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author | Michael Levin <risujin@fastmail.fm> | 2009-10-03 11:32:56 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:15:07 +0000 |
commit | 59e146a1be41322a8164b271ffc76396fce3e08b (patch) | |
tree | 3677d789541a06a7f582811ef6d817b32b2191c8 /src/game/g_spawn.c | |
parent | 616f10757836ab8d9ed5cca166667f286d3c2d6e (diff) |
* A new (256x256) version of Garoth's creep texture
* Hooray for physics! 0 = (k v_i)^2 + 2ad --> k^2 v_i^2 / 2a = d, i.e. the minijump scale is sqrt(1/2) for a half-jump
* Oops, forgot to store/restore computed origin for cached buildable cap-traces
* Seeing multiple marked players will not mess up the marker orientations anymore
* Fixed warnings and increased range of squad marking to player crosshair distance
Diffstat (limited to 'src/game/g_spawn.c')
0 files changed, 0 insertions, 0 deletions