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authorTim Angus <tim@ngus.net>2007-09-28 15:55:56 +0000
committerTim Angus <tim@ngus.net>2007-09-28 15:55:56 +0000
commite70ee201cdc44b35801930e4c176dd17317484cf (patch)
treedd646c75efeb267f4b93e102752b7709ed4bba87 /ui
parent91fba4721971938e9e1cb443f0dcb167a9f3c175 (diff)
* Remove infopanes stuff, and just store the strings statically
* (bug 3079) Display the number of kills required in the class information pane
Diffstat (limited to 'ui')
-rwxr-xr-xui/generate-infopanes.sh3
-rw-r--r--ui/infopanes.def.h417
2 files changed, 0 insertions, 420 deletions
diff --git a/ui/generate-infopanes.sh b/ui/generate-infopanes.sh
deleted file mode 100755
index d6171992..00000000
--- a/ui/generate-infopanes.sh
+++ /dev/null
@@ -1,3 +0,0 @@
-#! /bin/sh
-
-gcc -E infopanes.def.h | grep "^[^#].*" > infopanes.def
diff --git a/ui/infopanes.def.h b/ui/infopanes.def.h
deleted file mode 100644
index d7e6610f..00000000
--- a/ui/infopanes.def.h
+++ /dev/null
@@ -1,417 +0,0 @@
-#include "/home/tma/tremulous/src/game/tremulous.h"
-
-#define CREDITS(X) text "Credits: " text X
-#define HUMAN_BCOST(X) text "Power: " text X
-#define ALIEN_BCOST(X) text "Sentience: " text X
-
-//team menu
-
-{
- name alienteam
- text "The Alien Team\n\n"
- text "The Aliens' strengths are in movement "
- text "and the ability to quickly construct new bases quickly. They possess a "
- text "range of abilities including basic melee attacks, movement-"
- text "crippling poisons and more."
- align left
-}
-
-{
- name humanteam
- text "The Human Team\n\n"
- text "The humans are the masters of technology. Although their bases take "
- text "long to construct, their automated defense ensures they stay built. "
- text "A wide range of upgrades and weapons are available to the humans, each "
- text "contributing to eradicate the alien threat."
- align left
-}
-
-{
- name spectateteam
- text "Watch the game without playing."
-}
-
-{
- name autoteam
- text "Join the team with the least players."
-}
-
-
-//human items
-
-{
- name rifleitem
- text "Rifle\n\n"
- text "Basic weapon. Cased projectile weapon, with a slow clip based "
- text "reload system.\n\n"
- text "Credits: Free"
-}
-
-{
- name ckititem
- text "Construction kit\n\n"
- text "Used for building all basic structures. This includes "
- text "spawns, power and basic defense.\n\n"
- text "Credits: Free"
-}
-
-{
- name ackititem
- text "Advanced Construction kit\n\n"
- text "Used for building advanced structures. This includes "
- text "combat computers and advanced defense.\n\n"
- text "Credits: Free"
-}
-
-{
- name shotgunitem
- text "Shotgun\n\n"
- text "Close range weapon that is useful against larger foes. "
- text "It has a slow repeat rate, but can be devastatingly "
- text "effective.\n\n"
- CREDITS( SHOTGUN_PRICE )
-}
-
-{
- name chaingunitem
- text "Chain Gun\n\n"
- text "Belt drive, cased projectile weapon. It has a high "
- text "repeat rate but a wide firing angle and is therefore relatively "
- text "inaccurate.\n\n"
- CREDITS( CHAINGUN_PRICE )
-}
-
-{
- name flameritem
- text "Flamethrower\n\n"
- text "Sprays fire at its target. It is powered by compressed "
- text "gas. The relatively low rate of fire means this weapon is most "
- text "effective against static targets.\n\n"
- CREDITS( FLAMER_PRICE )
-}
-
-{
- name mdriveritem
- text "Mass Driver\n\n"
- text "A portable particle accelerator which causes minor "
- text "nuclear reactions at the point of impact. It has a very large "
- text "payload, but fires slowly.\n\n"
- CREDITS( MDRIVER_PRICE )
-}
-
-{
- name prifleitem
- text "Pulse Rifle\n\n"
- text "An energy weapon that fires pulses of concentrated energy at a fast "
- text "rate. It requires re-energising every 50 pulses.\n\n"
- CREDITS( PRIFLE_PRICE )
-}
-
-{
- name lcannonitem
- text "Lucifer Cannon\n\n"
- text "Similar to the pulse rifle, but more powerful. "
- text "Additionally, it has a secondary attack where energy can be charged "
- text "up to shoot a devastating ball of energy.\n\n"
- CREDITS( LCANNON_PRICE )
-}
-
-{
- name lgunitem
- text "Las Gun\n\n"
- text "Slightly more powerful than the basic rifle, but "
- text "instead of bullets it fires small packets of energy.\n\n"
- CREDITS( LASGUN_PRICE )
-}
-
-{
- name psawitem
- text "Pain Saw\n\n"
- text "Similar to a chainsaw, but instead of a chain "
