Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-03-09 | do not overclip | /dev/humancontroller | |
2017-03-09 | do not force lucifer cannon users to stop attacking in order to charge again | /dev/humancontroller | |
2017-03-09 | always bring up a blueprint, but always print an error if appropriate | /dev/humancontroller | |
2017-03-09 | also display, on the speedometer, the maximum speed reached within a time window | /dev/humancontroller | |
the cg_maxSpeedTimeWindow cvar configures, in milliseconds, the time window; at most 4096 speed samples are stored (so a time window setting of 4 seconds is guaranteed to work even at 1000fps) | |||
2017-03-09 | increase MAX_BUILDLOG | /dev/humancontroller | |
2017-03-09 | increase MAX_UNLAGGED_MARKERS to support higher sv_fps values with unlagged | /dev/humancontroller | |
2017-03-09 | increase MAX_SAY_TEXT to 800 | /dev/humancontroller | |
2017-03-09 | implement setdevmode: an admin command to switch developer mode on or off | /dev/humancontroller | |
2017-03-09 | also use configstring #CS_LOCATIONS+0 for storing location names | /dev/humancontroller | |
includes some refactoring | |||
2017-03-09 | remove a redundant condition | /dev/humancontroller | |
2017-03-09 | remove redundant code | /dev/humancontroller | |
2017-03-09 | remove some '\n's from strings passed to error calls | /dev/humancontroller | |
2017-03-09 | clamp funds at +-30000, not SHRT_MIN/MAX | /dev/humancontroller | |
2017-03-09 | never pass a NULL ent to G_UseTargets() | /dev/humancontroller | |
2017-03-09 | refactor stuff | /dev/humancontroller | |
2017-03-09 | use more standard date notations | /dev/humancontroller | |
2017-03-09 | use standard time representation | /dev/humancontroller | |
2017-03-09 | use MIN() instead of min() | /dev/humancontroller | |
2017-03-09 | make strrchr() and strchr() standard-conformant | /dev/humancontroller | |
2017-03-09 | remove trailing '\n' characters from error strings | /dev/humancontroller | |
2017-03-09 | prep for size_t change from int to unsigned int | /dev/humancontroller | |
2017-03-09 | use floatint_t | /dev/humancontroller | |
2017-03-09 | class-specific landing bobbing amounts | /dev/humancontroller | |
2017-03-09 | fix distortion of 2D acceleration | /dev/humancontroller | |
2017-03-09 | make wrap caching a bit more secure | /dev/humancontroller | |
2017-03-09 | implement the range marker functionality, use it to create buildable range ↵ | /dev/humancontroller | |
markers use the entity 64-bit client-masking extension when available | |||
2017-03-09 | request a visual with at least 1 alpha bit: add r_alphabits, defaulting to 1 | /dev/humancontroller | |
this is required for binary shaders | |||
2017-03-09 | fix noclipping players affecting other players | /dev/humancontroller | |
notably, other players were able to stand on the "center" of a noclipped player set an r.contents value of 0 for noclipping clients, backing up the r.contents value in the new ent->client->cliprcontents field | |||
2017-03-09 | improve the usability of noclip, notarget, give and godmode: | /dev/humancontroller | |
- godmode protects against everything (except suicides via the kill command) - godmode can also be toggled when dead or spectating - noclip, notarget, and godmode retain their status until explicitly toggled (except when outside of devmode, or when reconnecting), notably, they are not turned off when switching teams or suiciding - funds can be given also when dead - noclipping players do not activate any triggers - map geometry does not interfere with noclipping players when it comes to changing classes | |||
2017-03-09 | rewrite the mover team code | /dev/humancontroller | |
2017-03-09 | add a string duplicating function into the game module | /dev/humancontroller | |
2017-03-09 | alter trigger wait timers a bit, remove duplicate code | /dev/humancontroller | |
2017-03-09 | allow maps to override buildpoint limits | /dev/humancontroller | |
2017-03-09 | make the ignore functionality even transmission-complete, moving the ↵ | /dev/humancontroller | |
necessary parts to the game module TODO: implement the vsay-equivalent of G_SayTo() | |||
2017-03-09 | unset clientPersistant_t::humanItemSelection when leaving the spawn queue, ↵ | /dev/humancontroller | |
for consistency (should be non-functional) | |||
2017-03-09 | fix trigger linkage after trap_SetBrushModel(); always allow firing at a ↵ | /dev/humancontroller | |
trigger_hurt fixes are courtesy of ==Troy== | |||
2017-03-09 | ensure that ent->classname is always non-null (for entity numbers up to ↵ | /dev/humancontroller | |
level.num_entities-1, and ENTITYNUM_WORLD, and ENTITYNUM_NONE), for player entities and #ENTITYNUM_NONE in particular | |||
2017-03-09 | make buildable placement precise | /dev/humancontroller | |
2017-03-09 | allow configurable teleporter ejection speed | /dev/humancontroller | |
2017-03-09 | when stopping follow mode, keep the view origin and stop | /dev/humancontroller | |
2017-03-09 | change setviewpos to work as it sounds like | /dev/humancontroller | |
setviewpos now precisely puts the player's view origin to the specified coordinates, and does not spit the player forward; it now optionally takes yaw and pitch arguments for this, setviewpos takes ps->viewheight into account when teleporting the player; TeleportPlayer() now takes an additional float argument specifying the spitting speed of the player; currently, TeleportPlayer() is called with a non-0 argument only from the setviewpos function | |||
2017-03-09 | refactor stuff | /dev/humancontroller | |
2017-03-09 | fix some dead code ? | /dev/humancontroller | |
2017-03-09 | remove remnants of UI_OLD_API_VERSION | /dev/humancontroller | |
2017-03-09 | remove some redundant statements | /dev/humancontroller | |
2017-03-09 | remove remnants of STANDALONE | /dev/humancontroller | |
2017-03-09 | stop depending on the system-reserved _DEBUG preprocessor-define | /dev/humancontroller | |
2017-03-09 | never set groundEntityNum to -1, use ENTITYNUM_NONE instead | /dev/humancontroller | |
2017-03-09 | stop creeping off-the-ground players | /dev/humancontroller | |
actually, this is pretty much a no-op, because the "creep everywhere off-ground" bug was actually masked by another bug: WRONG use of groundEntityNum; to be fixed immediately | |||
2017-03-09 | never use a passEntityNum of -1 in trace calls, use ENTITYNUM_NONE instead | /dev/humancontroller | |