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authorMichael Levin <risujin@fastmail.fm>2009-10-03 11:16:30 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:14:48 +0000
commitc24c98e51210879202c4c275831afb72b4eb69ff (patch)
treecb8913bd348cfb9f1920bbf920bc3a0e189a909c /src/game/bg_misc.c
parentfd3de48aeee45b7e45f97aa75cea335382fa04f1 (diff)
* Acid tube animation fixed (used to include part of dying animation!)
* Acid tube splash damage (from exploding) separated from attack damage, new variable added to tremulous.h to control that and the animation * Class X not allowed at stage # fixed to show the right stage number * Whether or not the mass driver will shoot through objects can be toggled from tremulous.h, don't forget to save g_weapons.c or 'make clean' to get the change compiled!
Diffstat (limited to 'src/game/bg_misc.c')
-rw-r--r--src/game/bg_misc.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c
index 1c6e18e7..79ff31d5 100644
--- a/src/game/bg_misc.c
+++ b/src/game/bg_misc.c
@@ -173,7 +173,7 @@ buildableAttributes_t bg_buildableList[ ] =
ACIDTUBE_REGEN, //int regenRate;
ACIDTUBE_SPLASHDAMAGE, //int splashDamage;
ACIDTUBE_SPLASHRADIUS, //int splashRadius;
- MOD_ATUBE, //int meansOfDeath;
+ MOD_ASPAWN, //int meansOfDeath;
BIT_ALIENS, //int team;
( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;