Age | Commit message (Expand) | Author |
2004-10-18 | * Bug fixes to the bug fixes to the bug fixes to frag sharing | Tim Angus |
2004-10-17 | * Gave some of the shared functions more sensible names | Tim Angus |
2004-10-16 | * Bug fixes to the bug fixes to alien frag sharing | Tim Angus |
2004-10-10 | * Heavily revised alien frag sharing | Tim Angus |
2004-10-02 | * Fixed Who's uncreation bug | Tim Angus |
2004-09-29 | * A smattering of fondulations | Tim Angus |
2004-09-28 | * Changed the alpha on the class icons | Tim Angus |
2004-09-27 | * Build timer pies | Tim Angus |
2004-08-20 | * Slowed lasgun down | Tim Angus |
2004-07-28 | * Bug fix to battlesuit/hydra interaction | Tim Angus |
2004-07-28 | * Most of the changes in the forum thread "Shake up" | Tim Angus |
2004-07-23 | * Values update | Tim Angus |
2004-06-29 | * Added a bunch of map entities: trigger_buildable, trigger_class, | Tim Angus |
2004-06-03 | * func_trains are now triggerable and optionally stop when blocked | Tim Angus |
2004-06-01 | * Surfaceparms "nobuildsurface", "noalienbuildsurface" and "nohumanbuildsurface" | Tim Angus |
2004-05-30 | * "itemact" no longer selects nothing when a weapon is not held | Tim Angus |
2004-05-29 | * Added code to report number of spawns remaining when spawning | Tim Angus |
2004-05-29 | * Changes for the increased resolution fonts | Tim Angus |
2004-05-29 | * Fixed bug where passing nonsense to the team command would result in nonsense | Tim Angus |
2004-05-27 | * Added code to calculate the average number of players that are playing | Tim Angus |
2004-05-19 | * Fix to the "can't select last menu item" bug | Tim Angus |
2004-05-16 | * Fixed the gigantic spawn queue fuck up | Tim Angus |
2004-05-01 | * A plethora of assorted fiddles | Tim Angus |
2004-03-28 | * Fixed bug where upgraded chimera's electrical attack sometimes didn't work | Tim Angus |
2004-03-27 | * Improved rifle effectiveness by approximately 30% | Tim Angus |
2004-03-25 | * Fixed particle system infinite loop bug in trem2 | Tim Angus |
2004-03-20 | * Fixed an infinite loop bug in the text wrapping code | Tim Angus |
2004-03-20 | * Added lcannon warning and blowup | Tim Angus |
2004-03-19 | * Added "buy ammo" bind to options | Tim Angus |
2004-03-19 | * Fixed TA listbox bug where user could select beyond the length of the list | Tim Angus |
2004-03-18 | * Added trigger_stage entity which is fired on stage transitions | Tim Angus |
2004-03-18 | * Possibly fixed the scoreboard not updating | Tim Angus |
2004-03-17 | * Fixed a fuckup with the game->cgame (don't ask) particle system listing code | Tim Angus |
2004-03-15 | * Added knockback scaling | Tim Angus |
2004-03-03 | * Fixed chasecam engagement bug | Tim Angus |
2004-03-02 | * Added reload binding option | Tim Angus |
2004-03-02 | * Changes to the way the chasecam is triggered | Tim Angus |
2004-03-01 | * Reimplemented the chasecam | Tim Angus |
2004-02-29 | * Added zoom function to weapons | Tim Angus |
2004-02-28 | * Added missing \n after server speech | Tim Angus |
2004-02-27 | * Spawns can no longer spawn clients without delay | Tim Angus |
2004-02-14 | * Fixed vieworg leaving PVS on death for classes with small BBOX | Tim Angus |
2004-02-13 | * Jetpack is disabled with no reactor present | Tim Angus |
2004-02-08 | * Fixed dropping off the ceiling as a wall walker | Tim Angus |
2004-02-07 | * Fixed a wall walking bug (DEAR GOD WHEN WILL IT END) | Tim Angus |
2004-02-01 | * Added an extra sanity check to evolution tracing after a "void" report | Tim Angus |
2004-01-31 | * Stage thresholds aren't reset to 15 and 30 now | Tim Angus |
2004-01-31 | * lcannon blast radius is more sane | Tim Angus |
2004-01-30 | * Rethought custom footsteps a bit -- now includes clunk sounds | Tim Angus |
2004-01-30 | * Menu option for cg_disableBuildWarnings | Tim Angus |