Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-06-17 | Remove unnecessary NEED_VORBIS since you have USE_CODEC_VORBIS | hairball | |
Thanks zturtleman for catching this | |||
2014-06-17 | Upgrade from libcurl 7.15.5 (2006-08-07) to 7.35.0 (2014-01-29) | hairball | |
Note: This uses the generic curlbuild.h because it is used by multiple platforms. A system curl would have a configure generated one. The libraries for win32 and win64 were cross compiled with these options: --disable-shared --enable-static --disable-ares --enable-http \ --enable-ftp --disable-ldap --disable-ldaps --disable-rtsp \ --disable-dict --disable-file --disable-telnet --disable-tftp \ --disable-pop3 --disable-imap --disable-smtp --disable-gopher \ --enable-ipv6 --without-ssl \ --disable-manual --disable-libcurl-option This effectively enables only HTTP and FTP protocol support. | |||
2014-06-17 | Add vorbis 1.3.4 build support | hairball | |
2014-06-17 | When cross compiling on mingw32, make sure it finds a CC | hairball | |
2014-06-17 | Upgrade libogg 1.3.0 to 1.3.1 | hairball | |
This is a minor bugfix release with few changes | |||
2014-06-17 | Upgrade opusfile 0.2 to 0.5 | hairball | |
2014-06-17 | Upgrade opus 1.0.2 -> 1.1 | hairball | |
2014-06-17 | restart the renderer after the hunk mark has been set | Anthony Pesch | |
2014-06-17 | Try default OpenAL driver if user set one fails to load | Zack Middleton | |
2014-06-17 | Fix check for jpeg_mem_ to work with libjpeg-turbo | robo9k | |
2014-06-17 | Check for buffer overflow for rail/lightning surfaces | Zack Middleton | |
2014-06-17 | don't clear screen during CA_LOADING and CA_PRIMED | Anthony Pesch | |
2014-06-17 | Fix OpenGL2 non-HDR map surface over brighting | Zack Middleton | |
Vertex lit map surfaces were saturating to white when r_mapOverBrightBits was increased and r_hdr was disabled. Now the color is normalized like lightmaps and lightgrid when r_hdr is disabled. Which is the same as OpenGL1. Noticeable on misc_model trisoup. | |||
2014-06-17 | don't call va each frame in GLSL_VertexAttribPointers | Anthony Pesch | |
2014-06-17 | Don't create images/framebuffers that won't be used, and add checks before use. | SmileTheory | |
2014-06-17 | Remove unused code path from S_Base_StartBackgroundTrack | Zack Middleton | |
We make sure intro isn't NULL. Then if loop is NULL, set it to intro. | |||
2014-06-17 | Don't read clc.voipIncomingSequence until range checked sender | Zack Middleton | |
2014-06-17 | Fix GL2 deluxemap 0,0,0 to 127,127,127 | Zack Middleton | |
Checked if first byte was 0 twice instead of checking second byte. | |||
2014-06-17 | Fix demoName Com_sprintf size larger than buffer | Zack Middleton | |
Maybe this is why demoName is a static global with the comment 'compiler bug workaround'? | |||
2014-06-17 | Fix music studder in base sound when starting silent cinematics | Zack Middleton | |
2014-06-17 | Remove extra client_t::csUpdated[] slot | Zack Middleton | |
sv.configstrings[] is limited to 0 to MAX_CONFIGSTRINGS-1, make client_t::csUpdated[] the same. | |||
2014-06-17 | Make GL2 MDR code use R_VboPackNormal for normal | Zack Middleton | |
2014-06-17 | Fix PNG tRNS length checks | Zack Middleton | |
2014-06-17 | #6077: OpenGL2: Add r_ignoreDstAlpha. | SmileTheory | |
2014-06-17 | Fix playback of stereo sounds in Base sound system | Zack Middleton | |
Already works correctly in OpenAL. | |||
2014-06-17 | OpenGL2: Small glsl shader optimizations, fixes, and cleanup. | SmileTheory | |
2014-06-17 | Fix crash in OpenAL when no input devices are available | Amanieu d'Antras | |
2014-06-17 | OpenGL2: Support GL_ARB_vertex_type_2_10_10_10_rev for ↵ | SmileTheory | |
normals/tangents/lightdirs | |||
2014-06-17 | Fix checking if MP dylibs exist in make-macosx-app.sh | Zack Middleton | |
2014-06-17 | Support spatialized raw streams in base sound, e.g. for VoIP | Zack Middleton | |
2014-06-17 | Add latch to r_centerWindow and r_allowResize | Zack Middleton | |
2014-06-17 | r_noborder changes require a restart | IR4T4 | |
2014-06-17 | Fix white flash levelshot bug in OpenGL1 | Zack Middleton | |
If you tried to draw the last loaded image, gl texture 0 (which is appearently white) was used because renderer thought the image was already bound. Why OpenGL1 renderer binds texture 0, I have no idea. It's been removed from OpenGL2. | |||
2014-06-17 | Fix glsl DEFORM_BULGE calculation | cmf028 | |
2014-06-17 | Remove R_AddAnimSurfaces and R_MakeAnimModel prototypes | Zack Middleton | |
2014-06-17 | OpenGL2: Remove redundant GLS_* enum. | SmileTheory | |
Thanks Xycaleth for pointing out. | |||
2014-06-17 | #6069: Remove md4 model support. | SmileTheory | |
2014-06-17 | Updating the tracking code properly. | Zachary J. Slater | |
Hopefully this new code will track properly. | |||
2014-06-17 | Silence warnings about unused static functions in opengl2 | Zack Middleton | |
2014-06-17 | Add header for standalone game licensing | Zack Middleton | |
2014-06-17 | Improve github interperation of README.md | Zack Middleton | |
2014-06-17 | Update and rename README to README.md | Zachary J. Slater | |
adding analytics, I'm ready for DevHC to get upset. | |||
2014-06-17 | Fix signal 6 in S_Base_StartBackgroundTrack on OS X 10.9 | Zack Middleton | |
In S_UpdateBackgroundTrack, s_backgroundLoop was passed to S_Base_StartBackgroundTrack and tried to copy to itself using Q_strncpyz. | |||
2014-06-17 | End current draw surface before drawing cinematic | Zack Middleton | |
Fixes drawing StretchPic *before* CIN_DrawCinematic resulting in cinematic being drawn before the StretchPic. | |||
2014-06-17 | OpenGL2: Use RGBA16F format for HDR. | SmileTheory | |
RGB16F is not 4-byte aligned and not supported by certain hardware. | |||
2014-06-17 | #6059: OpenGL2: Read depths from resolve fbo when msaa is on in RB_TestFlare(). | SmileTheory | |
2014-06-17 | OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t | SmileTheory | |
2014-06-17 | OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t | SmileTheory | |
2014-06-17 | OpenGL2: Calculate bitangent in shader, and store normal/tangent as ↵ | SmileTheory | |
normalized byte arrays. | |||
2014-06-17 | Fix comparing unsigned values to < 0 in gl2 | Zack Middleton | |