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authorTim Angus <tim@ngus.net>2003-08-01 02:04:03 +0000
committerTim Angus <tim@ngus.net>2003-08-01 02:04:03 +0000
commit176ad9f581c7612446d6cf04ff06c24b242fbed8 (patch)
tree3990e8da1a11d28a4d1631c436d6e2a9717bcfb1 /src/game
parentbeb34e28a4f933107a3fa08a306125a712e885ad (diff)
* Jetpack media code
* Various other media issues * Light flare tweaks * I can spell, no really I can... (canon->cannon) * Other stuff I forgot
Diffstat (limited to 'src/game')
-rw-r--r--src/game/bg_misc.c24
-rw-r--r--src/game/bg_pmove.c6
-rw-r--r--src/game/bg_public.h4
-rw-r--r--src/game/g_active.c16
-rw-r--r--src/game/g_missile.c6
-rw-r--r--src/game/g_weapon.c8
-rw-r--r--src/game/tremulous.h18
7 files changed, 41 insertions, 41 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c
index 1b2f9777..75d2078e 100644
--- a/src/game/bg_misc.c
+++ b/src/game/bg_misc.c
@@ -1251,12 +1251,12 @@ classAttributes_t bg_classList[ ] =
"default", //char *skinname;
"alien_general_hud", //char *hudname;
( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
- { -15, -15, -6 }, //vec3_t mins;
- { 15, 15, 6 }, //vec3_t maxs;
- { 15, 15, 6 }, //vec3_t crouchmaxs;
+ { -15, -15, -15 }, //vec3_t mins;
+ { 15, 15, 15 }, //vec3_t maxs;
+ { 15, 15, 15 }, //vec3_t crouchmaxs;
{ -15, -15, -4 }, //vec3_t deadmins;
{ 15, 15, 4 }, //vec3_t deadmaxs;
- 7, 7, //int viewheight, crouchviewheight;
+ 0, 0, //int viewheight, crouchviewheight;
SOLDIER_HEALTH, //int health;
SOLDIER_REGEN, //int regenRate;
SCA_WALLCLIMBER|SCA_CANJUMP|SCA_NOWEAPONDRIFT|
@@ -2181,21 +2181,21 @@ weaponAttributes_t bg_weapons[ ] =
WUT_HUMANS //WUTeam_t team;
},
{
- WP_LUCIFER_CANON, //int weaponNum;
- LCANON_PRICE, //int price;
+ WP_LUCIFER_CANNON, //int weaponNum;
+ LCANNON_PRICE, //int price;
( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
SLOT_WEAPON, //int slots;
- "lcanon", //char *weaponName;
- "Lucifer Canon", //char *weaponHumanName;
- LCANON_AMMO, //int quan;
+ "lcannon", //char *weaponName;
+ "Lucifer Cannon", //char *weaponHumanName;
+ LCANNON_AMMO, //int quan;
0, //int clips;
0, //int maxClips;
qfalse, //int infiniteAmmo;
qtrue, //int usesEnergy;
- LCANON_REPEAT, //int repeatRate1;
- LCANON_CHARGEREPEAT, //int repeatRate2;
+ LCANNON_REPEAT, //int repeatRate1;
+ LCANNON_CHARGEREPEAT, //int repeatRate2;
0, //int repeatRate3;
- LCANON_RELOAD, //int reloadTime;
+ LCANNON_RELOAD, //int reloadTime;
qtrue, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
qtrue, //qboolean purchasable;
diff --git a/src/game/bg_pmove.c b/src/game/bg_pmove.c
index 16f67a6b..6181e66d 100644
--- a/src/game/bg_pmove.c
+++ b/src/game/bg_pmove.c
@@ -2530,7 +2530,7 @@ static void PM_Weapon( void )
}
break;
- case WP_LUCIFER_CANON:
+ case WP_LUCIFER_CANNON:
attack1 = pm->cmd.buttons & BUTTON_ATTACK;
attack2 = pm->cmd.buttons & BUTTON_ATTACK2;
