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authorMichael Levin <risujin@fastmail.fm>2009-10-03 11:33:36 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:15:07 +0000
commit3750577e8d18451939e5ae58b90bd75a397737ba (patch)
treee10f36ec71b57a0f5da3d702b7d6ff9bedb25372 /ui
parent7f9e87b189414ea8eef4a2bcec4c380142b16bab (diff)
* Mass driver reverted to upstream (function and effect)
* Squad marking removed * Marauder walljump reverted to upstream * Minijump removed Enjoy!
Diffstat (limited to 'ui')
-rw-r--r--ui/help.txt21
-rw-r--r--ui/ingame_options.menu20
-rw-r--r--ui/menudef.h1
-rw-r--r--ui/tremulous_common_hud.h9
4 files changed, 2 insertions, 49 deletions
diff --git a/ui/help.txt b/ui/help.txt
index 15a496a1..76b11c53 100644
--- a/ui/help.txt
+++ b/ui/help.txt
@@ -9,11 +9,9 @@
"We can also be reached on Freenode IRC:\n"
"#mercenariesguild"
}
- "^3Release Notes r144^7"
+ "^3Release Notes r147^7"
{
- "* New view-directed Marauder walljump\n"
- "* Dodge key is mini-jump for Aliens\n"
- "\nSee svn.mercenariesguild.net for details."
+ "See svn.mercenariesguild.net for details."
}
"Alien Healing"
{
@@ -25,13 +23,6 @@
"creep. If you are near a booster or basilisk, you will see two "
"(2X healing) or four (3X healing) barbs around the health cross."
}
- "Alien Mini-Jump"
- {
- "The sprint / dodge key can be used by Aliens as a jump key that "
- "produces a weaker, half-height jump. This is especially useful for "
- "Alien classes that have high jumps, such as the Marauder. The mini-jump "
- "is also useful for cornering and building speed in tight hallways."
- }
"Anti-Camping"
{
"Aliens will no longer be as frustrated by camping Human players because "
@@ -106,14 +97,6 @@
"press the dodge key to start a sprint. The sprint will last until you let "
"go of the forward key."
}
- "Squad Marking"
- {
- "Want to keep track of certain teammates? Mark them as members of your "
- "squad. Bind a key to 'Toggle Squad Mark' (Options -> Misc), walk up to "
- "the target player and press that key. A triangle will appear above them "
- "marking them as a squad member. The triangle will stay on screen as long "
- "as the player is around you."
- }
"Tyrant"
{
"The Tyrant is now a weaker class as its health has been lowered and "
diff --git a/ui/ingame_options.menu b/ui/ingame_options.menu
index 8675def6..1a8e1f18 100644
--- a/ui/ingame_options.menu
+++ b/ui/ingame_options.menu
@@ -1320,26 +1320,6 @@
}
}
- itemDef
- {
- name misc
- group optionsGrp
- type ITEM_TYPE_BIND
- text "Toggle Squad Mark:"
- cvar "squadmark"
- rect SCONTENT_X (SCONTENT_Y+(12*ELEM_H)) SCONTENT_W ELEM_H
- textalign ALIGN_RIGHT
- textvalign VALIGN_CENTER
- textalignx SCONTENT_OFF
- textscale .25
- forecolor 1 1 1 1
- visible MENU_FALSE
- action
- {
- play "sound/misc/menu1.wav";
- }
- }
-
//////// SYSTEM
//System menu
diff --git a/ui/menudef.h b/ui/menudef.h
index d5db721e..6b9705e1 100644
--- a/ui/menudef.h
+++ b/ui/menudef.h
@@ -177,6 +177,5 @@
#define CG_PLAYER_CHARGE_BAR_BG 76
#define CG_PLAYER_CHARGE_BAR 77
-#define CG_SQUAD_MARKERS 78
#endif
diff --git a/ui/tremulous_common_hud.h b/ui/tremulous_common_hud.h
index 485cc572..19647ff9 100644
--- a/ui/tremulous_common_hud.h
+++ b/ui/tremulous_common_hud.h
@@ -161,12 +161,3 @@ itemDef
textstyle ITEM_TEXTSTYLE_SHADOWED
}
-//SQUAD MARKERS
-itemDef
-{
- name "squad-markers"
- visible MENU_TRUE
- forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.5
- ownerdraw CG_SQUAD_MARKERS
-}
-