Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-02-16 | Fix error message in BG_EvaluateTrajectory | Jeremy Davis | |
2013-02-16 | Fix error message in BG_EvaluateTrajectoryDelta | Jeremy Davis | |
2013-01-15 | Remove a bunch of LEGACY_PROTOCOL blocks | Tim Angus | |
2013-01-15 | Ues cls.glconfig | Tim Angus | |
2013-01-13 | Manual update to last merge SHA | Tim Angus | |
2013-01-13 | Fix screwed up whitespace in files.c | Tim Angus | |
Apologies to anyone merging this :( | |||
2013-01-13 | Fix FS_FOpenFileRead corner case | Tim Angus | |
FS_FOpenFileRead is a fairly mental function that changes its return behaviour depending on whether or not file is NULL or not. It turns out in the case where file is NULL, we were returning the wrong value when the file didn't exist. | |||
2013-01-13 | Update src/qcommon/q_shared.h | M. Kristall | |
ioq3 merge prevented servers from showing up on the master The Tremulous master server expects HEARTBEAT_FOR_MASTER to be the same as GAMENAME_FOR_MASTER, but dpmaster wants DarkPlaces | |||
2013-01-12 | Fix a bunch of warnings | Tim Angus | |
2013-01-12 | Add tags file to .gitignore | Tim Angus | |
2013-01-12 | It seems rend2 needs more hunk | Tim Angus | |
2013-01-12 | Add vim .swp files to .gitignore | Tim Angus | |
2013-01-12 | Add git ioq3 merge script | Tim Angus | |
2013-01-12 | Remove rend2 readme | Tim Angus | |
2013-01-12 | Changes to make rend2 work with Tremulous | Tim Angus | |
* Remove static video mode stuff * Add SetClipRegion to rend2 | |||
2013-01-12 | Remove old FIXME, pmove_framecount isn't networked | Zack Middleton | |
2013-01-12 | Fix win32 console partial print being overwritten | Zack Middleton | |
2013-01-12 | Make win32 console cursor visible | Zack Middleton | |
2013-01-12 | Fix win32 input left on buffer and overwritten | Zack Middleton | |
The input line on the console screen buffer was moved up a line and overwritten by CON_Print. Remove input line when console shutdown as well. | |||
2013-01-12 | Fix #5849 - broken snapvector inverts player speed | Mark | |
Snapvector was converting floats to 16 bit integers instead of 32 bit integers. | |||
2013-01-12 | #5866: Fix surface culling through portals, and use the correct number of ↵ | SmileTheory | |
frustum planes. | |||
2013-01-12 | Don't look for colors past win32 input line length | Zack Middleton | |
2013-01-12 | Fix win32 dedicated input line printing to backlog | Zack Middleton | |
Use to write win32 input line using WriteConsole then overwrite by CON_Print, so when CON_Print removes color format characters the end of original input line was visable. "hi ^1guys" use to be shown as "hi guysys" in the console backlog. | |||
2013-01-12 | Colorize text on win32 console | Zack Middleton | |
Text input line color based on code by "spior" Main colorize function based on Sys_AnsiColorPrint in sys_main.c | |||
2013-01-12 | #5863 - Use proper texture coordinates for alpha tested materials when doing ↵ | SmileTheory | |
depth prepass. | |||
2013-01-12 | #5818 - Modular renderer and Rend2 support for MSVC. | SmileTheory | |
2013-01-12 | Fixed a typo in a comment. | Ryan C. Gordon | |
2013-01-12 | Fixed a small bug in my new version of this script. | Richard Allen | |
2013-01-12 | Increase various arbitrary limits - Bug #5463 | Zachary Slater | |
2013-01-12 | Assorted whitespace fixes | Tim Angus | |
2013-01-12 | Fix dist target and comment refering to svn | Tim Angus | |
2013-01-12 | Fix whitespace | Tim Angus | |
2013-01-12 | Replace svnversion use with git equivalent | Tim Angus | |
2013-01-12 | Lets list all the valid options. | Zachary Slater | |
2013-01-12 | Have make-macosx.sh require the user to specify which architecture she/he ↵ | Richard Allen | |
wants to build for and suggest building UB's if the user is unaware of what architectures are | |||
2013-01-12 | mv .svnignore .gitignore | Tim Angus | |
2013-01-12 | More fixes to the macosx buildsystem. This removes the SDL Framework and ↵ | Richard Allen | |
makes use of a SDL library that is position independant. This also brings back PPC builds into the UB and also as a standa alone build choice. | |||
2013-01-12 | Fix bot skill format so it doesn't always have a space at the beginning of it. | Zack Middleton | |
2013-01-12 | Changes from Ensiform: - In G_AddBot, try to allocate clientNum before doing ↵ | Zack Middleton | |
anything else. - In G_AddBot, don't set SVF_BOT and inuse. It's done in ClientConnect, plus inuse causes ClientDisconnect to be run for no reason. - In G_AddBot, only set skill in bot useinfo once. - Avoid using cl->ps.clientNum to check if cl is a bot. | |||
2013-01-12 | - Fix spectator client being switched from follow to free after map_restart ↵ | Zack Middleton | |
if following a client with a higher client number. - Fix client unlinking issue caused by ent->s.number being set to followed client's ps->clientNum after map_restart. Reported by Ensiform. | |||
2013-01-12 | Changed the MacOS-X build system to make UB's containing i386 and x86_64 ↵ | Richard Allen | |
arches and made make-macosx.sh not build UB's but only standard binaries | |||
2013-01-12 | Missed a file in the previous commit. | James Canete | |
2013-01-12 | Support r_srgb even without hardware support. Also tweak default ↵ | James Canete | |
autoexposure/tonemap settings to look good on both r_srgb 0 and 1. | |||
2013-01-12 | Save all arguments from connect for reconnect command. Remove unnecessary ↵ | Zack Middleton | |
localhost check from reconnect command. | |||
2013-01-12 | Makefile fixes for OpenBSD by Jonathan Gray. (#5728) | Zack Middleton | |
2013-01-12 | Fix dedicated server crashing when using MSG_ReadDelta*, though it only ↵ | Zack Middleton | |
happens if someone modifies the engine. (#5449) | |||
2013-01-12 | Fix reconnect command to work after leaving server. (#5794) | Zack Middleton | |
2013-01-12 | Fix passing arg9 (qvm only), arg10, and arg11 to vmMain for native libs and ↵ | Zack Middleton | |
non-i386 compiled or interpated qvms. (Currently they aren't use in vmMain in game, cgame, or ui.) Fix passing args[11] to args[15] from vm to engine on ppc64 and sparc64. Some of the args are used by game bot prediction syscalls. May have been causing bugs. Note: This was fixed for x86_64 in r2163. | |||
2013-01-12 | Fix clients being able to reset their player state and respawn using donedl. | Zack Middleton | |
2013-01-12 | Fix a couple files not ending with a newline. | James Canete | |