attack3 = pm->cmd.buttons & BUTTON_USE_HOLDABLE;
@@ -2646,9 +2646,9 @@ static void PM_Weapon( void )
if( !BG_FindInfinteAmmoForWeapon( pm->ps->weapon ) )
{
//special case for lCanon
- if( pm->ps->weapon == WP_LUCIFER_CANON && attack1 )
+ if( pm->ps->weapon == WP_LUCIFER_CANNON && attack1 )
{
- ammo -= (int)( ceil( ( (float)pm->ps->stats[ STAT_MISC ] / (float)LCANON_TOTAL_CHARGE ) * 10.0f ) );
+ ammo -= (int)( ceil( ( (float)pm->ps->stats[ STAT_MISC ] / (float)LCANNON_TOTAL_CHARGE ) * 10.0f ) );
//stay on the safe side
if( ammo < 0 )
diff --git a/src/game/bg_public.h b/src/game/bg_public.h
index 62ab7fab..dd2f6a15 100644
--- a/src/game/bg_public.h
+++ b/src/game/bg_public.h
@@ -34,7 +34,7 @@
#define CROUCH_VIEWHEIGHT 12
#define DEAD_VIEWHEIGHT -16
-#define LCANON_TOTAL_CHARGE 255
+#define LCANNON_TOTAL_CHARGE 255
//
// config strings are a general means of communicating variable length strings
@@ -328,7 +328,7 @@ typedef enum
WP_FLAMER,
WP_MASS_DRIVER,
WP_PULSE_RIFLE,
- WP_LUCIFER_CANON,
+ WP_LUCIFER_CANNON,
WP_LAS_GUN,
WP_PAIN_SAW,
diff --git a/src/game/g_active.c b/src/game/g_active.c
index ecae1f6c..4f6726d0 100644
--- a/src/game/g_active.c
+++ b/src/game/g_active.c
@@ -485,20 +485,20 @@ void ClientTimerActions( gentity_t *ent, int msec )
}
//client is charging up an lcanon
- if( client->ps.weapon == WP_LUCIFER_CANON )
+ if( client->ps.weapon == WP_LUCIFER_CANNON )
{
int ammo;
- BG_unpackAmmoArray( WP_LUCIFER_CANON, client->ps.ammo, client->ps.powerups, &ammo, NULL, NULL );
+ BG_unpackAmmoArray( WP_LUCIFER_CANNON, client->ps.ammo, client->ps.powerups, &ammo, NULL, NULL );
- if( client->ps.stats[ STAT_MISC ] < LCANON_TOTAL_CHARGE && ucmd->buttons & BUTTON_ATTACK )
- client->ps.stats[ STAT_MISC ] += ( 100.0f / LCANON_CHARGE_TIME ) * LCANON_TOTAL_CHARGE;
+ if( client->ps.stats[ STAT_MISC ] < LCANNON_TOTAL_CHARGE && ucmd->buttons & BUTTON_ATTACK )
+ client->ps.stats[ STAT_MISC ] += ( 100.0f / LCANNON_CHARGE_TIME ) * LCANNON_TOTAL_CHARGE;
- if( client->ps.stats[ STAT_MISC ] > LCANON_TOTAL_CHARGE )
- client->ps.stats[ STAT_MISC ] = LCANON_TOTAL_CHARGE;
+ if( client->ps.stats[ STAT_MISC ] > LCANNON_TOTAL_CHARGE )
+ client->ps.stats[ STAT_MISC ] = LCANNON_TOTAL_CHARGE;
- if( client->ps.stats[ STAT_MISC ] > ( ammo * LCANON_TOTAL_CHARGE ) / 10 )
- client->ps.stats[ STAT_MISC ] = ammo * LCANON_TOTAL_CHARGE / 10;
+ if( client->ps.stats[ STAT_MISC ] > ( ammo * LCANNON_TOTAL_CHARGE ) / 10 )
+ client->ps.stats[ STAT_MISC ] = ammo * LCANNON_TOTAL_CHARGE / 10;
}
switch( client->ps.weapon )
diff --git a/src/game/g_missile.c b/src/game/g_missile.c
index 303b192e..5efecd70 100644
--- a/src/game/g_missile.c
+++ b/src/game/g_missile.c
@@ -340,7 +340,7 @@ gentity_t *fire_luciferCanon( gentity_t *self, vec3_t start, vec3_t dir, int dam
{
gentity_t *bolt;
int localDamage = (int)( ceil( ( (float)damage /
