diff options
author | Tim Angus <tim@ngus.net> | 2001-10-19 12:26:45 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2001-10-19 12:26:45 +0000 |
commit | 11531c963e89e7e0acf73efd4920221b8592e4cb (patch) | |
tree | 503d478b783f8b5b81941ed6149e4ad4c1df24c1 /src/game | |
parent | 40aca014bafee22f1e6e9f07673da14a295f8889 (diff) |
License change to OSML
Diffstat (limited to 'src/game')
-rw-r--r-- | src/game/bg_lib.c | 21 | ||||
-rw-r--r-- | src/game/bg_lib.h | 21 | ||||
-rw-r--r-- | src/game/bg_local.h | 21 | ||||
-rw-r--r-- | src/game/bg_misc.c | 29 | ||||
-rw-r--r-- | src/game/bg_pmove.c | 21 | ||||
-rw-r--r-- | src/game/bg_public.h | 24 | ||||
-rw-r--r-- | src/game/bg_slidemove.c | 21 | ||||
-rw-r--r-- | src/game/g_active.c | 43 | ||||
-rw-r--r-- | src/game/g_buildable.c | 117 | ||||
-rw-r--r-- | src/game/g_client.c | 26 | ||||
-rw-r--r-- | src/game/g_cmds.c | 55 | ||||
-rw-r--r-- | src/game/g_combat.c | 21 | ||||
-rw-r--r-- | src/game/g_local.h | 23 | ||||
-rw-r--r-- | src/game/g_main.c | 21 | ||||
-rw-r--r-- | src/game/g_misc.c | 21 | ||||
-rw-r--r-- | src/game/g_missile.c | 23 | ||||
-rw-r--r-- | src/game/g_mover.c | 21 | ||||
-rw-r--r-- | src/game/g_public.h | 21 | ||||
-rw-r--r-- | src/game/g_session.c | 21 | ||||
-rw-r--r-- | src/game/g_spawn.c | 21 | ||||
-rw-r--r-- | src/game/g_svcmds.c | 21 | ||||
-rw-r--r-- | src/game/g_syscalls.c | 21 | ||||
-rw-r--r-- | src/game/g_target.c | 21 | ||||
-rw-r--r-- | src/game/g_team.c | 21 | ||||
-rw-r--r-- | src/game/g_trigger.c | 21 | ||||
-rw-r--r-- | src/game/g_utils.c | 21 | ||||
-rw-r--r-- | src/game/g_weapon.c | 76 | ||||
-rw-r--r-- | src/game/q_math.c | 21 | ||||
-rw-r--r-- | src/game/q_shared.c | 21 | ||||
-rw-r--r-- | src/game/q_shared.h | 21 | ||||
-rw-r--r-- | src/game/surfaceflags.h | 21 |
31 files changed, 289 insertions, 589 deletions
diff --git a/src/game/bg_lib.c b/src/game/bg_lib.c index 6466108a..7041aa39 100644 --- a/src/game/bg_lib.c +++ b/src/game/bg_lib.c @@ -8,25 +8,14 @@ /* * Portions Copyright (C) 2000-2001 Tim Angus * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU Lesser General Public License as published by - * the Free Software Foundation; either version 2.1, or (at your option) - * any later version. + * This program is free software; you can redistribute it and/or modify it + * under the terms of the OSML - Open Source Modification License v1.0 as + * described in the file COPYING which is distributed with this source + * code. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - */ - -/* To assertain which portions are licensed under the LGPL and which are - * licensed by Id Software, Inc. please run a diff between the equivalent - * versions of the "Tremulous" modification and the unmodified "Quake3" - * game source code. + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. */ #include "q_shared.h" diff --git a/src/game/bg_lib.h b/src/game/bg_lib.h index 99efe089..55fc25a0 100644 --- a/src/game/bg_lib.h +++ b/src/game/bg_lib.h @@ -6,25 +6,14 @@ /* * Portions Copyright (C) 2000-2001 Tim Angus * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU Lesser General Public License as published by - * the Free Software Foundation; either version 2.1, or (at your option) - * any later version. + * This program is free software; you can redistribute it and/or modify it + * under the terms of the OSML - Open Source Modification License v1.0 as + * described in the file COPYING which is distributed with this source + * code. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - */ - -/* To assertain which portions are licensed under the LGPL and which are - * licensed by Id Software, Inc. please run a diff between the equivalent - * versions of the "Tremulous" modification and the unmodified "Quake3" - * game source code. + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. */ typedef int size_t; diff --git a/src/game/bg_local.h b/src/game/bg_local.h index 43ac67fd..790a38df 100644 --- a/src/game/bg_local.h +++ b/src/game/bg_local.h @@ -5,25 +5,14 @@ /* * Portions Copyright (C) 2000-2001 Tim Angus * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU Lesser General Public License as published by - * the Free Software Foundation; either version 2.1, or (at your option) - * any later version. + * This program is free software; you can redistribute it and/or modify it + * under the terms of the OSML - Open Source Modification License v1.0 as + * described in the file COPYING which is distributed with this source + * code. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - */ - -/* To assertain which portions are licensed under the LGPL and which are - * licensed by Id Software, Inc. please run a diff between the equivalent - * versions of the "Tremulous" modification and the unmodified "Quake3" - * game source code. + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. */ #define MIN_WALK_NORMAL 0.7f // can't walk on very steep slopes diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c index 03472b08..43aa0359 100644 --- a/src/game/bg_misc.c +++ b/src/game/bg_misc.c @@ -5,25 +5,14 @@ /* * Portions Copyright (C) 2000-2001 Tim Angus * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU Lesser General Public License as published by - * the Free Software Foundation; either version 2.1, or (at your option) - * any later version. + * This program is free software; you can redistribute it and/or modify it + * under the terms of the OSML - Open Source Modification License v1.0 as + * described in the file COPYING which is distributed with this source + * code. