Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-04-12 | Revert Rocket Launcher stats to 28fbbadc but with lower splash damage and a ↵ | Paweł Redman | |
parabolic trajectory. | |||
2015-04-12 | Make force fields apply forces smoothly and continuously. | Paweł Redman | |
2015-04-11 | Make Sticky Grenades immune to damage. | Paweł Redman | |
2015-04-11 | Revert the removal of stamina and sprinting. | Paweł Redman | |
2015-04-11 | Make Dragoon's chomp more reliable. | Paweł Redman | |
2015-04-09 | Let Dragoons chomp while pouncing. Remove knockback from human weapons where ↵ | Paweł Redman | |
it's unnecessary. | |||
2015-04-08 | Decrease pounce and trample damage by 75%. | Paweł Redman | |
2015-04-08 | Revert human physics to vq3. | Paweł Redman | |
2015-04-03 | Reduced hp of all stumps, covers, pods and shields. | Mikko Tiusanen | |
2015-04-03 | Removed rant flame and changed mines to sticky bombs. | Mikko Tiusanen | |
2015-03-16 | Minor balance adjustments. | Mikko Tiusanen | |
Chaingun spreadn spread to mid point of two previous values. Lightning gun damage/second increased to mid point of two previous values. Slimes have less hp but are faster to build and regenerate a bit faster. | |||
2015-02-14 | Various gameplay balance changes and minor bug fixes, code organization. | Mikko Tiusanen | |
Increased goon pounce delay a little bit. Incognito players as players of level matching their score. Adjusted the hp, build time and bp of various buildings. Alien hives now track movement a bit faster. Added cvars to limit colony and refinery bp max effects. Colonies and refineries can now prevent enemy building within their radius. Reduced flamer and lightning gun damage and slowed down rockets. Increased Adv. mara zap rate and adv. goon barb regen. Increased hummel barbs damage and reduced their repeat rate a little bit. | |||
2015-01-28 | Minor balance adjustments. | Mikko Tiusanen | |
2014-12-20 | Add logging of weapon settings at game init. | enneract | |
Also adds a few missing weapons and hardcodes Lightning Gun's settings. | |||
2014-12-16 | Make Lightning Gun's damage depend on precision. | enneract | |
Lightning Gun's damage now depends on where a target was hit. Firing directly at a target's center will yield the full damage output, while firing at a point far from the center will cause a lot less damage. Both players and buildings are affected. | |||
2014-12-14 | Merge branch 'newguns' | enneract | |
Conflicts: src/cgame/cg_local.h src/cgame/cg_main.c | |||
2014-12-13 | Lightning Gun assets. | enneract | |
2014-12-02 | Slightly improved damage of defensive structures on both sides. | Mikko Tiusanen | |
Some containers are now faster to build for both sides. Increased the speed of prifle 2ndary fire projectile. | |||
2014-11-24 | Implement the Lightning Gun. | enneract | |
2014-11-22 | Tweak Rocket Launcher's settings again. | enneract | |
2014-11-22 | Tweak Rocket Launcher's settings. | enneract | |
2014-11-19 | Implement the Rocket Launcher. | enneract | |
2014-10-21 | Updated hummel movement to use vector arithmetic functions. | mtiusanen | |
Increased chaingun spread and reduced the damage of it's 2ndary fire. Mines explode on all aliens again. | |||
2014-08-19 | Added support for selecting layout with map vote. | Mikko Tiusanen | |
Removed outdated comments and moved trapper accuracy to tremulous header. Disabled map votes during first minute even when there's only one player connected. | |||
2014-08-02 | Fixed the drawing order of alien, human stages in spectator view. | Mikko Tiusanen | |
Fixed the stage counters for stages 4 and 5. Reset default values for human stage thresholds to half of what aliens got. | |||
2014-08-01 | Added support for 5 stages instead of the traditional 3. | Mikko Tiusanen | |
2014-07-25 | Added lasgun portable shield secondary fire functionality. | Mikko Tiusanen | |
2014-07-22 | Added basic portable force field implementation as lasgun secondary fire. | Mikko Tiusanen | |
2014-07-04 | Smoke grenade is now disabled. | Mikko Tiusanen | |
Medikit is no longer purchasable from armoury (uses gpp behaviour). | |||
2014-06-12 | Force fields are now cheaper and faster to build but less efficient vs rants. | Mikko Tiusanen | |
2014-06-02 | Disabled adv mara wallwalk and barbs. | Mikko Tiusanen | |
Commented out extra print score scaling debug messages. | |||
2014-06-02 | Added credit gain scaling based on player and team kill count differences. | Mikko Tiusanen | |
2014-05-26 | Modified hummel damage values. | Mikko Tiusanen | |
Hummel prickles no longer spread poison. | |||
2014-05-19 | Re-worked hummel to a playable class with low hp and relatively high damage. | Mikko Tiusanen | |
2014-05-15 | Mines no longer trigger on anything <= adv. basilisk. | Mikko Tiusanen | |
2014-05-15 | More hummel air pounce fixes. Changed hummel stats. | Mikko Tiusanen | |
2014-05-15 | Hummel pounce no longer stays charged or damages teammates after using it. | Mikko Tiusanen | |
2014-05-04 | Initial import. | Mikko Tiusanen | |