Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-11-22 | Merge branch 'master' of github.com:mtiusane/new-edge | Mikko Tiusanen | |
2014-11-22 | Keep modNames and meansOfDeath_t enum synced. | enneract | |
2014-11-22 | Merge branch 'master' of github.com:mtiusane/new-edge | Mikko Tiusanen | |
2014-11-22 | Sync modNames with meansOfDeath_t enum. | enneract | |
2014-11-22 | Merge branch 'master' of github.com:mtiusane/new-edge | Mikko Tiusanen | |
2014-11-22 | Tweak Rocket Launcher's settings again. | enneract | |
2014-11-22 | Merge branch 'master' of github.com:mtiusane/new-edge | Mikko Tiusanen | |
2014-11-22 | Revert removal of Lucifer Cannon's charge meter. | enneract | |
2014-11-22 | Merge branch 'master' of github.com:mtiusane/new-edge | Mikko Tiusanen | |
2014-11-22 | Tweak Rocket Launcher's settings. | enneract | |
2014-11-20 | Removed the extra '\' at end of automatic level gain message. | Mikko Tiusanen | |
2014-11-19 | Implement the Rocket Launcher. | enneract | |
2014-11-19 | Merge WP_ABUILD and WP_ABUILD2 to free a weapon slot. | enneract | |
2014-11-02 | Fixed the means of death for hot dog non defensive buildings and armageddon. | Mikko Tiusanen | |
2014-10-21 | Updated hummel movement to use vector arithmetic functions. | mtiusanen | |
Increased chaingun spread and reduced the damage of it's 2ndary fire. Mines explode on all aliens again. | |||
2014-10-19 | Merge pull request #13 from ppetr/wsd | mtiusane | |
Fix the message about upcoming Weak Sudden Death | |||
2014-10-19 | Dretches can damage turrets and buildings. Amount of damage compared to base ↵ | Mikko Tiusanen | |
damage is controlled by cvars. | |||
2014-10-18 | Fix the message about upcoming Weak Sudden Death | Petr Pudlak | |
The number of seconds was calculated wrongly. | |||
2014-10-18 | Add a command for starting Weak Sudden Death | Petr Pudlak | |
2014-10-18 | Add support for Weak Sudden Death | Petr Pudlak | |
After it strikes, it's not possible to build near the Reactor/Overmind and it's not possible to build refineries/creep colonies. This still allows teams to build forward within the BP limit, but not strengthen their main bases any more. | |||
2014-10-18 | The old team is no longer stored as part of persistent data when leaving team. | Mikko Tiusanen | |
2014-10-16 | Fixed the cvar set issue after client disconnect. | Mikko Tiusanen | |
Added support for setting player score through score_info. | |||
2014-10-16 | Changed score_info to use namelog, new option for score penalty on early quit. | Mikko Tiusanen | |
2014-10-16 | Revert "Disabled snapvector functionality." | Mikko Tiusanen | |
This reverts commit 6a9a24a39acdef6f2af7ef5b5d9f373338550d8b. | |||
2014-10-15 | Added automatic levels functionality based on total score earned of each player. | Mikko Tiusanen | |
2014-10-09 | Added spawn [buildingname] admin command. | Mikko Tiusanen | |
2014-09-24 | Added support for forcing random teams when joining the game. | Mikko Tiusanen | |
2014-09-20 | Account for build points in the queues | Petr Pudlak | |
So that buildings don't die when there is enough BPs, but still stuck in the queue. | |||
2014-09-20 | Scan if a team has a negative number of build points | Petr Pudlak | |
The scan occurs periodically in the main loop. There is a given probability that a building dies within 1 minute if BP < 0. | |||
2014-09-20 | Add a separate mode of death for no-BP building suicides | Petr Pudlak | |
2014-09-20 | Show negative build points even after sudden death | Petr Pudlak | |
While it's not possible to build after SD, it's possible that buildings die due to too little BPs. | |||
2014-09-20 | Add a helper function for suiciding buildables | Petr Pudlak | |
Removes duplicate code when suiciding alien and human structures. | |||
2014-09-10 | Added newline at end of inactivity log message. | Mikko Tiusanen | |
2014-09-07 | Disabled snapvector functionality. | Mikko Tiusanen | |
2014-09-02 | Hummel can now stop mid-air by using the walk key. | Mikko Tiusanen | |
2014-08-26 | Changed next layout selection to use the existing g_layouts variable. | Mikko Tiusanen | |
2014-08-20 | Merge branch 'master' of https://github.com/mtiusane/new-edge | Mikko Tiusanen | |
2014-08-19 | Added layout selection support to nextmap vote. | Mikko Tiusanen | |
2014-08-19 | The head-shot mod: headshots on humans splash blood around | Petr Pudlak | |
.. using the particle system. Blood drops splat on impact. | |||
2014-08-19 | Added support for selecting layout with map vote. | Mikko Tiusanen | |
Removed outdated comments and moved trapper accuracy to tremulous header. Disabled map votes during first minute even when there's only one player connected. | |||
2014-08-16 | Added goon water pounce fix. | Mikko Tiusanen | |
2014-08-16 | Merge pull request #7 from ppetr/medkit | mtiusane | |
Add the ability for humans to heal their team members | |||
2014-08-16 | Merge pull request #6 from Mors-Quaedam/patch-2 | mtiusane | |
Fix more colour issues | |||
2014-08-16 | Add the ability for humans to heal their team members | Petr Pudlak | |
The medkit handling is moved to a new function G_UseMedkit. If there is a human within a given range that is either more wounded than the player, or poisoned, the medkit is applied to him (see G_NeedsMedkit). The range and the breadth of the action is configurable by cvars. The original patch was used on a server, but this port wasn't tested (only that it compiles). | |||
2014-08-02 | Fixed the drawing order of alien, human stages in spectator view. | Mikko Tiusanen | |
Fixed the stage counters for stages 4 and 5. Reset default values for human stage thresholds to half of what aliens got. | |||
2014-08-01 | Added support for 5 stages instead of the traditional 3. | Mikko Tiusanen | |
2014-07-29 | Automatic level change at half-way to sd no longer kicks in when sd is disabled. | Mikko Tiusanen | |
2014-07-26 | Kill rewards towards stages are now scaled by the correct multiplier. | Mikko Tiusanen | |
Fixed a bug in applying instant rewards towards stages that caused instant s3. | |||
2014-07-25 | Added lasgun portable shield secondary fire functionality. | Mikko Tiusanen | |
2014-07-22 | Added basic portable force field implementation as lasgun secondary fire. | Mikko Tiusanen | |