diff options
author | Michael Levin <risujin@fastmail.fm> | 2009-10-03 11:31:45 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:15:04 +0000 |
commit | 2255df1a3c71da137340032336efda142beb91c4 (patch) | |
tree | c2f5d4ae8ec5baebf97d68a4a56a7b2a56e8cf9c /ui | |
parent | f57b67c8dc0afac9e23aa19d580bad1c06fcbf80 (diff) |
Updated help file.
Diffstat (limited to 'ui')
-rw-r--r-- | ui/help.txt | 38 |
1 files changed, 26 insertions, 12 deletions
diff --git a/ui/help.txt b/ui/help.txt index 17eb9e02..9ccd3853 100644 --- a/ui/help.txt +++ b/ui/help.txt @@ -9,15 +9,13 @@ "We can also be reached on Freenode IRC:\n" "#mercenariesguild" } - "Release Notes r90" + "Release Notes r137" { - "* Help menu (you're looking at it!)\n" - "* UI health cross icon shows regen speed\n" - "* Human UI health cross glows from medkit\n" - "* Human item list is wider and won't hide items\n" - "* Regular Basilik benefits from booster regen\n" - "* Lucifer Cannon overcharge can be heard by others\n" - "* You are awarded credits for de-creeping buildables\n" + "* Charge bar for pounce/trample/Luci\n" + "* Squad member marking (Options -> Misc)\n" + "* Gassed humans have a cloud around head\n" + "* Hive attacks humans that hurt it\n" + "* Build timer slices are 5 seconds each\n" } "Alien Healing" { @@ -25,8 +23,8 @@ "rate is slower away from creep. To counter this, healing near Boosters " "and Basilisks is greatly accelerated. Watch the health cross icon on your " "HUD to see what your healing rate is. If the icon glows, you are on " - "creep. If you are near a booster or basilisk, you will see multiple " - "crosses." + "creep. If you are near a booster or basilisk, you will see two " + "(2X healing) or four (3X healing) barbs around the cross." } "Barricades" { @@ -80,7 +78,23 @@ "increased damage output. To protect against small Aliens getting inside " "the base, build Tesla Generators at Stage 3. Tesla Generators no longer " "require the Defense Computer to function. Instead, the Defense Computer " - "will automatically repair Human buildables." + "will automatically repair Human buildables. Tesla Generators can fire " + "over turrets." + } + "Mark Deconstruction" + { + "The deconstruction method has changed. Buildables are no longer instantly " + "deconstructed. Instead, a deconstruct mark appears on the health bar. " + "Go ahead and build a new buildable somewhere else and the old one will " + "be removed automatically. Buildables that are about to be removed by " + "constructing the selected buildable glow red." + } + "Squad Marking" + { + "Want to keep track of certain teammates? Mark them as members of your " + "squad. Bind a key to 'Toggle Squad Mark' (Options -> Misc), walk up to " + "the target player and press that key. A triangle will appear above them " + "marking them as a squad member." } "Lag Correction" { @@ -97,8 +111,8 @@ "Contributing developers:\n\n" "Asa ''Norfenstein'' Kravets\n" "Tony J. White\n" - "Ben Millwood (''benmachine'')\n" "Michael ''Risujin'' Levin\n" + "Ben Millwood (''benmachine'')\n" "Chris ''Lakitu7'' Schwarz\n" "Roman ''Kevlarman'' Tetelman\n" } |