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authorTony J. White <tjw@tjw.org>2007-03-02 21:27:39 +0000
committerTony J. White <tjw@tjw.org>2007-03-02 21:27:39 +0000
commit947db08cf2a2ce2016d1bf2d13866cffb8f147f5 (patch)
tree086672c53cc89edc4cd5d526ea03189433435941 /ui
parentdd0264cd747c7aa6d2c5f9abc0d65a2741c225cd (diff)
* (bug 3043) adds cg_bounceParticles which defaults to 0 on all but the
highest built-in graphic setting. When set to 0, particles don't use bounce off anything and therefore their movement doesn't require trace calls. This gives a significant frame rate boost in many situations.
Diffstat (limited to 'ui')
-rw-r--r--ui/ingame_options.menu23
1 files changed, 22 insertions, 1 deletions
diff --git a/ui/ingame_options.menu b/ui/ingame_options.menu
index 7bbcbb83..324114b0 100644
--- a/ui/ingame_options.menu
+++ b/ui/ingame_options.menu
@@ -1792,10 +1792,31 @@
name gsoftware
group optionsGrp
type ITEM_TYPE_MULTI
+ text "Particle Physics:"
+ cvar "cg_bounceParticles"
+ cvarFloatList { "Low Quality" 0 "High Quality" 1 }
+ rect 96 235 192 15
+ textalign ITEM_ALIGN_RIGHT
+ textalignx 100
+ textaligny 12
+ textscale .25
+ forecolor 1 1 1 1
+ visible 1
+ action
+ {
+ play "sound/misc/menu1.wav";
+ }
+ }
+
+ itemDef
+ {
+ name gsoftware
+ group optionsGrp
+ type ITEM_TYPE_MULTI
text "Light Flares:"
cvar "cg_lightFlare"
cvarFloatList { "Off" 0 "No Fade" 1 "Timed Fade" 2 "Real Fade" 3 }
- rect 96 235 192 15
+ rect 96 250 192 15
textalign ITEM_ALIGN_RIGHT
textalignx 100
textaligny 12