index
:
new-edge
broken-shit
master
New EDGE Tremulous Modification
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
game
/
g_main.c
Age
Commit message (
Expand
)
Author
2014-10-18
Add support for Weak Sudden Death
Petr Pudlak
2014-10-15
Added automatic levels functionality based on total score earned of each player.
Mikko Tiusanen
2014-09-24
Added support for forcing random teams when joining the game.
Mikko Tiusanen
2014-09-20
Account for build points in the queues
Petr Pudlak
2014-09-20
Scan if a team has a negative number of build points
Petr Pudlak
2014-08-26
Changed next layout selection to use the existing g_layouts variable.
Mikko Tiusanen
2014-08-19
Added layout selection support to nextmap vote.
Mikko Tiusanen
2014-08-16
Add the ability for humans to heal their team members
Petr Pudlak
2014-08-02
Fixed the drawing order of alien, human stages in spectator view.
Mikko Tiusanen
2014-08-01
Added support for 5 stages instead of the traditional 3.
Mikko Tiusanen
2014-07-29
Automatic level change at half-way to sd no longer kicks in when sd is disabled.
Mikko Tiusanen
2014-07-19
The credit gain/loss at armageddon can now be customized through cvar.
Mikko Tiusanen
2014-07-06
Added basic server side timer functionality.
Mikko Tiusanen
2014-07-06
Fixed the player count checking for allowing spawn with g_teamForceBalance = 2.
Mikko Tiusanen
2014-07-06
Fixed auto g_teamForceBalance = 2 handling.
Mikko Tiusanen
2014-07-06
Extra players now kept in spawn queue instead of auto-balance if g_teamForceB...
Mikko Tiusanen
2014-06-12
No more automatic team balance when humans don't have powered armouries left.
Mikko Tiusanen
2014-06-08
Automatic map switch now based on number of human/alien players only.
Mikko Tiusanen
2014-06-08
Empty server now switches level half way to sd.
Mikko Tiusanen
2014-06-08
Automatically switch level at start of sd when no clients connected.
Mikko Tiusanen
2014-06-03
Cleaned up some of the code related to previous changes.
Mikko Tiusanen
2014-06-02
Added credit gain scaling based on player and team kill count differences.
Mikko Tiusanen
2014-05-04
Initial import.
Mikko Tiusanen