diff options
author | Tim Angus <tim@ngus.net> | 2004-05-30 13:59:26 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2004-05-30 13:59:26 +0000 |
commit | e16e27154c005438d1c5a0f756a8c3e3bbdb2a49 (patch) | |
tree | cea73ae604f8fd12aa1d65432885b9449a5355dc /src/game | |
parent | b26e835db568d6d8bbf524ac2eaa415385911717 (diff) |
* "itemact" no longer selects nothing when a weapon is not held
* Changed defaults for ui_smallFont and ui_bigFont
Diffstat (limited to 'src/game')
-rw-r--r-- | src/game/g_cmds.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/g_cmds.c b/src/game/g_cmds.c index 26367e83..20a58e84 100644 --- a/src/game/g_cmds.c +++ b/src/game/g_cmds.c @@ -1329,7 +1329,7 @@ void Cmd_ActivateItem_f( gentity_t *ent ) if( upgrade != UP_NONE && BG_gotItem( upgrade, ent->client->ps.stats ) ) BG_activateItem( upgrade, ent->client->ps.stats ); - else if( weapon != WP_NONE ) + else if( weapon != WP_NONE && BG_gotWeapon( weapon, ent->client->ps.stats ) ) { //force a weapon change ent->client->ps.pm_flags |= PMF_WEAPON_SWITCH; |