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authorChristopher Schwarz <lakitu7@gmail.com>2011-02-14 19:14:06 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:18:00 +0000
commit9c5b613ed3fb5002db039ec1a9b0067311e20ce1 (patch)
tree7187c34206be9d91f2f165af3086e62428e6a64f /src/cgame/cg_draw.c
parent0ca5d9e96290ce89e3f07cc65252ef60d90d68fb (diff)
* Small enhancements to tutorial text, including telling players to sell their old weapon first at the armoury
Diffstat (limited to 'src/cgame/cg_draw.c')
-rw-r--r--src/cgame/cg_draw.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c
index d4d7d55a..da92e8ab 100644
--- a/src/cgame/cg_draw.c
+++ b/src/cgame/cg_draw.c
@@ -716,17 +716,17 @@ static void CG_DrawUsableBuildable( rectDef_t *rect, qhandle_t shader, vec4_t co
( !BG_Weapon( cg.snap->ps.weapon )->usesEnergy ||
BG_Weapon( cg.snap->ps.weapon )->infiniteAmmo ) )
{
- cg.nearUsableBuildable = qfalse;
+ cg.nearUsableBuildable = BA_NONE;
return;
}
trap_R_SetColor( color );
CG_DrawPic( rect->x, rect->y, rect->w, rect->h, shader );
trap_R_SetColor( NULL );
- cg.nearUsableBuildable = qtrue;
+ cg.nearUsableBuildable = es->modelindex;
}
else
- cg.nearUsableBuildable = qfalse;
+ cg.nearUsableBuildable = BA_NONE;
}