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - */ - -/* To assertain which portions are licensed under the LGPL and which are - * licensed by Id Software, Inc. please run a diff between the equivalent - * versions of the "Tremulous" modification and the unmodified "Quake3" - * game source code. + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. */ #include "q_shared.h" @@ -3003,7 +2992,7 @@ weaponAttributes_t bg_weapons[ ] = 0, //int quan; 0, //int clips; 0, //int maxClips; - qfalse, //qboolean hasAltMode; + qtrue, //qboolean hasAltMode; qfalse //qboolean synced; }, { @@ -3015,7 +3004,7 @@ weaponAttributes_t bg_weapons[ ] = 0, //int quan; 0, //int clips; 0, //int maxClips; - qfalse, //qboolean hasAltMode; + qtrue, //qboolean hasAltMode; qfalse //qboolean synced; }, { @@ -3027,7 +3016,7 @@ weaponAttributes_t bg_weapons[ ] = 0, //int quan; 0, //int clips; 0, //int maxClips; - qfalse, //qboolean hasAltMode; + qtrue, //qboolean hasAltMode; qfalse //qboolean synced; }, { @@ -3039,7 +3028,7 @@ weaponAttributes_t bg_weapons[ ] = 0, //int quan; 0, //int clips; 0, //int maxClips; - qfalse, //qboolean hasAltMode; + qtrue, //qboolean hasAltMode; qfalse //qboolean synced; }, { diff --git a/src/game/bg_pmove.c b/src/game/bg_pmove.c index fe307307..865d046e 100644 --- a/src/game/bg_pmove.c +++ b/src/game/bg_pmove.c @@ -6,25 +6,14 @@ /* * Portions Copyright (C) 2000-2001 Tim Angus * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU Lesser General Public License as published by - * the Free Software Foundation; either version 2.1, or (at your option) - * any later version. + * This program is free software; you can redistribute it and/or modify it + * under the terms of the OSML - Open Source Modification License v1.0 as + * described in the file COPYING which is distributed with this source + * code. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - */ - -/* To assertain which portions are licensed under the LGPL and which are - * licensed by Id Software, Inc. please run a diff between the equivalent - * versions of the "Tremulous" modification and the unmodified "Quake3" - * game source code. + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. */ #include "q_shared.h" diff --git a/src/game/bg_public.h b/src/game/bg_public.h index 2aa4e737..d1653cba 100644 --- a/src/game/bg_public.h +++ b/src/game/bg_public.h @@ -5,25 +5,14 @@ /* * Portions Copyright (C) 2000-2001 Tim Angus * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU Lesser General Public License as published by - * the Free Software Foundation; either version 2.1, or (at your option) - * any later version. + * This program is free software; you can redistribute it and/or modify it + * under the terms of the OSML - Open Source Modification License v1.0 as + * described in the file COPYING which is distributed with this source + * code. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - */ - -/* To assertain which portions are licensed under the LGPL and which are - * licensed by Id Software, Inc. please run a diff between the equivalent - * versions of the "Tremulous" modification and the unmodified "Quake3" - * game source code. + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. */ // because games can change separately from the main system version, we need a @@ -254,8 +243,7 @@ typedef enum { #define SS_BLOBLOCKED 128 #define SS_POISONED 256 -#define SB_VALID_TOGGLEBIT 8192 -#define SB_ACTIVE_TOGGLEBIT 16384 +#define SB_VALID_TOGGLEBIT 16384 // player_state->persistant[] indexes // these fields are the only part of player_state that isn't diff --git a/src/game/bg_slidemove.c b/src/game/bg_slidemove.c index 972dea00..9f8ce37d 100644 --- a/src/game/bg_slidemove.c +++ b/src/game/bg_slidemove.c @@ -5,25 +5,14 @@ /* * Portions Copyright (C) 2000-2001 Tim Angus * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU Lesser General Public License as published by - * the Free Software Foundation; either version 2.1, or (at your option) - * any later version. + * This program is free software; you can redistribute it and/or modify it + * under the terms of the OSML - Open Source Modification License v1.0 as + * described in the file COPYING which is distributed with this source + * code. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - */ - -/* To assertain which portions are licensed under the LGPL and which are - * licensed by Id Software, Inc. please run a diff between the equivalent - * versions of the "Tremulous" modification and the unmodified "Quake3" - * game source code. + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. */ #include "q_shared.h" diff --git a/src/game/g_active.c b/src/game/g_active.c index 3bff151b..e4ae4d6a 100644 --- a/src/game/g_active.c +++ b/src/game/g_active.c @@ -4,27 +4,16 @@ /* * Portions Copyright (C) 2000-2001 Tim Angus * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU Lesser General Public License as published by - * the Free Software Foundation; either version 2.1, or (at your option) - * any later version. + * This program is free software; you can redistribute it and/or modify it + * under the terms of the OSML - Open Source Modification License v1.0 as + * described in the file COPYING which is distributed with this source + * code. