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authorTim Angus <tim@ngus.net>2007-09-28 15:55:56 +0000
committerTim Angus <tim@ngus.net>2007-09-28 15:55:56 +0000
commite70ee201cdc44b35801930e4c176dd17317484cf (patch)
treedd646c75efeb267f4b93e102752b7709ed4bba87 /src/game/bg_public.h
parent91fba4721971938e9e1cb443f0dcb167a9f3c175 (diff)
* Remove infopanes stuff, and just store the strings statically
* (bug 3079) Display the number of kills required in the class information pane
Diffstat (limited to 'src/game/bg_public.h')
-rw-r--r--src/game/bg_public.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/game/bg_public.h b/src/game/bg_public.h
index a48669d6..9be0d73b 100644
--- a/src/game/bg_public.h
+++ b/src/game/bg_public.h
@@ -879,6 +879,7 @@ typedef struct
char *className;
char *humanName;
+ char *info;
char *modelName;
float modelScale;
@@ -963,6 +964,7 @@ typedef struct
char *buildName;
char *humanName;
+ char *info;
char *entityName;
char *models[ MAX_BUILDABLE_MODELS ];
@@ -1032,6 +1034,7 @@ typedef struct
char *weaponName;
char *weaponHumanName;
+ char *info;
int maxAmmo;
int maxClips;
@@ -1070,6 +1073,7 @@ typedef struct
char *upgradeName;
char *upgradeHumanName;
+ char *info;
char *icon;
@@ -1104,6 +1108,7 @@ int BG_FindBuildNumForEntityName( char *name );
char *BG_FindNameForBuildable( int bclass );
char *BG_FindHumanNameForBuildable( int bclass );
char *BG_FindEntityNameForBuildable( int bclass );
+char *BG_FindInfoForBuildable( int bclass );
char *BG_FindModelsForBuildable( int bclass, int modelNum );
float BG_FindModelScaleForBuildable( int bclass );
void BG_FindBBoxForBuildable( int bclass, vec3_t mins, vec3_t maxs );
@@ -1138,6 +1143,7 @@ void BG_InitBuildableOverrides( void );
int BG_FindClassNumForName( char *name );
char *BG_FindNameForClassNum( int pclass );
char *BG_FindHumanNameForClassNum( int pclass );
+char *BG_FindInfoForClassNum( int pclass );
char *BG_FindModelNameForClass( int pclass );
float BG_FindModelScaleForClass( int pclass );
char *BG_FindSkinNameForClass( int pclass );
@@ -1175,6 +1181,7 @@ int BG_FindSlotsForWeapon( int weapon );
char *BG_FindNameForWeapon( int weapon );
int BG_FindWeaponNumForName( char *name );
char *BG_FindHumanNameForWeapon( int weapon );
+char *BG_FindInfoForWeapon( int weapon );
char *BG_FindModelsForWeapon( int weapon, int modelNum );
char *BG_FindIconForWeapon( int weapon );
char *BG_FindCrosshairForWeapon( int weapon );
@@ -1202,6 +1209,7 @@ int BG_FindSlotsForUpgrade( int upgrade );
char *BG_FindNameForUpgrade( int upgrade );
int BG_FindUpgradeNumForName( char *name );
char *BG_FindHumanNameForUpgrade( int upgrade );
+char *BG_FindInfoForUpgrade( int upgrade );
char *BG_FindIconForUpgrade( int upgrade );
qboolean BG_FindPurchasableForUpgrade( int upgrade );
qboolean BG_FindUsableForUpgrade( int upgrade );