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authorTim Angus <tim@ngus.net>2004-05-30 13:59:26 +0000
committerTim Angus <tim@ngus.net>2004-05-30 13:59:26 +0000
commite16e27154c005438d1c5a0f756a8c3e3bbdb2a49 (patch)
treecea73ae604f8fd12aa1d65432885b9449a5355dc /src/game
parentb26e835db568d6d8bbf524ac2eaa415385911717 (diff)
* "itemact" no longer selects nothing when a weapon is not held
* Changed defaults for ui_smallFont and ui_bigFont
Diffstat (limited to 'src/game')
-rw-r--r--src/game/g_cmds.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/g_cmds.c b/src/game/g_cmds.c
index 26367e83..20a58e84 100644
--- a/src/game/g_cmds.c
+++ b/src/game/g_cmds.c
@@ -1329,7 +1329,7 @@ void Cmd_ActivateItem_f( gentity_t *ent )
if( upgrade != UP_NONE && BG_gotItem( upgrade, ent->client->ps.stats ) )
BG_activateItem( upgrade, ent->client->ps.stats );
- else if( weapon != WP_NONE )
+ else if( weapon != WP_NONE && BG_gotWeapon( weapon, ent->client->ps.stats ) )
{
//force a weapon change
ent->client->ps.pm_flags |= PMF_WEAPON_SWITCH;