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. */ -/* To assertain which portions are licensed under the LGPL and which are - * licensed by Id Software, Inc. please run a diff between the equivalent - * versions of the "Tremulous" modification and the unmodified "Quake3" - * game source code. - */ - #include "g_local.h" /* @@ -501,6 +490,28 @@ void ClientTimerActions( gentity_t *ent, int msec ) if( client->ps.stats[ STAT_MISC ] > MAX_POUNCE_SPEED ) client->ps.stats[ STAT_MISC ] = MAX_POUNCE_SPEED; } + + switch( client->ps.weapon ) + { + case WP_DBUILD: + case WP_DBUILD2: + case WP_HBUILD: + case WP_HBUILD2: + if( ( client->ps.stats[ STAT_BUILDABLE ] & ~SB_VALID_TOGGLEBIT ) > BA_NONE ) + { + int dist = BG_FindBuildDistForClass( ent->client->ps.stats[ STAT_PCLASS ] ); + vec3_t dummy; + + if( G_itemFits( ent, client->ps.stats[ STAT_BUILDABLE ] & ~SB_VALID_TOGGLEBIT, dist, dummy ) == IBE_NONE ) + client->ps.stats[ STAT_BUILDABLE ] |= SB_VALID_TOGGLEBIT; + else + client->ps.stats[ STAT_BUILDABLE ] &= ~SB_VALID_TOGGLEBIT; + } + break; + + default: + break; + } } while( client->time1000 >= 1000 ) diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c index cec65380..6cd83ff3 100644 --- a/src/game/g_buildable.c +++ b/src/game/g_buildable.c @@ -1,27 +1,16 @@ /* * Portions Copyright (C) 2000-2001 Tim Angus * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU Lesser General Public License as published by - * the Free Software Foundation; either version 2.1, or (at your option) - * any later version. + * This program is free software; you can redistribute it and/or modify it + * under the terms of the OSML - Open Source Modification License v1.0 as + * described in the file COPYING which is distributed with this source + * code. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. */ -/* To assertain which portions are licensed under the LGPL and which are - * licensed by Id Software, Inc. please run a diff between the equivalent - * versions of the "Tremulous" modification and the unmodified "Quake3" - * game source code. - */ - #include "g_local.h" /* @@ -1491,8 +1480,7 @@ Checks to see if an item fits in a specific area */ itemBuildError_t G_itemFits( gentity_t *ent, buildable_t buildable, int distance, vec3_t origin ) { - vec3_t forward; - vec3_t angles; + vec3_t forward, angles; vec3_t player_origin, entity_origin, target_origin; vec3_t mins, maxs; vec3_t temp_v; @@ -1532,25 +1520,6 @@ itemBuildError_t G_itemFits( gentity_t *ent, buildable_t buildable, int distance if( ent->client->ps.stats[ STAT_PTEAM ] == PTE_DROIDS ) { //droid criteria - //check there is creep near by for building on -/* if( BG_FindCreepTestForBuildable( buildable ) ) - { - for ( i = 1, tempent = g_entities + i; i < level.num_entities; i++, tempent++ ) - { - if( !tempent->classname || tempent->s.eType != ET_BUILDABLE ) - continue; - - if( tempent->s.modelindex == BA_D_SPAWN || tempent->s.modelindex == BA_D_HIVEMIND ) - { - VectorSubtract( entity_origin, tempent->s.origin, temp_v ); - if( VectorLength( temp_v ) <= ( CREEP_BASESIZE * 3 ) ) - break; - } - } - - if( i >= level.num_entities ) - reason = IBE_NOCREEP; - }*/ //look for a hivemind for ( i = 1, tempent = g_entities + i; i < level.num_entities; i++, tempent++ ) @@ -1835,3 +1804,77 @@ gentity_t *G_buildItem( gentity_t *builder, buildable_t buildable, vec3_t origin return built; } + +/* +================= +G_ValidateBuild +================= +*/ +void G_ValidateBuild( gentity_t *ent, buildable_t buildable ) +{ + weapon_t weapon; + float dist, speed, maxspeed; + vec3_t origin; + + speed = 0.0f; //temp hack + + maxspeed = BG_FindLaunchSpeedForClass( ent->client->ps.stats[ STAT_PCLASS ] ); + + if( speed > maxspeed ) + speed = maxspeed; + + dist = BG_FindBuildDistForClass( ent->client->ps.stats[ STAT_PCLASS ] ); + + switch( G_itemFits( ent, buildable, dist, origin ) ) + { + case IBE_NONE: + G_buildItem( ent, buildable, origin, ent->s.apos.trBase, speed ); + break; + + case IBE_NOASSERT: + G_AddPredictableEvent( ent, EV_MENU, MN_D_NOASSERT ); + break; + + case IBE_NOHIVEMIND: + G_AddPredictableEvent( ent, EV_MENU, MN_D_NOHVMND ); + break; + + case IBE_HIVEMIND: + G_AddPredictableEvent( ent, EV_MENU, MN_D_HIVEMIND ); + break; + + case IBE_REACTOR: + G_AddPredictableEvent( ent, EV_MENU, MN_H_REACTOR ); + break; + + case IBE_REPEATER: + G_AddPredictableEvent( ent, EV_MENU, MN_H_REPEATER ); + break; + + case IBE_NOROOM: + if( ent->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) + G_AddPredictableEvent( ent, EV_MENU, MN_H_NOROOM ); + else + G_AddPredictableEvent( ent, EV_MENU, MN_D_NOROOM ); + break; + + case IBE_NOPOWER: + G_AddPredictableEvent( ent, EV_MENU, MN_H_NOPOWER ); + break; + + case IBE_SPWNWARN: + G_AddPredictableEvent( ent, EV_MENU, MN_D_SPWNWARN ); + G_buildItem( ent, buildable, origin, ent->s.apos.trBase, speed ); + break; + + case IBE_RPLWARN: + G_AddPredictableEvent( ent, EV_MENU, MN_H_RPLWARN ); + G_buildItem( ent, buildable, origin, ent->s.apos.trBase, speed ); + break; + + case IBE_RPTWARN: + G_AddPredictableEvent( ent, EV_MENU, MN_H_RPTWARN ); + G_buildItem( ent, buildable, origin, ent->s.apos.trBase, speed ); + break; + } +} diff --git a/src/game/g_client.c b/src/game/g_client.c index 48e3842a..d662f415 100644 --- a/src/game/g_client.c +++ b/src/game/g_client.c @@ -1,29 +1,19 @@ // Copyright (C) 1999-2000 Id Software, Inc. // + /* * Portions Copyright (C) 2000-2001 Tim Angus * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU Lesser General Public License as published by - * the Free Software Foundation; either version 2.1, or (at your option) - * any later version. + * This program is free software; you can redistribute it and/or modify it + * under the terms of the OSML - Open Source Modification License v1.0 as + * described in the file COPYING which is distributed with this source + * code. