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authorTim Angus <tim@ngus.net>2004-08-20 23:26:54 +0000
committerTim Angus <tim@ngus.net>2004-08-20 23:26:54 +0000
commitf6daf5fab2d691a776fa0028e17e0c574af5dd02 (patch)
tree95e6ad0c0f98885b9f70c99c942362c934b00977 /src/game/g_local.h
parent334a53697873722763cfe76a934ddb862791b313 (diff)
* Slowed lasgun down
* Chimera lightning bug fixed and damage increased * Splashdamage on turrets increased * Dragoon barbs do more damage and regenerate * Kill command is cancellable * "buy ammo" now works with energy weapons * Dragoon weakened slightly * Humans speed increased * Reactor health increased * Base attack warning for spawns as well as reactor
Diffstat (limited to 'src/game/g_local.h')
-rw-r--r--src/game/g_local.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/game/g_local.h b/src/game/g_local.h
index 4073e2e4..84acff1c 100644
--- a/src/game/g_local.h
+++ b/src/game/g_local.h
@@ -201,7 +201,6 @@ struct gentity_s
int overmindAttackTimer;
int overmindDyingTimer;
int overmindSpawnsTimer;
- int dccAttackTimer;
int nextPhysicsTime; //TA: buildables don't need to check what they're sitting on
// every single frame.. so only do it periodically
int clientSpawnTime; //TA: the time until this spawn can spawn a client
@@ -373,6 +372,7 @@ struct gclient_s
//TA: two timers, one every 100 msecs, another every sec
int time100;
int time1000;
+ int time10000;
char *areabits;
@@ -562,6 +562,8 @@ typedef struct
qboolean reactorPresent;
qboolean overmindPresent;
+ int humanBaseAttackTimer;
+
pTeam_t lastWin;
spawnQueue_t alienSpawnQueue;