- (float)LCANON_TOTAL_CHARGE ) * (float)LCANON_DAMAGE ) );
+ (float)LCANNON_TOTAL_CHARGE ) * (float)LCANNON_DAMAGE ) );
VectorNormalize( dir );
@@ -350,7 +350,7 @@ gentity_t *fire_luciferCanon( gentity_t *self, vec3_t start, vec3_t dir, int dam
bolt->think = G_ExplodeMissile;
bolt->s.eType = ET_MISSILE;
bolt->r.svFlags = SVF_USE_CURRENT_ORIGIN;
- bolt->s.weapon = WP_LUCIFER_CANON;
+ bolt->s.weapon = WP_LUCIFER_CANNON;
bolt->r.ownerNum = self->s.number;
bolt->parent = self;
bolt->damage = localDamage;
@@ -365,7 +365,7 @@ gentity_t *fire_luciferCanon( gentity_t *self, vec3_t start, vec3_t dir, int dam
bolt->s.pos.trType = TR_LINEAR;
bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame
VectorCopy( start, bolt->s.pos.trBase );
- VectorScale( dir, LCANON_SPEED, bolt->s.pos.trDelta );
+ VectorScale( dir, LCANNON_SPEED, bolt->s.pos.trDelta );
SnapVector( bolt->s.pos.trDelta ); // save net bandwidth
VectorCopy( start, bolt->r.currentOrigin );
diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c
index 968b2149..731f1269 100644
--- a/src/game/g_weapon.c
+++ b/src/game/g_weapon.c
@@ -333,7 +333,7 @@ void painSawFire( gentity_t *ent )
/*
======================================================================
-LUCIFER CANON
+LUCIFER CANNON
======================================================================
*/
@@ -348,7 +348,7 @@ void LCChargeFire( gentity_t *ent, qboolean secondary )
gentity_t *m;
if( secondary )
- ent->client->ps.stats[ STAT_MISC ] = LCANON_SECONDARY_DAMAGE;
+ ent->client->ps.stats[ STAT_MISC ] = LCANNON_SECONDARY_DAMAGE;
m = fire_luciferCanon( ent, muzzle, forward, ent->client->ps.stats[ STAT_MISC ] );
@@ -985,7 +985,7 @@ void FireWeapon2( gentity_t *ent )
groundPound( ent );
break;
- case WP_LUCIFER_CANON:
+ case WP_LUCIFER_CANNON:
LCChargeFire( ent, qtrue );
break;
@@ -1055,7 +1055,7 @@ void FireWeapon( gentity_t *ent )
case WP_MASS_DRIVER:
massDriverFire( ent );
break;
- case WP_LUCIFER_CANON:
+ case WP_LUCIFER_CANNON:
LCChargeFire( ent, qfalse );
break;
case WP_LAS_GUN:
diff --git a/src/game/tremulous.h b/src/game/tremulous.h
index 35eb7a02..d21d5a62 100644
--- a/src/game/tremulous.h
+++ b/src/game/tremulous.h
@@ -315,15 +315,15 @@
#define PRIFLE_DMG HDM(20)
#define PRIFLE_SPEED 1500
-#define LCANON_PRICE 400
-#define LCANON_AMMO 30
-#define LCANON_REPEAT 500
-#define LCANON_CHARGEREPEAT 1000
-#define LCANON_RELOAD 2000
-#define LCANON_DAMAGE HDM(200)
-#define LCANON_SECONDARY_DAMAGE 20
-#define LCANON_SPEED 250
-#define LCANON_CHARGE_TIME 2000
+#define LCANNON_PRICE 400
+#define LCANNON_AMMO 30
+#define LCANNON_REPEAT 500
+#define LCANNON_CHARGEREPEAT 1000
+#define LCANNON_RELOAD 2000
+#define LCANNON_DAMAGE HDM(200)
+#define LCANNON_SECONDARY_DAMAGE 20
+#define LCANNON_SPEED 250
+#define LCANNON_CHARGE_TIME 2000
#define LASGUN_PRICE 200
#define LASGUN_AMMO 300