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - */ - -/* To assertain which portions are licensed under the LGPL and which are - * licensed by Id Software, Inc. please run a diff between the equivalent - * versions of the "Tremulous" modification and the unmodified "Quake3" - * game source code. + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. */ - + #include "g_local.h" // g_client.c -- client functions that don't happen every frame @@ -1521,6 +1511,8 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn ) ent->client->ps.stats[ STAT_PCLASS ] = ent->client->pers.pclass; ent->client->ps.stats[ STAT_PTEAM ] = ent->client->pers.pteam; + + ent->client->ps.stats[ STAT_BUILDABLE ] = BA_NONE; // health will count down towards max_health ent->health = client->ps.stats[STAT_HEALTH] = client->ps.stats[STAT_MAX_HEALTH]; //* 1.25; diff --git a/src/game/g_cmds.c b/src/game/g_cmds.c index 539bb722..7c5389fc 100644 --- a/src/game/g_cmds.c +++ b/src/game/g_cmds.c @@ -4,27 +4,16 @@ /* * Portions Copyright (C) 2000-2001 Tim Angus * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU Lesser General Public License as published by - * the Free Software Foundation; either version 2.1, or (at your option) - * any later version. + * This program is free software; you can redistribute it and/or modify it + * under the terms of the OSML - Open Source Modification License v1.0 as + * described in the file COPYING which is distributed with this source + * code. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - */ - -/* To assertain which portions are licensed under the LGPL and which are - * licensed by Id Software, Inc. please run a diff between the equivalent - * versions of the "Tremulous" modification and the unmodified "Quake3" - * game source code. + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. */ - + #include "g_local.h" #include "../../ui/menudef.h" // for the voice chats @@ -2119,11 +2108,11 @@ void Cmd_Build_f( gentity_t *ent ) switch( G_itemFits( ent, buildable, dist, origin ) ) { case IBE_NONE: - G_buildItem( ent, buildable, origin, ent->s.apos.trBase, speed ); - break; - - case IBE_NOCREEP: - G_AddPredictableEvent( ent, EV_MENU, MN_D_NOCREEP ); + case IBE_RPLWARN: + case IBE_RPTWARN: + case IBE_SPWNWARN: + case IBE_NOROOM: + ent->client->ps.stats[ STAT_BUILDABLE ] = buildable; break; case IBE_NOASSERT: @@ -2146,31 +2135,9 @@ void Cmd_Build_f( gentity_t *ent ) G_AddPredictableEvent( ent, EV_MENU, MN_H_REPEATER ); break; - case IBE_NOROOM: - if( ent->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) - G_AddPredictableEvent( ent, EV_MENU, MN_H_NOROOM ); - else - G_AddPredictableEvent( ent, EV_MENU, MN_D_NOROOM ); - break; - case IBE_NOPOWER: G_AddPredictableEvent( ent, EV_MENU, MN_H_NOPOWER ); break; - - case IBE_SPWNWARN: - G_AddPredictableEvent( ent, EV_MENU, MN_D_SPWNWARN ); - G_buildItem( ent, buildable, origin, ent->s.apos.trBase, speed ); - break; - - case IBE_RPLWARN: - G_AddPredictableEvent( ent, EV_MENU, MN_H_RPLWARN ); - G_buildItem( ent, buildable, origin, ent->s.apos.trBase, speed ); - break; - - case IBE_RPTWARN: - G_AddPredictableEvent( ent, EV_MENU, MN_H_RPTWARN ); - G_buildItem( ent, buildable, origin, ent->s.apos.trBase, speed ); - break; } } else diff --git a/src/game/g_combat.c b/src/game/g_combat.c index fb4e073e..232d1ee1 100644 --- a/src/game/g_combat.c +++ b/src/game/g_combat.c @@ -5,27 +5,16 @@ /* * Portions Copyright (C) 2000-2001 Tim Angus * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU Lesser General Public License as published by - * the Free Software Foundation; either version 2.1, or (at your option) - * any later version. + * This program is free software; you can redistribute it and/or modify it + * under the terms of the OSML - Open Source Modification License v1.0 as + * described in the file COPYING which is distributed with this source + * code. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. */ -/* To assertain which portions are licensed under the LGPL and which are - * licensed by Id Software, Inc. please run a diff between the equivalent - * versions of the "Tremulous" modification and the unmodified "Quake3" - * game source code. - */ - #include "g_local.h" damageRegion_t g_damageRegions[ PCL_NUM_CLASSES ][ MAX_LOCDAMAGE_REGIONS ]; diff --git a/src/game/g_local.h b/src/game/g_local.h index 2522a176..40419f0e 100644 --- a/src/game/g_local.h +++ b/src/game/g_local.h @@ -5,25 +5,14 @@ /* * Portions Copyright (C) 2000-2001 Tim Angus * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU Lesser General Public License as published by - * the Free Software Foundation; either version 2.1, or (at your option) - * any later version. + * This program is free software; you can redistribute it and/or modify it + * under the terms of the OSML - Open Source Modification License v1.0 as + * described in the file COPYING which is distributed with this source + * code. