diff options
author | Michael Levin <risujin@fastmail.fm> | 2009-10-03 11:33:36 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:15:07 +0000 |
commit | 3750577e8d18451939e5ae58b90bd75a397737ba (patch) | |
tree | e10f36ec71b57a0f5da3d702b7d6ff9bedb25372 /ui | |
parent | 7f9e87b189414ea8eef4a2bcec4c380142b16bab (diff) |
* Mass driver reverted to upstream (function and effect)
* Squad marking removed
* Marauder walljump reverted to upstream
* Minijump removed
Enjoy!
Diffstat (limited to 'ui')
-rw-r--r-- | ui/help.txt | 21 | ||||
-rw-r--r-- | ui/ingame_options.menu | 20 | ||||
-rw-r--r-- | ui/menudef.h | 1 | ||||
-rw-r--r-- | ui/tremulous_common_hud.h | 9 |
4 files changed, 2 insertions, 49 deletions
diff --git a/ui/help.txt b/ui/help.txt index 15a496a1..76b11c53 100644 --- a/ui/help.txt +++ b/ui/help.txt @@ -9,11 +9,9 @@ "We can also be reached on Freenode IRC:\n" "#mercenariesguild" } - "^3Release Notes r144^7" + "^3Release Notes r147^7" { - "* New view-directed Marauder walljump\n" - "* Dodge key is mini-jump for Aliens\n" - "\nSee svn.mercenariesguild.net for details." + "See svn.mercenariesguild.net for details." } "Alien Healing" { @@ -25,13 +23,6 @@ "creep. If you are near a booster or basilisk, you will see two " "(2X healing) or four (3X healing) barbs around the health cross." } - "Alien Mini-Jump" - { - "The sprint / dodge key can be used by Aliens as a jump key that " - "produces a weaker, half-height jump. This is especially useful for " - "Alien classes that have high jumps, such as the Marauder. The mini-jump " - "is also useful for cornering and building speed in tight hallways." - } "Anti-Camping" { "Aliens will no longer be as frustrated by camping Human players because " @@ -106,14 +97,6 @@ "press the dodge key to start a sprint. The sprint will last until you let " "go of the forward key." } - "Squad Marking" - { - "Want to keep track of certain teammates? Mark them as members of your " - "squad. Bind a key to 'Toggle Squad Mark' (Options -> Misc), walk up to " - "the target player and press that key. A triangle will appear above them " - "marking them as a squad member. The triangle will stay on screen as long " - "as the player is around you." - } "Tyrant" { "The Tyrant is now a weaker class as its health has been lowered and " diff --git a/ui/ingame_options.menu b/ui/ingame_options.menu index 8675def6..1a8e1f18 100644 --- a/ui/ingame_options.menu +++ b/ui/ingame_options.menu @@ -1320,26 +1320,6 @@ } } - itemDef - { - name misc - group optionsGrp - type ITEM_TYPE_BIND - text "Toggle Squad Mark:" - cvar "squadmark" - rect SCONTENT_X (SCONTENT_Y+(12*ELEM_H)) SCONTENT_W ELEM_H - textalign ALIGN_RIGHT - textvalign VALIGN_CENTER - textalignx SCONTENT_OFF - textscale .25 - forecolor 1 1 1 1 - visible MENU_FALSE - action - { - play "sound/misc/menu1.wav"; - } - } - //////// SYSTEM //System menu diff --git a/ui/menudef.h b/ui/menudef.h index d5db721e..6b9705e1 100644 --- a/ui/menudef.h +++ b/ui/menudef.h @@ -177,6 +177,5 @@ #define CG_PLAYER_CHARGE_BAR_BG 76 #define CG_PLAYER_CHARGE_BAR 77 -#define CG_SQUAD_MARKERS 78 #endif diff --git a/ui/tremulous_common_hud.h b/ui/tremulous_common_hud.h index 485cc572..19647ff9 100644 --- a/ui/tremulous_common_hud.h +++ b/ui/tremulous_common_hud.h @@ -161,12 +161,3 @@ itemDef textstyle ITEM_TEXTSTYLE_SHADOWED } -//SQUAD MARKERS -itemDef -{ - name "squad-markers" - visible MENU_TRUE - forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.5 - ownerdraw CG_SQUAD_MARKERS -} - |