Age | Commit message (Expand) | Author |
2017-02-07 | include a modern, working MSVC solution | /dev/humancontroller |
2017-02-07 | fix compilation with MSVC | /dev/humancontroller |
2017-02-06 | MODERN(TM)ize the Makefile a bit | /dev/humancontroller |
2017-02-06 | fix compilation without USE_CURL | /dev/humancontroller |
2017-02-06 | use system libraries more properly; introduce a dependency on Minizip | /dev/humancontroller |
2017-02-06 | reserve (by default) the "dep" directory for the repository of dependencies (... | /dev/humancontroller |
2017-02-06 | rearrange the build directory structure a bit | /dev/humancontroller |
2017-02-06 | stop using profile/platform/architecture-specific build directories, just use... | /dev/humancontroller |
2017-02-06 | allow additional makefiles to be included via the new SETTINGS_MAKEFILES vari... | /dev/humancontroller |
2017-02-06 | rename the Makefile to GNUmakefile | /dev/humancontroller |
2017-02-06 | make the .gitignore more specific | /dev/humancontroller |
2017-02-06 | remove the (non-working) MSVC solution, a bunch of scripts from the source tr... | /dev/humancontroller |
2017-01-26 | move the CC and GPL files to misc/ | /dev/humancontroller |
2017-01-26 | remove ChangeLog and botlib | /dev/humancontroller |
2017-01-26 | remove most asset and configuration files from the source tree | /dev/humancontroller |
2017-01-26 | move menudef.h to src/ui/, update the include references appropriately | /dev/humancontroller |
2017-01-26 | remove most libraries from the source tree | /dev/humancontroller |
2016-04-09 | Merge branch 'master' into gpp | Tim Angus |
2016-04-07 | Make it compile | Tim Angus |
2016-04-07 | Merged ioq3 1f6703821f11be9c711c6ee42371ab290dd12776 | Tim Angus |
2016-04-07 | OpenGL2: Some FBO cleanup, and add non-depth blur to blur shader. | SmileTheory |
2016-04-07 | OpenGL2: Render metals as nonmetal on cubemaps, and some ComputeShaderColors ... | SmileTheory |
2016-04-07 | Remove incorrect documentation from q3a.service | Zack Middleton |
2016-04-07 | OpenGL2: Improve cubemap outside error. | SmileTheory |
2016-04-07 | Fix typo of SDL_Has3DNow() in Sys_GetProcessorFeatures() | Zack Middleton |
2016-04-07 | Sys_GetProcessorFeatures() didn't check for 3DNow! or Altivec. | Ryan C. Gordon |
2016-04-07 | OpenGL2: Fix horribly broken metallic shader. | SmileTheory |
2016-04-07 | OpenGL2: Fix r_lightmap. | SmileTheory |
2016-04-07 | OpenGL2: More ssao/depth blur improvements. | SmileTheory |
2016-04-07 | OpenGL2: Fixes to depth blur and ssao. | SmileTheory |
2016-04-07 | OpenGL2: Create FBOs if target image exists, not cvar settings. | SmileTheory |
2016-04-07 | OpenGL2: Speedup for SSAO & blur shaders, fix sunlight normals in lightall. | SmileTheory |
2016-04-07 | OpenGL2: Add r_glossType. | SmileTheory |
2016-04-07 | OpenGL2: Add r_shadowBlur. | SmileTheory |
2016-04-07 | OpenGL2: Shader optimization, and add dither to tonemap. | SmileTheory |
2016-04-07 | OpenGL2: Fix some GL errors and no sun shadows on older OpenGLs. | SmileTheory |
2016-04-07 | OpenGL2: Typos. | SmileTheory |
2016-04-07 | OpenGL2: Add named cubemaps and per-map env.json parsing. | SmileTheory |
2016-04-07 | OpenGL2: Merge several cvars into r_pbr. | SmileTheory |
2016-04-07 | Fix frame_msec possibly being zero in cl_input.c. | SmileTheory |
2016-04-07 | OpenGL2: Load existing per-map cubemaps. | SmileTheory |
2016-04-07 | OpenGL2: Some FBO related cleanup/fixes. | SmileTheory |
2016-04-07 | OpenGL2: Direct state access, part 3: Framebuffers. | SmileTheory |
2016-04-07 | OpenGL2: Direct state access, part 2: Uniforms. | SmileTheory |
2016-04-07 | OpenGL2: Direct state access, part 1: Texture binds | SmileTheory |
2016-04-07 | Add msvc12 project files. | SmileTheory |
2016-04-07 | OpenGL2: Remove specular ambient. | SmileTheory |
2016-04-07 | Fix some opus_decode issues | Zack Middleton |
2016-04-07 | Use Opus for VoIP | Zack Middleton |
2016-04-07 | OpenGL2: Add r_cubemapSize. | SmileTheory |