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - */ - -/* To assertain which portions are licensed under the LGPL and which are - * licensed by Id Software, Inc. please run a diff between the equivalent - * versions of the "Tremulous" modification and the unmodified "Quake3" - * game source code. + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. */ #include "q_shared.h" @@ -537,7 +526,6 @@ typedef enum IBE_NONE, IBE_NOROOM, - IBE_NOCREEP, IBE_NOHIVEMIND, IBE_HIVEMIND, IBE_NOASSERT, @@ -553,6 +541,7 @@ typedef enum itemBuildError_t G_itemFits( gentity_t *ent, buildable_t buildable, int distance, vec3_t origin ); gentity_t *G_buildItem( gentity_t *builder, buildable_t buildable, vec3_t origin, vec3_t angles, float speed ); +void G_ValidateBuild( gentity_t *ent, buildable_t buildable ); void G_setBuildableAnim( gentity_t *ent, buildableAnimNumber_t anim, qboolean force ); void G_setIdleBuildableAnim( gentity_t *ent, buildableAnimNumber_t anim ); diff --git a/src/game/g_main.c b/src/game/g_main.c index e89139ae..377eabf9 100644 --- a/src/game/g_main.c +++ b/src/game/g_main.c @@ -4,25 +4,14 @@ /* * Portions Copyright (C) 2000-2001 Tim Angus * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU Lesser General Public License as published by - * the Free Software Foundation; either version 2.1, or (at your option) - * any later version. + * This program is free software; you can redistribute it and/or modify it + * under the terms of the OSML - Open Source Modification License v1.0 as + * described in the file COPYING which is distributed with this source + * code. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - */ - -/* To assertain which portions are licensed under the LGPL and which are - * licensed by Id Software, Inc. please run a diff between the equivalent - * versions of the "Tremulous" modification and the unmodified "Quake3" - * game source code. + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. */ #include "g_local.h" diff --git a/src/game/g_misc.c b/src/game/g_misc.c index b6711afd..29583b64 100644 --- a/src/game/g_misc.c +++ b/src/game/g_misc.c @@ -5,27 +5,16 @@ /* * Portions Copyright (C) 2000-2001 Tim Angus * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU Lesser General Public License as published by - * the Free Software Foundation; either version 2.1, or (at your option) - * any later version. + * This program is free software; you can redistribute it and/or modify it + * under the terms of the OSML - Open Source Modification License v1.0 as + * described in the file COPYING which is distributed with this source + * code. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. */ -/* To assertain which portions are licensed under the LGPL and which are - * licensed by Id Software, Inc. please run a diff between the equivalent - * versions of the "Tremulous" modification and the unmodified "Quake3" - * game source code. - */ - #include "g_local.h" diff --git a/src/game/g_missile.c b/src/game/g_missile.c index 24c70390..c92edc17 100644 --- a/src/game/g_missile.c +++ b/src/game/g_missile.c @@ -4,27 +4,16 @@ /* * Portions Copyright (C) 2000-2001 Tim Angus * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU Lesser General Public License as published by - * the Free Software Foundation; either version 2.1, or (at your option) - * any later version. + * This program is free software; you can redistribute it and/or modify it + * under the terms of the OSML - Open Source Modification License v1.0 as + * described in the file COPYING which is distributed with this source + * code. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - */ - -/* To assertain which portions are licensed under the LGPL and which are - * licensed by Id Software, Inc. please run a diff between the equivalent - * versions of the "Tremulous" modification and the unmodified "Quake3" - * game source code. + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. */ - + #include "g_local.h" #define MISSILE_PRESTEP_TIME 50 diff --git a/src/game/g_mover.c b/src/game/g_mover.c index bbc03db6..098e4050 100644 --- a/src/game/g_mover.c +++ b/src/game/g_mover.c @@ -4,25 +4,14 @@ /* * Portions Copyright (C) 2000-2001 Tim Angus * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU Lesser General Public License as published by - * the Free Software Foundation; either version 2.1, or (at your option) - * any later version. + * This program is free software; you can redistribute it and/or modify it + * under the terms of the OSML - Open Source Modification License v1.0 as + * described in the file COPYING which is distributed with this source + * code. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - */ - -/* To assertain which portions are licensed under the LGPL and which are - * licensed by Id Software, Inc. please run a diff between the equivalent - * versions of the "Tremulous" modification and the unmodified "Quake3" - * game source code. + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. */ #include "g_local.h" diff --git a/src/game/g_public.h b/src/game/g_public.h index 28456f3b..eb6440ed 100644 --- a/src/game/g_public.h +++ b/src/game/g_public.h @@ -4,27 +4,16 @@ /* * Portions Copyright (C) 2000-2001 Tim Angus * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU Lesser General Public License as published by - * the Free Software Foundation; either version 2.1, or (at your option) - * any later version. + * This program is free software; you can redistribute it and/or modify it + * under the terms of the OSML - Open Source Modification License v1.0 as + * described in the file COPYING which is distributed with this source + * code. