diff options
author | Tony J. White <tjw@tjw.org> | 2007-04-12 17:03:14 +0000 |
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committer | Tony J. White <tjw@tjw.org> | 2007-04-12 17:03:14 +0000 |
commit | 62a42bbf49500ef0f253e624a2ccc2423b97a61b (patch) | |
tree | 392cab67e5066dec39cb6ce316a3c91a0566bd95 /ui | |
parent | 988e4b435bb8666afb18fadc7dfa472b1332c93b (diff) |
* cg_drawCrosshair now has 3 settings:
0 - always off
1 - for long range weapons only (1.1.0 behaviour and also the new default)
2 - always on (if the weapon.cfg has one defined of course)
* cg_drawCrosshair 0 no longer prevents crosshair names from drawing
* added cg_drawCrosshair configuration in the ingame Options -> Game menu
Diffstat (limited to 'ui')
-rw-r--r-- | ui/ingame_options.menu | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/ui/ingame_options.menu b/ui/ingame_options.menu index 4874b237..e0f08aa4 100644 --- a/ui/ingame_options.menu +++ b/ui/ingame_options.menu @@ -319,6 +319,26 @@ } } + itemDef + { + name game + group optionsGrp + type ITEM_TYPE_MULTI + text "Draw Crosshair:" + cvar "cg_drawCrosshair" + cvarFloatList { "Never" 0 "Ranged Weapons Only" 1 "Always" 2 } + rect 80 250 192 15 + textalign ITEM_ALIGN_RIGHT + textalignx 128 + textaligny 12 + textscale .25 + forecolor 1 1 1 1 + visible 0 + action + { + play "sound/misc/menu1.wav"; + } + } //////// CONTROLS |