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authorTim Angus <tim@ngus.net>2005-12-02 01:58:49 +0000
committerTim Angus <tim@ngus.net>2005-12-02 01:58:49 +0000
commitfd65393a26be093d770d4b77e17381fab2862aed (patch)
tree6eaf92a9a0728ce28011f45fd09a83e24ce423f9 /entities.def
parent32d5e0a42e3d06ce6ce94dc42d4cc5e50fc8061f (diff)
* Added target_alien_win and target_human_win
* Made the test for particles at rest less strict * Fixed a bug with the game element disabling stuff
Diffstat (limited to 'entities.def')
-rw-r--r--entities.def10
1 files changed, 8 insertions, 2 deletions
diff --git a/entities.def b/entities.def
index b7e615c4..bbe33af9 100644
--- a/entities.def
+++ b/entities.def
@@ -1017,6 +1017,14 @@ speed: severity of the quake (default: 100)
count: duration of the quake (default: 10)
*/
+/*QUAKED target_alien_win (1 0 0) (-8 -8 -8) (8 8 8)
+When triggered, this causes an unconditional win for the alien team.
+*/
+
+/*QUAKED target_human_win (1 0 0) (-8 -8 -8) (8 8 8)
+When triggered, this causes an unconditional win for the human team.
+*/
+
/*QUAKED target_delay (0 .7 .7) (-8 -8 -8) (8 8 8)
Time delay trigger intermediary. Like a target_relay, this can only be fired by other triggers which will cause it in turn to fire its own targets.
@@ -1473,7 +1481,6 @@ random: random time variance in seconds added or subtracted from "wait" delay (d
/*QUAKED trigger_stage (.5 .5 .5) (-8 -8 -8) (8 8 8)
Fires its targets when the team key reaches stage key.
-UNTESTED: please report whether or not this works for you.
-------- KEYS --------
target: this points to the entity to activate.
@@ -1487,7 +1494,6 @@ stage: the stage at which this entity is triggered; 1 for stage 2, 2 for stage 3
/*QUAKED trigger_win (.5 .5 .5) (-8 -8 -8) (8 8 8)
Fires its targets when the team key wins.
-UNTESTED: please report whether or not this works for you.
-------- KEYS --------
target: this points to the entity to activate.