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-rw-r--r--src/renderer/tr_init.c4
-rw-r--r--src/renderer/tr_shader.c4
2 files changed, 4 insertions, 4 deletions
diff --git a/src/renderer/tr_init.c b/src/renderer/tr_init.c
index 7965ce2f..a3fd2ca6 100644
--- a/src/renderer/tr_init.c
+++ b/src/renderer/tr_init.c
@@ -865,7 +865,7 @@ void R_Register( void )
r_ext_texture_env_add = ri.Cvar_Get( "r_ext_texture_env_add", "1", CVAR_ARCHIVE | CVAR_LATCH);
#endif
- r_picmip = ri.Cvar_Get ("r_picmip", "1", CVAR_ARCHIVE | CVAR_LATCH );
+ r_picmip = ri.Cvar_Get ("r_picmip", "0", CVAR_ARCHIVE | CVAR_LATCH );
r_roundImagesDown = ri.Cvar_Get ("r_roundImagesDown", "1", CVAR_ARCHIVE | CVAR_LATCH );
r_colorMipLevels = ri.Cvar_Get ("r_colorMipLevels", "0", CVAR_LATCH );
AssertCvarRange( r_picmip, 0, 16, qtrue );
@@ -918,7 +918,7 @@ void R_Register( void )
r_dynamiclight = ri.Cvar_Get( "r_dynamiclight", "1", CVAR_ARCHIVE );
r_dlightBacks = ri.Cvar_Get( "r_dlightBacks", "1", CVAR_ARCHIVE );
r_finish = ri.Cvar_Get ("r_finish", "0", CVAR_ARCHIVE);
- r_textureMode = ri.Cvar_Get( "r_textureMode", "GL_LINEAR_MIPMAP_NEAREST", CVAR_ARCHIVE );
+ r_textureMode = ri.Cvar_Get( "r_textureMode", "GL_LINEAR_MIPMAP_LINEAR", CVAR_ARCHIVE );
r_swapInterval = ri.Cvar_Get( "r_swapInterval", "0", CVAR_ARCHIVE );
r_gamma = ri.Cvar_Get( "r_gamma", "1", CVAR_ARCHIVE );
r_facePlaneCull = ri.Cvar_Get ("r_facePlaneCull", "1", CVAR_ARCHIVE );
diff --git a/src/renderer/tr_shader.c b/src/renderer/tr_shader.c
index 110540cb..380f9bf6 100644
--- a/src/renderer/tr_shader.c
+++ b/src/renderer/tr_shader.c
@@ -3010,8 +3010,8 @@ static void CreateInternalShaders( void ) {
static void CreateExternalShaders( void ) {
tr.projectionShadowShader = R_FindShader( "projectionShadow", LIGHTMAP_NONE, qtrue );
- tr.flareShader = R_FindShader( "flareShader", LIGHTMAP_NONE, qtrue );
- tr.sunShader = R_FindShader( "sun", LIGHTMAP_NONE, qtrue );
+ //tr.flareShader = R_FindShader( "flareShader", LIGHTMAP_NONE, qtrue );
+ //tr.sunShader = R_FindShader( "sun", LIGHTMAP_NONE, qtrue );
}
/*