Age | Commit message (Collapse) | Author |
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track of structures to only allow one hit each (thanks Lakitu7)
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* Shotgun spread 900 -> 700
* Flamer projectile speed 300 -> 500
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up slightly better with the models
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without attempting to push them first. (thanks Rezyn)
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this incredibly unimportant function is implemented
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* Further protect /give funds against overflows/underflows (thanks /dev/humancontroller/)
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case (/dev/humancontroller/)
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their old weapon first at the armoury
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player who is not spawned
* Fix tutorial text from suggesting that a player spectating a teammate while dead can "return to free spectator mode"
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killed by players with poison (Thanks The Medistation for reporting)
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the logs, so it is clear whether "kick a b c" was kicking "a b" for "c" or "a" for "b c" (with thanks to /dev/humancontroller for pointing out a buffer safety thing)
* (bug 4897) Add a server command "pr" to print raw text to a user or all users (with thanks to /dev/humancontroller for pointing out a small mistake)
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while making the patch for upstream
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* Provide feedback when ban does not match
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* Show expired bans as expired instead of hiding them
* Color subnet bans; hide mask from ip when cleared with /32 or /128
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/showbans (thanks Kharnov)
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nonzero at the wrong time causes the game to hang
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properly
* Also disallow maps from setting stage thresholds since some maps were being
very annoying
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buildables before the explosion (thanks Teapot)
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circumstances (thanks Asvarox, Undeference, Timbo)
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- Properly initialize cvartable entry for g_teamforcebalance
- Properly remove the "which" command on shutdown
- Clear all SS_ flags on stopping spectating instead of just wallwalk so free spectators don't get stuck with slowblob or whatever
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