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authorMikko Tiusanen <ams@daug.net>2014-06-03 00:31:29 +0300
committerMikko Tiusanen <ams@daug.net>2014-06-03 00:31:29 +0300
commit00fc79978bf84ab9cc88fda7c7ec4ea00cdb5b7b (patch)
tree58e1fbf554bfb20e0becc70d531a62a969ec7b31 /src/game/bg_misc.c
parentddf28c92d9ccf00152b75ab7551c3b655de597cf (diff)
Cleaned up some of the code related to previous changes.
Commented out increment line that caused cvar change messages on building death.
Diffstat (limited to 'src/game/bg_misc.c')
-rw-r--r--src/game/bg_misc.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c
index 89d2335..0b9ff85 100644
--- a/src/game/bg_misc.c
+++ b/src/game/bg_misc.c
@@ -3217,7 +3217,7 @@ static const weaponAttributes_t bg_weapons[ ] =
qfalse, //int usesEnergy;
LEVEL2_CLAW_U_REPEAT, //int repeatRate1;
LEVEL2_AREAZAP_REPEAT,//int repeatRate2;
- 0, //LEVEL2_BOUNCEBALL_REPEAT,//int repeatRate3;
+ LEVEL2_BOUNCEBALL_REPEAT,//int repeatRate3;
0, //int reloadTime;
LEVEL2_CLAW_U_K_SCALE,//float knockbackScale;
qtrue, //qboolean hasAltMode;