- text "it has an electric arc capable of dealing a great deal of damage at "
- text "close range.\n\n"
- CREDITS( PAINSAW_PRICE )
-}
-
-{
- name grenitem
- text "Grenade\n\n"
- text "A small incendinary device ideal for damaging tightly packed "
- text "alien structures. Has a five second timer.\n\n"
- CREDITS( GRENADE_PRICE )
-}
-
-{
- name larmouritem
- text "Light Armour\n\n"
- text "Protective armour that helps to defend against light alien melee "
- text "attacks.\n\n"
- CREDITS( LIGHTARMOUR_PRICE )
-}
-
-{
- name helmetitem
- text "Helmet\n\n"
- text "In addition to protecting your head, the helmet provides a "
- text "scanner indicating the presence of any non-human lifeforms in your "
- text "immediate vicinity.\n\n"
- CREDITS( HELMET_PRICE )
-}
-
-{
- name battpackitem
- text "Battery Pack\n\n"
- text "Back-mounted battery pack that permits storage of one and a half "
- text "times the normal energy capacity for energy weapons.\n\n"
- CREDITS( BATTPACK_PRICE )
-}
-
-{
- name jetpackitem
- text "Jet Pack\n\n"
- text "Back-mounted jet pack that enables the user to fly to remote "
- text "locations. It is very useful against alien spawns in hard to reach "
- text "spots.\n\n"
- CREDITS( JETPACK_PRICE )
-}
-
-{
- name bsuititem
- text "Battle Suit\n\n"
- text "A full body armour that is highly effective at repelling alien attacks. "
- text "It allows the user to enter hostile situations with a greater degree "
- text "of confidence.\n\n"
- CREDITS( BSUIT_PRICE )
-}
-
-{
- name ammoitem
- text "Ammunition\n\n"
- text "Ammunition for the currently held weapon.\n\n"
- text "Credits: Free"
-}
-
-
-//human structures
-
-{
- name telenodebuild
- text "Telenode\n\n"
- text "The most basic human structure. It provides a means for "
- text "humans to enter the battle arena. Without any of these the humans "
- text "cannot spawn and defeat is imminent.\n\n"
- HUMAN_BCOST( HSPAWN_BP )
-}
-
-{
- name mgturretbuild
- text "Machine Gun Turret\n\n"
- text "Automated base defense that is effective against fast moving targets, but "
- text "does not cause much damage on its own and should "
- text "always be backed up by physical support.\n\n"
- HUMAN_BCOST( MGTURRET_BP )
-}
-
-{
- name armbuild
- text "Armoury\n\n"
- text "An essential part of the human base, providing a means "
- text "to upgrade the basic human. A range of upgrades and weapons are "
- text "available from the armoury, each with a price.\n\n"
- HUMAN_BCOST( ARMOURY_BP )
-}
-
-{
- name medistatbuild
- text "Medistation\n\n"
- text "A structure providing an automated healing energy that restores "
- text "the health of any human that stands inside it. It may only be used "
- text "by one person at a time.\n\n"
- HUMAN_BCOST( MEDISTAT_BP )
-}
-
-{
- name reactorbuild
- text "Reactor\n\n"
- text "All structures except the telenode rely on a reactor to operate."
- text "The reactor provides power for all the human structures either "
- text "directly or via repeaters. There can only be a single reactor.\n\n"
-}
-
-{
- name dccbuild
- text "Defense Computer\n\n"
- text "A structure coordinating the action of base defense so that "
- text "defense is distributed evenly among the enemy. "
- text "This structure is required for building the Tesla Generator.\n\n"
- HUMAN_BCOST( DC_BP )
-}
-
-{
- name teslabuild
- text "Tesla Generator\n\n"
- text "A structure equipped with a strong electrical attack that always "
- text "hits its target. It is useful against larger aliens "
- text "and for consolidating basic defense.\n\n"
- HUMAN_BCOST( TESLAGEN_BP )
-}
-
-{
- name repeaterbuild
- text "Repeater\n\n"
- text "A power distributor that transmits power from the reactor "
- text "to remote locations, so that bases may be built far from the reactor.\n\n"
-}
-
-//alien structures
-
-{
- name eggpodbuild
- text "Egg\n\n"
- text "The most basic alien structure. It allows aliens to spawn "
- text "and protect the Overmind. Without any of these, the Overmind is left "
- text "nearly defenseless and defeat is imminent.\n\n"
- ALIEN_BCOST( ASPAWN_BP )
-}
-
-{
- name overmindbuild
- text "Overmind\n\n"
- text "A collective consciousness that controls all the "
- text "alien structures in its vicinity. It must be protected at all costs, "
- text "since its death will render alien structures defenseless."
