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2017-03-09always bring up a blueprint, but always print an error if appropriate/dev/humancontroller
2017-03-09also display, on the speedometer, the maximum speed reached within a time window/dev/humancontroller
2017-03-09increase MAX_BUILDLOG/dev/humancontroller
2017-03-09increase MAX_UNLAGGED_MARKERS to support higher sv_fps values with unlagged/dev/humancontroller
2017-03-09increase MAX_SAY_TEXT to 800/dev/humancontroller
2017-03-09implement setdevmode: an admin command to switch developer mode on or off/dev/humancontroller
2017-03-09also use configstring #CS_LOCATIONS+0 for storing location names/dev/humancontroller
2017-03-09remove a redundant condition/dev/humancontroller
2017-03-09remove redundant code/dev/humancontroller
2017-03-09remove some '\n's from strings passed to error calls/dev/humancontroller
2017-03-09clamp funds at +-30000, not SHRT_MIN/MAX/dev/humancontroller
2017-03-09never pass a NULL ent to G_UseTargets()/dev/humancontroller
2017-03-09refactor stuff/dev/humancontroller
2017-03-09use more standard date notations/dev/humancontroller
2017-03-09use standard time representation/dev/humancontroller
2017-03-09use MIN() instead of min()/dev/humancontroller
2017-03-09make strrchr() and strchr() standard-conformant/dev/humancontroller
2017-03-09remove trailing '\n' characters from error strings/dev/humancontroller
2017-03-09prep for size_t change from int to unsigned int/dev/humancontroller
2017-03-09use floatint_t/dev/humancontroller
2017-03-09class-specific landing bobbing amounts/dev/humancontroller
2017-03-09fix distortion of 2D acceleration/dev/humancontroller
2017-03-09make wrap caching a bit more secure/dev/humancontroller
2017-03-09implement the range marker functionality, use it to create buildable range ma.../dev/humancontroller
2017-03-09request a visual with at least 1 alpha bit: add r_alphabits, defaulting to 1/dev/humancontroller
2017-03-09fix noclipping players affecting other players/dev/humancontroller
2017-03-09improve the usability of noclip, notarget, give and godmode:/dev/humancontroller
2017-03-09rewrite the mover team code/dev/humancontroller
2017-03-09add a string duplicating function into the game module/dev/humancontroller
2017-03-09alter trigger wait timers a bit, remove duplicate code/dev/humancontroller
2017-03-09allow maps to override buildpoint limits/dev/humancontroller
2017-03-09make the ignore functionality even transmission-complete, moving the necessar.../dev/humancontroller
2017-03-09unset clientPersistant_t::humanItemSelection when leaving the spawn queue, fo.../dev/humancontroller
2017-03-09fix trigger linkage after trap_SetBrushModel(); always allow firing at a trig.../dev/humancontroller
2017-03-09ensure that ent->classname is always non-null (for entity numbers up to level.../dev/humancontroller
2017-03-09make buildable placement precise/dev/humancontroller
2017-03-09allow configurable teleporter ejection speed/dev/humancontroller
2017-03-09when stopping follow mode, keep the view origin and stop/dev/humancontroller
2017-03-09change setviewpos to work as it sounds like/dev/humancontroller
2017-03-09refactor stuff/dev/humancontroller
2017-03-09fix some dead code ?/dev/humancontroller
2017-03-09remove remnants of UI_OLD_API_VERSION/dev/humancontroller
2017-03-09remove some redundant statements/dev/humancontroller
2017-03-09remove remnants of STANDALONE/dev/humancontroller
2017-03-09stop depending on the system-reserved _DEBUG preprocessor-define/dev/humancontroller
2017-03-09never set groundEntityNum to -1, use ENTITYNUM_NONE instead/dev/humancontroller
2017-03-09stop creeping off-the-ground players/dev/humancontroller
2017-03-09never use a passEntityNum of -1 in trace calls, use ENTITYNUM_NONE instead/dev/humancontroller
2017-03-09always spawn corpses where the model coincides with the ending state of the d.../dev/humancontroller
2017-03-09do not treat a clipmask of 0 as MASK_DEADSOLID in some cases/dev/humancontroller