diff options
author | Tim Angus <tim@ngus.net> | 2009-10-03 11:38:57 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:15:12 +0000 |
commit | 9be2d1add7fe8a18d1e7dc20bd25c33f0cd03ad2 (patch) | |
tree | fff69c7da1271724d240633f3677cd6723183648 /src/game | |
parent | 217ba13c618489a2c9d4d4384c42ce3d54b7959e (diff) |
* Basilisk animation policy
* Fix broken lerping due to animating before positioning on parent tag
Diffstat (limited to 'src/game')
-rw-r--r-- | src/game/bg_pmove.c | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/src/game/bg_pmove.c b/src/game/bg_pmove.c index 77f0a4a8..8c33a500 100644 --- a/src/game/bg_pmove.c +++ b/src/game/bg_pmove.c @@ -3267,6 +3267,16 @@ static void PM_Weapon( void ) // weapon.cfg switch( pm->ps->weapon ) { + case WP_ALEVEL1_UPG: + case WP_ALEVEL1: + if( attack1 ) + { + num %= 6; + PM_ForceLegsAnim( NSPA_ATTACK1 ); + PM_StartWeaponAnim( WANIM_ATTACK1 + num ); + } + break; + case WP_ALEVEL2_UPG: if( attack2 ) { |