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author | Petr Pudlak <petr.mvd@gmail.com> | 2015-02-20 12:14:54 +0100 |
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committer | Petr Pudlak <petr.mvd@gmail.com> | 2015-02-20 12:20:58 +0100 |
commit | 84745a87a8c36ab4f87d2514b7fcee6733544504 (patch) | |
tree | 64998d2f606e6a9d2a004142db9d17a7e9e07789 /src/game/g_buildable.c | |
parent | 487154dd6c254351f405a85a4264e97b2a141323 (diff) |
Let acid tubes damage human structures
This also includes extending G_SelectiveRadiusDamage to include any
enemy buildings.
Diffstat (limited to 'src/game/g_buildable.c')
-rw-r--r-- | src/game/g_buildable.c | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c index 7247d9a..dbe1f1d 100644 --- a/src/game/g_buildable.c +++ b/src/game/g_buildable.c @@ -1505,7 +1505,9 @@ void AAcidTube_Think( gentity_t *self ) if (enemy->client && enemy->client->notrackEndTime >= level.time) continue; - if( enemy->client && enemy->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS ) + if( ( enemy->client && enemy->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS ) || + ( enemy->s.eType == ET_BUILDABLE && + BG_Buildable( enemy->s.modelindex )->team == TEAM_HUMANS ) ) { // start the attack animation if( level.time >= self->timestamp + ACIDTUBE_REPEAT_ANIM ) |