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. */ -/* To assertain which portions are licensed under the LGPL and which are - * licensed by Id Software, Inc. please run a diff between the equivalent - * versions of the "Tremulous" modification and the unmodified "Quake3" - * game source code. - */ - // g_public.h -- game module information visible to server #define GAME_API_VERSION 8 diff --git a/src/game/g_session.c b/src/game/g_session.c index 7695c96e..e53a2bf5 100644 --- a/src/game/g_session.c +++ b/src/game/g_session.c @@ -4,27 +4,16 @@ /* * Portions Copyright (C) 2000-2001 Tim Angus * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU Lesser General Public License as published by - * the Free Software Foundation; either version 2.1, or (at your option) - * any later version. + * This program is free software; you can redistribute it and/or modify it + * under the terms of the OSML - Open Source Modification License v1.0 as + * described in the file COPYING which is distributed with this source + * code. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. */ -/* To assertain which portions are licensed under the LGPL and which are - * licensed by Id Software, Inc. please run a diff between the equivalent - * versions of the "Tremulous" modification and the unmodified "Quake3" - * game source code. - */ - #include "g_local.h" diff --git a/src/game/g_spawn.c b/src/game/g_spawn.c index f3afeb12..653f06de 100644 --- a/src/game/g_spawn.c +++ b/src/game/g_spawn.c @@ -4,27 +4,16 @@ /* * Portions Copyright (C) 2000-2001 Tim Angus * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU Lesser General Public License as published by - * the Free Software Foundation; either version 2.1, or (at your option) - * any later version. + * This program is free software; you can redistribute it and/or modify it + * under the terms of the OSML - Open Source Modification License v1.0 as + * described in the file COPYING which is distributed with this source + * code. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. */ -/* To assertain which portions are licensed under the LGPL and which are - * licensed by Id Software, Inc. please run a diff between the equivalent - * versions of the "Tremulous" modification and the unmodified "Quake3" - * game source code. - */ - #include "g_local.h" qboolean G_SpawnString( const char *key, const char *defaultString, char **out ) { diff --git a/src/game/g_svcmds.c b/src/game/g_svcmds.c index 21eafeed..b2fa3c4c 100644 --- a/src/game/g_svcmds.c +++ b/src/game/g_svcmds.c @@ -4,27 +4,16 @@ /* * Portions Copyright (C) 2000-2001 Tim Angus * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU Lesser General Public License as published by - * the Free Software Foundation; either version 2.1, or (at your option) - * any later version. + * This program is free software; you can redistribute it and/or modify it + * under the terms of the OSML - Open Source Modification License v1.0 as + * described in the file COPYING which is distributed with this source + * code. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. */ -/* To assertain which portions are licensed under the LGPL and which are - * licensed by Id Software, Inc. please run a diff between the equivalent - * versions of the "Tremulous" modification and the unmodified "Quake3" - * game source code. - */ - // this file holds commands that can be executed by the server console, but not remote clients #include "g_local.h" diff --git a/src/game/g_syscalls.c b/src/game/g_syscalls.c index 00b9477d..8bbe8ab6 100644 --- a/src/game/g_syscalls.c +++ b/src/game/g_syscalls.c @@ -4,27 +4,16 @@ /* * Portions Copyright (C) 2000-2001 Tim Angus * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU Lesser General Public License as published by - * the Free Software Foundation; either version 2.1, or (at your option) - * any later version. + * This program is free software; you can redistribute it and/or modify it + * under the terms of the OSML - Open Source Modification License v1.0 as + * described in the file COPYING which is distributed with this source + * code. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. */ -/* To assertain which portions are licensed under the LGPL and which are - * licensed by Id Software, Inc. please run a diff between the equivalent - * versions of the "Tremulous" modification and the unmodified "Quake3" - * game source code. - */ - #include "g_local.h" // this file is only included when building a dll diff --git a/src/game/g_target.c b/src/game/g_target.c index 08168329..f3daba36 100644 --- a/src/game/g_target.c +++ b/src/game/g_target.c @@ -4,27 +4,16 @@ /* * Portions Copyright (C) 2000-2001 Tim Angus * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU Lesser General Public License as published by - * the Free Software Foundation; either version 2.1, or (at your option) - * any later version. + * This program is free software; you can redistribute it and/or modify it + * under the terms of the OSML - Open Source Modification License v1.0 as + * described in the file COPYING which is distributed with this source + * code. