diff options
author | Michael Levin <risujin@fastmail.fm> | 2009-10-03 11:25:01 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:14:58 +0000 |
commit | 5189226d1e8df1e56240d51a32d0db82924320d7 (patch) | |
tree | fccc195f973841dfa5dad503421e01774b2c9f22 /ui | |
parent | 4b1bd2babe3c5b37648b987d16225d9f111205ce (diff) |
* Spawn queue displays ordinals ("You are 2nd in the spawn queue")
* Server does not communicate the number of eggs and telenodes to all clients anymore -- the correct number of spawns is passed to the client when they are in the spawn queue only (puts PERS_UNUSED to use)
Sticky and dead spectate (holy fuck that was hard for something so simple sounding):
* Big thanks to Lakitu7 for passing along the patch (with contributions from TJW, Undeference, and R1CH)
* UI has a new option to enable/disable sticky spectate
* Spectators get to see the full dying animation
* Dead players can spectate their teammates whether they are in the spawn queue or not
I corrected several nasty bugs and recoded a LOT of the patch. Potentially the "spawn without a weapon" thing may have been fixed but maybe not. There are possibly other new bugs so keep an eye out for them.
Diffstat (limited to 'ui')
-rw-r--r-- | ui/ingame_options.menu | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/ui/ingame_options.menu b/ui/ingame_options.menu index ae3e3325..ac08995b 100644 --- a/ui/ingame_options.menu +++ b/ui/ingame_options.menu @@ -382,6 +382,26 @@ } } + itemDef + { + name game + group optionsGrp + type ITEM_TYPE_YESNO + text "Sticky Spectate:" + cvar "cg_stickySpec" + rect CONTENT_X (CONTENT_Y+(12*ELEM_H)) CONTENT_W ELEM_H + textalign ALIGN_RIGHT + textvalign VALIGN_CENTER + textalignx CONTENT_OFF + textscale .25 + forecolor 1 1 1 1 + visible MENU_FALSE + action + { + play "sound/misc/menu1.wav"; + } + } + //////// CONTROLS //Controls menu |