter, v2f_t x, int number)  {  	switch (number) { -	case COMMAND_REPL_SOLDIER: -		repl->activate(unit_t::UNIT_SOLDIER); +	case COMMAND_HIRE_SOLDIER: +		teleporter->activate(unit_t::UNIT_SOLDIER);  		break; -	case COMMAND_REPL_SCIENTIST: -		repl->activate(unit_t::UNIT_SCIENTIST); +	case COMMAND_HIRE_SCIENTIST: +		teleporter->activate(unit_t::UNIT_SCIENTIST);  		break; -	case COMMAND_REPL_BUILDER: -		repl->activate(unit_t::UNIT_BUILDER); +	case COMMAND_HIRE_BUILDER: +		teleporter->activate(unit_t::UNIT_BUILDER);  		break;  	}  } @@ -392,8 +392,8 @@ void state_t::command(v2f_t x, int number)  			                x, number);  			break; -		case unit_t::UNIT_REPL: -			command_repl(dynamic_cast<unit_repl_t*>(unit), +		case unit_t::UNIT_TELEPORTER: +			command_teleporter(dynamic_cast<unit_teleporter_t*>(unit),  			             x, number);  			break; diff --git a/src/game/game.hpp b/src/game/game.hpp index 19fda52..f630c54 100644 --- a/src/game/game.hpp +++ b/src/game/game.hpp @@ -236,7 +236,7 @@ namespace game {  		typedef struct {  			render::animated_texture_t idle, unfinished, avatar;  			audio::sound_t sound, damage; -		} repl_assets_t; +		} teleporter_assets_t;  		typedef struct {  			render::animated_texture_t blood, flash, explosion, ricochet, water_splash; @@ -264,7 +264,7 @@ namespace game {  		extern builder_assets_t builder;  		extern spider_assets_t spider;  		extern nest_assets_t nest; -		extern repl_assets_t repl; +		extern teleporter_assets_t teleporter;  		extern fx_assets_t fx;  		extern deco_assets_t deco;  		extern audio::ambient_t ambients[AMBIENT_COUNT]; @@ -324,7 +324,7 @@ namespace game {  			UNIT_BUILDER,  			UNIT_SPIDER,  			UNIT_NEST, -			UNIT_REPL +			UNIT_TELEPORTER  		} type_t;  		game::state_t *game; @@ -502,10 +502,10 @@ namespace game {  		void on_death(void);  	}; -	class unit_repl_t : public unit_t { +	class unit_teleporter_t : public unit_t {  	public: -		unit_repl_t(game::state_t *game_); -		~unit_repl_t(void) {}; +		unit_teleporter_t(game::state_t *game_); +		~unit_teleporter_t(void) {};  		void render_to(render::state_t *render);  		void render_late_to(render::state_t *render) {}; diff --git a/src/game/interface.cpp b/src/game/interface.cpp index 1c2d7b5..6375a3c 100644 --- a/src/game/interface.cpp +++ b/src/game/interface.cpp @@ -389,8 +389,8 @@ static void render_avatar(render::state_t *render, game::unit_t *unit, v2f_t at,  		image = &assets::builder.avatar;  		break; -	case game::unit_t::UNIT_REPL: -		image = &assets::repl.avatar; +	case game::unit_t::UNIT_TELEPORTER: +		image = &assets::teleporter.avatar;  		break;  	default: diff --git a/src/game/unit_builder.cpp b/src/game/unit_builder.cpp index d35a1fc..0deae3c 100644 --- a/src/game/unit_builder.cpp +++ b/src/game/unit_builder.cpp @@ -90,8 +90,8 @@ void unit_builder_t::command_build(v2f_t where, type_t what)  	}  	switch (what) { -	case UNIT_REPL: -		built = new unit_repl_t(game); +	case UNIT_TELEPORTER: +		built = new unit_teleporter_t(game);  		price = 250;  		break; @@ -147,7 +147,7 @@ void unit_builder_t::repair(void)  	}  	unit = dynamic_cast<unit_t*>(trace.ent); -	if (unit->type != UNIT_REPL || unit->health >= unit->max_health) { +	if (unit->type != UNIT_TELEPORTER || unit->health >= unit->max_health) {  		repairing = false;  		return;  	} diff --git a/src/game/unit_repl.cpp b/src/game/unit_teleporter.cpp index 2e0c3fd..fd73ab6 100644 --- a/src/game/unit_repl.cpp +++ b/src/game/unit_teleporter.cpp @@ -19,7 +19,7 @@ along with Minitrem.  If not, see <http://www.gnu.org/licenses/>.  namespace game { -unit_repl_t::unit_repl_t(game::state_t *game_) : unit_t(game_, UNIT_REPL) +unit_teleporter_t::unit_teleporter_t(game::state_t *game_) : unit_t(game_, UNIT_TELEPORTER)  {  	size[0] = {-0.4f, -0.2f};  	size[1] = {+0.4f, +0.4f}; @@ -27,7 +27,7 @@ unit_repl_t::unit_repl_t(game::state_t *game_) : unit_t(game_, UNIT_REPL)  	render_layer = render::LAYER_FLAT;  	cmodel.cflags = CF_SURFACE2; -	name = "Replicator"; +	name = "Teleporter";  	ignore_waking = false;  	max_health = 35;  	health = 5; @@ -37,28 +37,28 @@ unit_repl_t::unit_repl_t(game::state_t *game_) : unit_t(game_, UNIT_REPL)  	constructed = false;  } -void unit_repl_t::on_damage(unit_t *attacker) +void unit_teleporter_t::on_damage(unit_t *attacker)  { -	assets::repl.damage.play_3d(x); +	assets::teleporter.damage.play_3d(x);  } -void unit_repl_t::on_death(void) +void unit_teleporter_t::on_death(void)  {  	game->explosion(x);  	game->deletion_list.insert(this);  } -void unit_repl_t::render_to(render::state_t *render) +void unit_teleporter_t::render_to(render::state_t *render)  {  	if (constructed) -		render->render(game->now, &assets::repl.idle, render_bounds); +		render->render(game->now, &assets::teleporter.idle, render_bounds);  	else -		render->render(game->now, &assets::repl.unfinished, render_bounds); +		render->render(game->now, &assets::teleporter.unfinished, render_bounds);  	unit_t::render_to(render);  } -void unit_repl_t::activate(unit_t::type_t type) +void unit_teleporter_t::activate(unit_t::type_t type)  {  	size_t price;  	world::cmodel_t cmodel; @@ -112,7 +112,7 @@ void unit_repl_t::activate(unit_t::type_t type)  		other->damage(200, NULL);  	} -	assets::repl.sound.play_3d(x); +	assets::teleporter.sound.play_3d(x);  }  }  | 