-}
-
-{
- name barricadebuild
- text "Barricade\n\n"
- text "Used to obstruct corridors and doorways, "
- text "hindering humans from threatening the spawns and Overmind.\n\n"
- ALIEN_BCOST( BARRICADE_BP )
-}
-
-{
- name acid_tubebuild
- text "Acid Tube\n\n"
- text "Ejects lethal poisonous "
- text "acid at an approaching human. These are highly effective when used in "
- text "conjunction with a trapper to hold the victim in place.\n\n"
- ALIEN_BCOST( ACIDTUBE_BP )
-}
-
-{
- name hivebuild
- text "Hive\n\n"
- text "Houses millions of tiny "
- text "insectoid aliens. When a human approaches this structure, the "
- text "insectoids attack.\n\n"
- ALIEN_BCOST( HIVE_BP )
-}
-
-{
- name trapperbuild
- text "Trapper\n\n"
- text "Fires a blob of adhesive spit at any non-alien in its "
- text "line of sight. This hinders their movement, making them an easy target "
- text "for other defensive structures or aliens.\n\n"
- ALIEN_BCOST( TRAPPER_BP )
-}
-
-{
- name boosterbuild
- text "Booster\n\n"
- text "Provides any alien with a poison ability on all its "
- text "attacks. In addition to the default attack damage, the victim loses "
- text "health over time unless they heal themselves with a medkit."
- text "The booster also increases the rate of health regeneration for "
- text "any nearby aliens.\n\n"
- ALIEN_BCOST( BOOSTER_BP )
-}
-
-{
- name hovelbuild
- text "Hovel\n\n"
- text "An armoured shell used by the builder class to "
- text "hide in, while the alien base is under attack. It may be entered or "
- text "exited at any time."
-}
-
-//alien classes
-
-{
- name builderclass
- text "Granger\n\n"
- text "Responsible for building and maintaining all "
- text "the alien structures."
-}
-
-{
- name builderupgclass
- text "Advanced Granger\n\n"
- text "Similar to the base Granger, "
- text "except that in addition to being able to build structures it has a "
- text "melee attack and the ability to crawl on walls."
-}
-
-{
- name level0class
- text "Dretch\n\n"
- text "Has a lethal bite and the ability to crawl "
- text "on walls and ceilings."
-}
-
-{
- name level1class
- text "Basilisk\n\n"
- text "Able to crawl on walls and ceilings. "
- text "Its melee attack is most effective when combined with the ability to "
- text "grab its foe."
-}
-
-{
- name level1upgclass
- text "Advanced Basilisk\n\n"
- text "In addition to the basic Basilisk abilities, the Advanced "
- text "Basilisk sprays a poisonous gas which disorientaits any "
- text "nearby humans."
-}
-
-{
- name level2class
- text "Marauder\n\n"
- text "Has a melee attack and the ability to jump off walls."
- text "This allows the Marauder to gather great speed in enclosed areas."
-}
-
-{
- name level2upgclass
- text "Advanced Marauder\n\n"
- text "The Advanced Marauder has all the abilities of the base Marauder "
- text "including an area effect electric shock attack."
-}
-
-{
- name level3class
- text "Dragoon\n\n"
- text "Possesses a melee attack and the pounce ability, which may "
- text "be used as an attack, or a means to reach a remote location inaccessible "
- text "from the ground."
-}
-
-{
- name level3upgclass
- text "Advanced Dragoon\n\n"
- text "In addition to the basic Dragoon abilities, the Dragoon Upgrade has "
- text "3 barbs which may be used to attack humans from a distance."
-}
-
-{
- name level4class
- text "Tyrant\n\n"
- text "Provides a healing aura in which nearby aliens regenerate health "
- text "faster than usual. As well as a melee attack, this class can charge "
- text "at enemy humans and structures, inflicting great damage."
-}
-
-// graphic <top|bottom|left|right> <center|some numerical offset> <shadername> <width> <height>
-// graphic left center "gfx/blah" 64 128