diff options
author | Michael Levin <risujin@fastmail.fm> | 2009-10-03 11:16:30 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:14:48 +0000 |
commit | c24c98e51210879202c4c275831afb72b4eb69ff (patch) | |
tree | cb8913bd348cfb9f1920bbf920bc3a0e189a909c /src/game/bg_misc.c | |
parent | fd3de48aeee45b7e45f97aa75cea335382fa04f1 (diff) |
* Acid tube animation fixed (used to include part of dying animation!)
* Acid tube splash damage (from exploding) separated from attack damage, new variable added to tremulous.h to control that and the animation
* Class X not allowed at stage # fixed to show the right stage number
* Whether or not the mass driver will shoot through objects can be toggled from tremulous.h, don't forget to save g_weapons.c or 'make clean' to get the change compiled!
Diffstat (limited to 'src/game/bg_misc.c')
-rw-r--r-- | src/game/bg_misc.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c index 1c6e18e7..79ff31d5 100644 --- a/src/game/bg_misc.c +++ b/src/game/bg_misc.c @@ -173,7 +173,7 @@ buildableAttributes_t bg_buildableList[ ] = ACIDTUBE_REGEN, //int regenRate; ACIDTUBE_SPLASHDAMAGE, //int splashDamage; ACIDTUBE_SPLASHRADIUS, //int splashRadius; - MOD_ATUBE, //int meansOfDeath; + MOD_ASPAWN, //int meansOfDeath; BIT_ALIENS, //int team; ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon; BANIM_IDLE1, //int idleAnim; |