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authorTony J. White <tjw@tjw.org>2007-04-12 17:03:14 +0000
committerTony J. White <tjw@tjw.org>2007-04-12 17:03:14 +0000
commit62a42bbf49500ef0f253e624a2ccc2423b97a61b (patch)
tree392cab67e5066dec39cb6ce316a3c91a0566bd95 /ui
parent988e4b435bb8666afb18fadc7dfa472b1332c93b (diff)
* cg_drawCrosshair now has 3 settings:
0 - always off 1 - for long range weapons only (1.1.0 behaviour and also the new default) 2 - always on (if the weapon.cfg has one defined of course) * cg_drawCrosshair 0 no longer prevents crosshair names from drawing * added cg_drawCrosshair configuration in the ingame Options -> Game menu
Diffstat (limited to 'ui')
-rw-r--r--ui/ingame_options.menu20
1 files changed, 20 insertions, 0 deletions
diff --git a/ui/ingame_options.menu b/ui/ingame_options.menu
index 4874b237..e0f08aa4 100644
--- a/ui/ingame_options.menu
+++ b/ui/ingame_options.menu
@@ -319,6 +319,26 @@
}
}
+ itemDef
+ {
+ name game
+ group optionsGrp
+ type ITEM_TYPE_MULTI
+ text "Draw Crosshair:"
+ cvar "cg_drawCrosshair"
+ cvarFloatList { "Never" 0 "Ranged Weapons Only" 1 "Always" 2 }
+ rect 80 250 192 15
+ textalign ITEM_ALIGN_RIGHT
+ textalignx 128
+ textaligny 12
+ textscale .25
+ forecolor 1 1 1 1
+ visible 0
+ action
+ {
+ play "sound/misc/menu1.wav";
+ }
+ }
//////// CONTROLS