Age | Commit message (Collapse) | Author |
|
|
|
|
|
server timescale settings
|
|
(ie. -1 instead of ENTITYNUM_NONE) in trace calls
|
|
'\n'-interpretation inside quotes
|
|
modules
new effective defines are BUILD_ONLY_GAME=1 and BUILD_ONLY_CGUI=1. the former overrides the latter.
|
|
|
|
the fs_overpath cvar
|
|
|
|
remove Sys_GetCwd()
|
|
change the library loader appropriately
|
|
component (eg., fs_homepath = "dir1/dir2"), or when a path contains multiple consecutive separators (eg. "dir//file")
|
|
|
|
detected by Clang
|
|
detected by Clang
changes in tr_main.c reviewed by SmileTheory
|
|
|
|
|
|
|
|
|
|
WRONG ! this is possibly outdated by now; also, it isn't complete
|
|
TODO: uhm, _snprintf()... WRONG ?
|
|
|
|
|
|
remove the USE_LOCAL_HEADERS option (it was broken anyway)
|
|
(system libraries)
|
|
- do not use a BASEGAME subdirectory for intermediate (cgame/game/ui module) object files
- place all final outputs (executables, libraries and VMs) in the "out" subdirectory of the build directory
|
|
use "bld" (by default)
also update the .gitignore appropriately
|
|
variable; reference GNUmakefile.local instead of Makefile.local
|
|
because it uses GNU Make extensions
also update the .gitignore appropriately
|
|
|
|
tree, and cruft from the .gitignore
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
cleanup.
|
|
rate, snaps, and cl_maxpackets cvars only affect client.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|