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2013-01-03* Add the Q_EXPORTs I missed from merging ioq3Tim Angus
2013-01-03* Merge ioq3-r1637Tim Angus
2013-01-03* Fix various fuck-ups introduced during the mergeTim Angus
+ Re-add error case when parsing damage scripts + Reinstate G_CountSpawns + Add missing call to PM_StartTorsoAnim + staticise G_IsCreepHere
2013-01-03* Move the human spawn functions around to avoid requiring forward declarationsTim Angus
2013-01-03* Remove big blob of commented code in G_GetBuildPointsTim Angus
2013-01-03* Rename some types and variables related to building point zones to be moreTim Angus
descriptive
2013-01-03* Featured server systemBen Millwood
- The new master server sends some server records with an additional flag for the client to mark them as featured - they will then appear in a separate list.
2013-01-03* Convert master address resolution to IPv6-compatible APIBen Millwood
* MOTD parsing should use the whole string rather than just arg1
2013-01-03Fix weapon icon ammo countingBen Millwood
* Partially reverting 4f9b9168b506093020ea2fe7fd59c600972b2220 because ammo is immediately set, so the icon has to immediately change too.
2013-01-03Hive nerfAsa Kravets
* Swarm lifetime reduced 6000 -> 3000 * Damage reduced 100 -> 80
2013-01-03* Decrease zOffset of dretch model so it doesn't appear to float anymore ↵Christopher Schwarz
(fixes #56)
2013-01-03display unpowered icon for telenodes (fixes #something)Ben Millwood
2013-01-03get rid of the rest of the basiturretgrab codeBen Millwood
2013-01-03Remove basilisk turret grab soundBen Millwood
2013-01-03Fix missing build errors (thanks gimhael)Ben Millwood
2013-01-03* For non 4:3 resolutions, preserve vertical FOV instead of horizontal FOVTim Angus
2013-01-03* fix some more credit copying issuesRoman Tetelman
2013-01-03* fix regular basilisk from doing twice the intended damage (fixes #93)Roman Tetelman
2013-01-03* store credits in pers.credit instead of ps.stats[ PERS_CREDIT ]Roman Tetelman
2013-01-03* Fix bounds checks on cg.weaponSelect (/dev/humancontroller, bug #4267)Ben Millwood
2013-01-03Scrap PMF_TIME_KNOCKOFF so pm_flags fit in 16 bitsBen Millwood
2013-01-03Fix BG_PlayerCanChangeWeaponBen Millwood
2013-01-03Remove some unused codeBen Millwood
2013-01-03* make poison cloud disorientation start/end more smoothlyRoman Tetelman
* add /give gas for testing
2013-01-03g_markDeconstruct default changed 1 -> 3Roman Tetelman
2013-01-03Granger FOV increased to advanced's value 80 -> 110Roman Tetelman
2013-01-03* put a cap of 2.5 seconds on the fov warping from pcloudRoman Tetelman
2013-01-03* Cleanup thirdperson spec codeChristopher Schwarz
- Remove the temporary manual override cvars - Bring back cg_thirdpersonangle by request even though it's only useful in non-gameplay cases - Move thirdperson view offset values to classconfigs where they belong - Attempt once again to fix cg_thirdpersonpitchfollow
2013-01-03* Explicitly specify ITEM_TYPE_TEXT since it's no longer the defaultBen Millwood
2013-01-03Removed basilisk turret grabbingAsa Kravets
2013-01-03* Strict type-checking of menu item keywords that use the typeData unionBen Millwood
2013-01-03* Remove redundant type specifications in some menu filesBen Millwood
* Ensure type is parsed before items that use it * Multi items use cvar, not cvarFloat
2013-01-03* Provide helpful error messages when hardcoded limits are hit in the UIBen Millwood
parse code
2013-01-03Updated sprint and dodge help sectionsAsa Kravets
2013-01-03Readjusted attack ranges for upgraded classes to compensate for model size ↵Asa Kravets
differences
2013-01-03Advanced dragoon bounding box and model scale reduced: 64x64x67 -> 58x58x66, ↵Asa Kravets
1.25 -> 1.15
2013-01-03* fix #58, huge thanks to bob, wireddd, and khalsa for helping track down ↵Roman Tetelman
and fix this
2013-01-03* Make sv_dlUrl default to use the official downloads repository (Khalsa)Christopher Schwarz
2013-01-03* Make the master server require hostname in infoResponsesBen Millwood
2013-01-03Fix camper creditsRoman Tetelman
* The time clients are alive is recorded in seconds. * Award free funds regardless of death. Funds will be given - when the client is alive every g_freeFundPeriod if g_freeFundPeriod is positive (otherwise no free funds are given).
2013-01-03Don't queue from reactor pool when power source can't be foundRoman Tetelman
2013-01-03* Support enum { ITEM, ITEM2 = 100, ITEM3 }; in menu parsersBen Millwood
* Use these enums in ui/menudef.h define lists * Fix a few inaccurate comments in ui/menudef.h
2013-01-03* Fix a parser bug relating to whitespace at the end of scriptsBen Millwood
2013-01-03* Get rid of uselessly-named itemDef_t->special and replace withBen Millwood
feederID or window.borderSize where applicable.
2013-01-03* Prevent option controls and edit fields from twitching bizarrely when usedBen Millwood
(caused by r1173)
2013-01-03* bring back camper creditsRoman Tetelman
- they are now awarded regardless of deaths - use a cvar (g_freeKillPeriod) instead of a #define as the interval
2013-01-03Balance tweakAsa Kravets
* Pulse rifle clipsize reduced 50->40 * Pulse rifle max clips increased 4->5
2013-01-03* Cheat protect cgame cvars that indirectly set timescaleBen Millwood
2013-01-03Fix the turret bug for teslas tooBen Millwood
2013-01-03* Automatically prompt the user for what to do when files are needed from ↵Christopher Schwarz
the server and cl_allowDownload=0. (bug 3038) (Risujin, kevlarman)