Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-04-07 | OpenGL2: Some FBO cleanup, and add non-depth blur to blur shader. | SmileTheory | |
2016-04-07 | OpenGL2: Render metals as nonmetal on cubemaps, and some ComputeShaderColors ↵ | SmileTheory | |
cleanup. | |||
2016-04-07 | Remove incorrect documentation from q3a.service | Zack Middleton | |
rate, snaps, and cl_maxpackets cvars only affect client. | |||
2016-04-07 | OpenGL2: Improve cubemap outside error. | SmileTheory | |
2016-04-07 | Fix typo of SDL_Has3DNow() in Sys_GetProcessorFeatures() | Zack Middleton | |
2016-04-07 | Sys_GetProcessorFeatures() didn't check for 3DNow! or Altivec. | Ryan C. Gordon | |
2016-04-07 | OpenGL2: Fix horribly broken metallic shader. | SmileTheory | |
2016-04-07 | OpenGL2: Fix r_lightmap. | SmileTheory | |
2016-04-07 | OpenGL2: More ssao/depth blur improvements. | SmileTheory | |
2016-04-07 | OpenGL2: Fixes to depth blur and ssao. | SmileTheory | |
2016-04-07 | OpenGL2: Create FBOs if target image exists, not cvar settings. | SmileTheory | |
2016-04-07 | OpenGL2: Speedup for SSAO & blur shaders, fix sunlight normals in lightall. | SmileTheory | |
2016-04-07 | OpenGL2: Add r_glossType. | SmileTheory | |
2016-04-07 | OpenGL2: Add r_shadowBlur. | SmileTheory | |
2016-04-07 | OpenGL2: Shader optimization, and add dither to tonemap. | SmileTheory | |
2016-04-07 | OpenGL2: Fix some GL errors and no sun shadows on older OpenGLs. | SmileTheory | |
2016-04-07 | OpenGL2: Typos. | SmileTheory | |
2016-04-07 | OpenGL2: Add named cubemaps and per-map env.json parsing. | SmileTheory | |
2016-04-07 | OpenGL2: Merge several cvars into r_pbr. | SmileTheory | |
r_glossIsRoughness, r_specularIsMetallic, r_framebufferGamma, r_tonemapGamma, r_materialGamma, r_lightGamma | |||
2016-04-07 | Fix frame_msec possibly being zero in cl_input.c. | SmileTheory | |
This fixes a mouse freezing bug. | |||
2016-04-07 | OpenGL2: Load existing per-map cubemaps. | SmileTheory | |
2016-04-07 | OpenGL2: Some FBO related cleanup/fixes. | SmileTheory | |
2016-04-07 | OpenGL2: Direct state access, part 3: Framebuffers. | SmileTheory | |
2016-04-07 | OpenGL2: Direct state access, part 2: Uniforms. | SmileTheory | |
2016-04-07 | OpenGL2: Direct state access, part 1: Texture binds | SmileTheory | |
2016-04-07 | Add msvc12 project files. | SmileTheory | |
2016-04-07 | OpenGL2: Remove specular ambient. | SmileTheory | |
2016-04-07 | Fix some opus_decode issues | Zack Middleton | |
It was able to fail the assert before. I was using opus_decode wrong. | |||
2016-04-07 | Use Opus for VoIP | Zack Middleton | |
Server/client VoIP protocol is handled by adding new cvars cl_voipProtocol and sv_voipProtocol, sv_voip and cl_voip are used to auto set/clear them. All users need to touch are cl/sv_voip as 0 or 1 just like before. Old Speex VoIP packets in demos are skipped. New VoIP packets are skipped in demos if sv_voipProtocol doesn't match cl_voipProtocol. Notable difference between usage of speex and opus codecs, when using Speex client would be sent 80ms at a time. Using Opus, 60ms is sent at a time. This was changed because the Opus codec supports encoding up to 60ms at a time. (Simpler to send only one codec frame in a packet.) | |||
2016-04-07 | OpenGL2: Add r_cubemapSize. | SmileTheory | |
2016-04-07 | OpenGL2: Replace r_exportCubemaps cvar with exportCubemaps command. | SmileTheory | |
2016-04-07 | OpenGL2: Add r_exportCubemaps for saving cubemaps on map load. | SmileTheory | |
2016-04-07 | OpenGL2: Support picmip for DDS textures. | SmileTheory | |
2016-04-07 | Fix error handling in RE_SaveJPGToBuffer(). | SmileTheory | |
2016-04-07 | Make jpeg loading errors non-fatal. | SmileTheory | |
2016-04-07 | OpenGL2: Add null dereference checks to DDS loader. | SmileTheory | |
2016-04-07 | OpenGL2: DDS (compressed textures) support. | SmileTheory | |
2016-04-07 | OpenGL2: Some tr_image.c cleanup. | SmileTheory | |
2016-04-07 | OpenGL2: Switch to RGTC from LATC for normal maps. Also added a RGTC ↵ | SmileTheory | |
compressor as a workaround on Intel graphics. | |||
2016-04-07 | OpenGL2: Use correct sunlight color for sunlight specular. | SmileTheory | |
2016-04-07 | OpenGL2: Forgot a multiply. | SmileTheory | |
2016-04-07 | OpenGL2: Parse radius entries from misc_cubemap entities. | SmileTheory | |
2016-04-07 | OpenGL2: Add r_glossIsRoughness. | SmileTheory | |
2016-04-07 | OpenGL2: Add option in code for alternate overbright method. | SmileTheory | |
2016-04-07 | OpenGL2: Remove some rendering options for simplicity. | SmileTheory | |
2016-04-07 | OpenGL2: automatically load textures with a _s suffix as specular. | SmileTheory | |
2016-04-07 | Replace 4 with sizeof( int ) in R_GetCommandBufferReserved | Zack Middleton | |
2016-04-07 | Fix reserved size for swap buffer command being too small on x86_64 | Zack Middleton | |
2016-04-07 | Fix crash from reading past end of tr.refdef.drawSurfs | Zack Middleton | |
The number of draw surfaces was range checked against number of surfaces for the current view but needs to check total for the frame otherwise can read past the end of the tr.refdef.drawSurfs array when there are multiple views. | |||
2016-04-07 | Fix not swapping buffers because out of cmd buffer space | Zack Middleton | |
Reserve space for end of list and swap buffer commands. These are absolutely required and cannot be dropped. Dropping swap buffer command causes screen to not update and possible crash from drawsurf buffer overflow if not enough cmd buffer space for many continous frames. |