diff options
author | Tim Angus <tim@ngus.net> | 2004-08-20 23:26:54 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2004-08-20 23:26:54 +0000 |
commit | f6daf5fab2d691a776fa0028e17e0c574af5dd02 (patch) | |
tree | 95e6ad0c0f98885b9f70c99c942362c934b00977 /src/game/g_local.h | |
parent | 334a53697873722763cfe76a934ddb862791b313 (diff) |
* Slowed lasgun down
* Chimera lightning bug fixed and damage increased
* Splashdamage on turrets increased
* Dragoon barbs do more damage and regenerate
* Kill command is cancellable
* "buy ammo" now works with energy weapons
* Dragoon weakened slightly
* Humans speed increased
* Reactor health increased
* Base attack warning for spawns as well as reactor
Diffstat (limited to 'src/game/g_local.h')
-rw-r--r-- | src/game/g_local.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/game/g_local.h b/src/game/g_local.h index 4073e2e4..84acff1c 100644 --- a/src/game/g_local.h +++ b/src/game/g_local.h @@ -201,7 +201,6 @@ struct gentity_s int overmindAttackTimer; int overmindDyingTimer; int overmindSpawnsTimer; - int dccAttackTimer; int nextPhysicsTime; //TA: buildables don't need to check what they're sitting on // every single frame.. so only do it periodically int clientSpawnTime; //TA: the time until this spawn can spawn a client @@ -373,6 +372,7 @@ struct gclient_s //TA: two timers, one every 100 msecs, another every sec int time100; int time1000; + int time10000; char *areabits; @@ -562,6 +562,8 @@ typedef struct qboolean reactorPresent; qboolean overmindPresent; + int humanBaseAttackTimer; + pTeam_t lastWin; spawnQueue_t alienSpawnQueue; |