Age | Commit message (Collapse) | Author |
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<jkeyes05@gmail.com>)
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+ Fix bug that prevented key up events getting to cgame/ui when not in game
+ Use Key_[GS]etCatcher everywhere to set keycatcher
+ Clear all key states when the catcher changes
* Slim down client userinfo somewhat
* Remove some redundant client autocomplete commands
* Actually make use of "menuStack" in the UI module
+ No longer close all menus when exiting one, instead reverting to the
next one on the stack
+ Cleanup the menu activation functions a little
* Truncate text in list columns if it exceeds the column width
* Remove maxChars field from columns member of ITEM_TYPE_LISTBOX
* Revert r992 due to more general and less buggy/hacky fix from ioq3
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* s/MASK_PLAYERSOLID & ~CONTENTS_BODY/MASK_DEADSOLID/
* When finding a player in the server browser, only list each server once
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* (bug 3079) Display the number of kills required in the class information pane
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* (bug 3321) Allow medkits and medistats to operate simultaneously
* (bug 3310) Fix odd CalcMuzzlePoint implementation
* Random refactoring of g_buildable.c
* Add BG_GetClientNormal
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* Don't display creep over a certain height
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* Explicitly disallow the overmind/reactor to be replaced by other
buildables
* Some whitespace fixes
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* Fix last spawn and uniqueness tests for marked deconstruction
* Fix buildable collision tests for non-marked deconstruction
* New g_markDeconstruct settings to guard against abuse
+ 0 off
+ 1 on, no replacements allowed
+ 2 on, replacements allowed of same type
+ 3 on, any replacements allowed
* Unlink then relink all buildables when doing build tests
* Fixes to tutorial text for marked deconstruction
* Remove unused "weaponswitch" client command
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* Remove ps->ammo[ ] and replace with ps->ammo and ps->clips; this means
only one ammo using weapon may be carried at once, but this is the
case anyway
* No need for BG_(Un)PackAmmoArray anymore, so remove them
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* (bug 2969) limit number of players to g_maxGameClients
* use G_TeamCommand() for team vote messages
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buildable
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* (bug 2717) Move respawning for ClientThink to ClientEndFrame
* Remove redundant cvar g_forcerespawn
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and/or rotation names
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* (bug 3298) Boosters still heal and give poison when dead (David Severwright)
* (bug 3070) Check map rotation targets exist during compilation
* (bug 3282) Add missing terminating ^7 to chatText (Ben Millwood)
* (bug 3357) Extend obituary name length to MAX_NAME_LENGTH (Rocinante)
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* Remove STAT_BOOSTEDTIME, instead inferring it via SS_BOOSTED
* Set EF_TELEPORT_BIT when buying or selling the bsuit
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+ Windows dedicated console
+ MSVC project
+ Makefile tweaks
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+ SDL everywhere
+ New R_LoadImage
+ net_ip.c
+ Window icon
+ GUI based dedicated server support
+ Compile time linked OpenGL
* Remove ui_menuFiles cvar
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* Say "Waiting for response" instead of "...-1 servers"
* (bug 3054) After running a listen server, sv_killserver is not set
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+ PNG image loader
+ Non-gas dependent x86_64 VM
+ Collision optimisations
+ Slew of other bug fixes
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failed on the cvar value. This behaviour went unnoticed in Q3 since
lookups were typically only done when the server started or sv_masterX
cvars were manually changed. Now that Tremulous does fresh DNS lookups
after every map change, any network hiccup could clear out the
sv_masterX settings. This cvar clearing is now removed.
* removes a duplicate line setting sv_master[ X ]->modified.
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