summaryrefslogtreecommitdiff
path: root/ui
diff options
context:
space:
mode:
authorMichael Levin <risujin@fastmail.fm>2009-10-03 11:18:02 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:14:51 +0000
commit6bff95c5978a0d4e0cb7e99232a1e61678fcf81b (patch)
tree6a6788b2b51c50707bc7f2dbdccb8cc40aab4e9c /ui
parent75002f6c61b3e7e3521819df0216d52c14374520 (diff)
* Per Lakitu7's suggestion, changed spectator bounding box to match the dretch bounding box. Prevents spectators from getting stuck in the floor.
* Buildables round their health up when encoding health information for transmission, no more 0 hp buildables that aren't dead * Removed the devmap credits hack I put in earlier * Can now use \itemact weapon to switch to weapon, also \itemact weapon/blaster will not repeatedly force a weapon change if that weapon is already selected * Options menu entry for "Sprint" changed to "Sprint / Dodge" with correct bind (+button6) Norfenstein decided to switch to fractional "frags" (aka evos) for Aliens: * BG_ClassCanEvolveFromTo rewritten to be more robust in case classes are shuffled around later * CG_AtHighestClass and BG_UpgradeClassAvailable merged into BG_AlienCanEvolve * Changed BG_GetValueOfHuman to BG_GetValueOfPlayer which now accomodates Aliens too * Aliens now must receive 400 credits per frag point (9 evos = 3600 credits!) * Aliens can only spend whole points * TK/Suicide penalties moved to tremulous.h and converted to credit values * Complex nasty Alien land goes bye-bye
Diffstat (limited to 'ui')
-rw-r--r--ui/ingame_options.menu4
1 files changed, 2 insertions, 2 deletions
diff --git a/ui/ingame_options.menu b/ui/ingame_options.menu
index f80c311c..00390713 100644
--- a/ui/ingame_options.menu
+++ b/ui/ingame_options.menu
@@ -634,8 +634,8 @@
name move
group optionsGrp
type ITEM_TYPE_BIND
- text "Sprint:"
- cvar "boost"
+ text "Sprint / Dodge:"
+ cvar "+button6"
rect SCONTENT_X (SCONTENT_Y+(2*ELEM_H)) SCONTENT_W ELEM_H
textalign ALIGN_RIGHT
textvalign VALIGN_CENTER