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. */ -/* To assertain which portions are licensed under the LGPL and which are - * licensed by Id Software, Inc. please run a diff between the equivalent - * versions of the "Tremulous" modification and the unmodified "Quake3" - * game source code. - */ - #include "g_local.h" //========================================================== diff --git a/src/game/g_team.c b/src/game/g_team.c index 528e82a4..56819ef7 100644 --- a/src/game/g_team.c +++ b/src/game/g_team.c @@ -4,27 +4,16 @@ /* * Portions Copyright (C) 2000-2001 Tim Angus * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU Lesser General Public License as published by - * the Free Software Foundation; either version 2.1, or (at your option) - * any later version. + * This program is free software; you can redistribute it and/or modify it + * under the terms of the OSML - Open Source Modification License v1.0 as + * described in the file COPYING which is distributed with this source + * code. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. */ -/* To assertain which portions are licensed under the LGPL and which are - * licensed by Id Software, Inc. please run a diff between the equivalent - * versions of the "Tremulous" modification and the unmodified "Quake3" - * game source code. - */ - #include "g_local.h" typedef struct teamgame_s { diff --git a/src/game/g_trigger.c b/src/game/g_trigger.c index 33d40309..99f0d8a9 100644 --- a/src/game/g_trigger.c +++ b/src/game/g_trigger.c @@ -4,27 +4,16 @@ /* * Portions Copyright (C) 2000-2001 Tim Angus * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU Lesser General Public License as published by - * the Free Software Foundation; either version 2.1, or (at your option) - * any later version. + * This program is free software; you can redistribute it and/or modify it + * under the terms of the OSML - Open Source Modification License v1.0 as + * described in the file COPYING which is distributed with this source + * code. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. */ -/* To assertain which portions are licensed under the LGPL and which are - * licensed by Id Software, Inc. please run a diff between the equivalent - * versions of the "Tremulous" modification and the unmodified "Quake3" - * game source code. - */ - #include "g_local.h" diff --git a/src/game/g_utils.c b/src/game/g_utils.c index 8c013a1a..4259f0ea 100644 --- a/src/game/g_utils.c +++ b/src/game/g_utils.c @@ -5,27 +5,16 @@ /* * Portions Copyright (C) 2000-2001 Tim Angus * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU Lesser General Public License as published by - * the Free Software Foundation; either version 2.1, or (at your option) - * any later version. + * This program is free software; you can redistribute it and/or modify it + * under the terms of the OSML - Open Source Modification License v1.0 as + * described in the file COPYING which is distributed with this source + * code. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. */ -/* To assertain which portions are licensed under the LGPL and which are - * licensed by Id Software, Inc. please run a diff between the equivalent - * versions of the "Tremulous" modification and the unmodified "Quake3" - * game source code. - */ - #include "g_local.h" typedef struct { diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c index d4599572..3d639fd6 100644 --- a/src/game/g_weapon.c +++ b/src/game/g_weapon.c @@ -6,25 +6,14 @@ /* * Portions Copyright (C) 2000-2001 Tim Angus * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU Lesser General Public License as published by - * the Free Software Foundation; either version 2.1, or (at your option) - * any later version. + * This program is free software; you can redistribute it and/or modify it + * under the terms of the OSML - Open Source Modification License v1.0 as + * described in the file COPYING which is distributed with this source + * code. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - */ - -/* To assertain which portions are licensed under the LGPL and which are - * licensed by Id Software, Inc. please run a diff between the equivalent - * versions of the "Tremulous" modification and the unmodified "Quake3" - * game source code. + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. */ #include "g_local.h" @@ -628,47 +617,32 @@ BUILD GUN */ -///////build weapons -/* -=============== -Weapon_Dbuild_Fire -=============== -*/ -void Weapon_Dbuild_Fire( gentity_t *ent ) -{ - G_AddPredictableEvent( ent, EV_MENU, MN_D_BUILD ); -} - /* =============== -Weapon_Dbuild2_Fire +Weapon_Cancel_Build =============== */ -void Weapon_Dbuild2_Fire( gentity_t *ent ) +void Weapon_Cancel_Build( gentity_t *ent ) { - G_AddPredictableEvent( ent, EV_MENU, MN_D_BUILD ); + ent->client->ps.stats[ STAT_BUILDABLE ] = BA_NONE; } /* =============== -Weapon_Hbuild_Fire +Weapon_Build_Fire =============== */ -void Weapon_Hbuild_Fire( gentity_t *ent ) +void Weapon_Build_Fire( gentity_t *ent, dynMenu_t menu ) { - G_AddPredictableEvent( ent, EV_MENU, MN_H_BUILD ); + if( ( ent->client->ps.stats[ STAT_BUILDABLE ] & ~SB_VALID_TOGGLEBIT ) > BA_NONE ) + { + ent->client->ps.stats[ STAT_BUILDABLE ] = BA_NONE; + G_ValidateBuild( ent, ent->client->ps.stats[ STAT_BUILDABLE ] ); + } + else + G_AddPredictableEvent( ent, EV_MENU, menu ); } -/* -=============== -Weapon_Hbuild2_Fire -=============== -*/ -void Weapon_Hbuild2_Fire( gentity_t *ent ) -{ - G_AddPredictableEvent( ent, EV_MENU, MN_H_BUILD ); -} -///////build weapons /* ====================================================================== @@ -1100,16 +1074,16 @@ void FireWeapon2( gentity_t *ent ) case WP_POUNCE: break; case WP_DBUILD: - Weapon_Dbuild_Fire( ent ); + Weapon_Cancel_Build( ent ); break; case WP_DBUILD2: - Weapon_Dbuild2_Fire( ent ); + Weapon_Cancel_Build( ent ); break; case WP_HBUILD: - Weapon_Hbuild_Fire( ent ); + Weapon_Cancel_Build( ent ); break; case WP_HBUILD2: - Weapon_Hbuild2_Fire( ent ); + Weapon_Cancel_Build( ent ); break; default: // FIXME G_Error( "Bad ent->s.weapon" ); @@ -1194,16 +1168,16 @@ void FireWeapon( gentity_t *ent ) Weapon_Claw_Fire( ent ); break; case WP_DBUILD: - Weapon_Dbuild_Fire( ent ); + Weapon_Build_Fire( ent, MN_D_BUILD ); break; case WP_DBUILD2: - Weapon_Dbuild2_Fire( ent ); + Weapon_Build_Fire( ent, MN_D_BUILD ); break; case WP_HBUILD: - Weapon_Hbuild_Fire( ent ); + Weapon_Build_Fire( ent, MN_H_BUILD ); break; case WP_HBUILD2: - Weapon_Hbuild2_Fire( ent ); + Weapon_Build_Fire( ent, MN_H_BUILD ); break; default: // FIXME G_Error( "Bad ent->s.weapon" ); diff --git a/src/game/q_math.c b/src/game/q_math.c index ce671f1f..dd1a532d 100644 --- a/src/game/q_math.c +++ b/src/game/q_math.c @@ -5,27 +5,16 @@ /* * Portions Copyright (C) 2000-2001 Tim Angus * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU Lesser General Public License as published by - * the Free Software Foundation; either version 2.1, or (at your option) - * any later version. + * This program is free software; you can redistribute it and/or modify it + * under the terms of the OSML - Open Source Modification License v1.0 as + * described in the file COPYING which is distributed with this source + * code. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. */ -/* To assertain which portions are licensed under the LGPL and which are - * licensed by Id Software, Inc. please run a diff between the equivalent - * versions of the "Tremulous" modification and the unmodified "Quake3" - * game source code. - */ - #include "q_shared.h" diff --git a/src/game/q_shared.c b/src/game/q_shared.c index 91784e93..4bf77a8d 100644 --- a/src/game/q_shared.c +++ b/src/game/q_shared.c @@ -5,27 +5,16 @@ /* * Portions Copyright (C) 2000-2001 Tim Angus * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU Lesser General Public License as published by - * the Free Software Foundation; either version 2.1, or (at your option) - * any later version. + * This program is free software; you can redistribute it and/or modify it + * under the terms of the OSML - Open Source Modification License v1.0 as + * described in the file COPYING which is distributed with this source + * code. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. */ -/* To assertain which portions are licensed under the LGPL and which are - * licensed by Id Software, Inc. please run a diff between the equivalent - * versions of the "Tremulous" modification and the unmodified "Quake3" - * game source code. - */ - #include "q_shared.h" float Com_Clamp( float min, float max, float value ) { diff --git a/src/game/q_shared.h b/src/game/q_shared.h index 9e82c79d..5b74cc67 100644 --- a/src/game/q_shared.h +++ b/src/game/q_shared.h @@ -4,25 +4,14 @@ /* * Portions Copyright (C) 2000-2001 Tim Angus * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU Lesser General Public License as published by - * the Free Software Foundation; either version 2.1, or (at your option) - * any later version. + * This program is free software; you can redistribute it and/or modify it + * under the terms of the OSML - Open Source Modification License v1.0 as + * described in the file COPYING which is distributed with this source + * code. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - */ - -/* To assertain which portions are licensed under the LGPL and which are - * licensed by Id Software, Inc. please run a diff between the equivalent - * versions of the "Tremulous" modification and the unmodified "Quake3" - * game source code. + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. */ #ifndef __Q_SHARED_H diff --git a/src/game/surfaceflags.h b/src/game/surfaceflags.h index a1454800..455a1054 100644 --- a/src/game/surfaceflags.h +++ b/src/game/surfaceflags.h @@ -5,25 +5,14 @@ /* * Portions Copyright (C) 2000-2001 Tim Angus * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU Lesser General Public License as published by - * the Free Software Foundation; either version 2.1, or (at your option) - * any later version. + * This program is free software; you can redistribute it and/or modify it + * under the terms of the OSML - Open Source Modification License v1.0 as + * described in the file COPYING which is distributed with this source + * code. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - */ - -/* To assertain which portions are licensed under the LGPL and which are - * licensed by Id Software, Inc. please run a diff between the equivalent - * versions of the "Tremulous" modification and the unmodified "Quake3" - * game source code. + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. */ // contents flags are seperate bits |