Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-02-07 | silence a bunch of compiler warnings | /dev/humancontroller | |
2017-02-07 | include a modern, working MSVC solution | /dev/humancontroller | |
WRONG ! this is possibly outdated by now; also, it isn't complete | |||
2017-02-07 | fix compilation with MSVC | /dev/humancontroller | |
TODO: uhm, _snprintf()... WRONG ? | |||
2017-02-06 | MODERN(TM)ize the Makefile a bit | /dev/humancontroller | |
2017-02-06 | fix compilation without USE_CURL | /dev/humancontroller | |
2017-02-06 | use system libraries more properly; introduce a dependency on Minizip | /dev/humancontroller | |
remove the USE_LOCAL_HEADERS option (it was broken anyway) | |||
2017-02-06 | reserve (by default) the "dep" directory for the repository of dependencies ↵ | /dev/humancontroller | |
(system libraries) | |||
2017-02-06 | rearrange the build directory structure a bit | /dev/humancontroller | |
- do not use a BASEGAME subdirectory for intermediate (cgame/game/ui module) object files - place all final outputs (executables, libraries and VMs) in the "out" subdirectory of the build directory | |||
2017-02-06 | stop using profile/platform/architecture-specific build directories, just ↵ | /dev/humancontroller | |
use "bld" (by default) also update the .gitignore appropriately | |||
2017-02-06 | allow additional makefiles to be included via the new SETTINGS_MAKEFILES ↵ | /dev/humancontroller | |
variable; reference GNUmakefile.local instead of Makefile.local | |||
2017-02-06 | rename the Makefile to GNUmakefile | /dev/humancontroller | |
because it uses GNU Make extensions also update the .gitignore appropriately | |||
2017-02-06 | make the .gitignore more specific | /dev/humancontroller | |
2017-02-06 | remove the (non-working) MSVC solution, a bunch of scripts from the source ↵ | /dev/humancontroller | |
tree, and cruft from the .gitignore | |||
2017-01-26 | move the CC and GPL files to misc/ | /dev/humancontroller | |
2017-01-26 | remove ChangeLog and botlib | /dev/humancontroller | |
2017-01-26 | remove most asset and configuration files from the source tree | /dev/humancontroller | |
2017-01-26 | move menudef.h to src/ui/, update the include references appropriately | /dev/humancontroller | |
2017-01-26 | remove most libraries from the source tree | /dev/humancontroller | |
2016-04-09 | Merge branch 'master' into gpp | Tim Angus | |
2016-04-07 | Make it compile | Tim Angus | |
2016-04-07 | Merged ioq3 1f6703821f11be9c711c6ee42371ab290dd12776 | Tim Angus | |
2016-04-07 | OpenGL2: Some FBO cleanup, and add non-depth blur to blur shader. | SmileTheory | |
2016-04-07 | OpenGL2: Render metals as nonmetal on cubemaps, and some ComputeShaderColors ↵ | SmileTheory | |
cleanup. | |||
2016-04-07 | Remove incorrect documentation from q3a.service | Zack Middleton | |
rate, snaps, and cl_maxpackets cvars only affect client. | |||
2016-04-07 | OpenGL2: Improve cubemap outside error. | SmileTheory | |
2016-04-07 | Fix typo of SDL_Has3DNow() in Sys_GetProcessorFeatures() | Zack Middleton | |
2016-04-07 | Sys_GetProcessorFeatures() didn't check for 3DNow! or Altivec. | Ryan C. Gordon | |
2016-04-07 | OpenGL2: Fix horribly broken metallic shader. | SmileTheory | |
2016-04-07 | OpenGL2: Fix r_lightmap. | SmileTheory | |
2016-04-07 | OpenGL2: More ssao/depth blur improvements. | SmileTheory | |
2016-04-07 | OpenGL2: Fixes to depth blur and ssao. | SmileTheory | |
2016-04-07 | OpenGL2: Create FBOs if target image exists, not cvar settings. | SmileTheory | |
2016-04-07 | OpenGL2: Speedup for SSAO & blur shaders, fix sunlight normals in lightall. | SmileTheory | |
2016-04-07 | OpenGL2: Add r_glossType. | SmileTheory | |
2016-04-07 | OpenGL2: Add r_shadowBlur. | SmileTheory | |
2016-04-07 | OpenGL2: Shader optimization, and add dither to tonemap. | SmileTheory | |
2016-04-07 | OpenGL2: Fix some GL errors and no sun shadows on older OpenGLs. | SmileTheory | |
2016-04-07 | OpenGL2: Typos. | SmileTheory | |
2016-04-07 | OpenGL2: Add named cubemaps and per-map env.json parsing. | SmileTheory | |
2016-04-07 | OpenGL2: Merge several cvars into r_pbr. | SmileTheory | |
r_glossIsRoughness, r_specularIsMetallic, r_framebufferGamma, r_tonemapGamma, r_materialGamma, r_lightGamma | |||
2016-04-07 | Fix frame_msec possibly being zero in cl_input.c. | SmileTheory | |
This fixes a mouse freezing bug. | |||
2016-04-07 | OpenGL2: Load existing per-map cubemaps. | SmileTheory | |
2016-04-07 | OpenGL2: Some FBO related cleanup/fixes. | SmileTheory | |
2016-04-07 | OpenGL2: Direct state access, part 3: Framebuffers. | SmileTheory | |
2016-04-07 | OpenGL2: Direct state access, part 2: Uniforms. | SmileTheory | |
2016-04-07 | OpenGL2: Direct state access, part 1: Texture binds | SmileTheory | |
2016-04-07 | Add msvc12 project files. | SmileTheory | |
2016-04-07 | OpenGL2: Remove specular ambient. | SmileTheory | |
2016-04-07 | Fix some opus_decode issues | Zack Middleton | |
It was able to fail the assert before. I was using opus_decode wrong. | |||
2016-04-07 | Use Opus for VoIP | Zack Middleton | |
Server/client VoIP protocol is handled by adding new cvars cl_voipProtocol and sv_voipProtocol, sv_voip and cl_voip are used to auto set/clear them. All users need to touch are cl/sv_voip as 0 or 1 just like before. Old Speex VoIP packets in demos are skipped. New VoIP packets are skipped in demos if sv_voipProtocol doesn't match cl_voipProtocol. Notable difference between usage of speex and opus codecs, when using Speex client would be sent 80ms at a time. Using Opus, 60ms is sent at a time. This was changed because the Opus codec supports encoding up to 60ms at a time. (Simpler to send only one codec frame in a packet.) |