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2014-06-17Clear referenced paks when disconnectingZack Middleton
After playing Team Arena, if you switch to Q3A and try to play a demo with cl_allowDownload enabled it would print "Need Paks: blah blah" and not play the demo.
2014-06-17Remove unnecessary NEED_VORBIS since you have USE_CODEC_VORBIShairball
Thanks zturtleman for catching this
2014-06-17Upgrade from libcurl 7.15.5 (2006-08-07) to 7.35.0 (2014-01-29)hairball
Note: This uses the generic curlbuild.h because it is used by multiple platforms. A system curl would have a configure generated one. The libraries for win32 and win64 were cross compiled with these options: --disable-shared --enable-static --disable-ares --enable-http \ --enable-ftp --disable-ldap --disable-ldaps --disable-rtsp \ --disable-dict --disable-file --disable-telnet --disable-tftp \ --disable-pop3 --disable-imap --disable-smtp --disable-gopher \ --enable-ipv6 --without-ssl \ --disable-manual --disable-libcurl-option This effectively enables only HTTP and FTP protocol support.
2014-06-17Add vorbis 1.3.4 build supporthairball
2014-06-17When cross compiling on mingw32, make sure it finds a CChairball
2014-06-17Upgrade libogg 1.3.0 to 1.3.1hairball
This is a minor bugfix release with few changes
2014-06-17Upgrade opusfile 0.2 to 0.5hairball
2014-06-17Upgrade opus 1.0.2 -> 1.1hairball
2014-06-17restart the renderer after the hunk mark has been setAnthony Pesch
2014-06-17Try default OpenAL driver if user set one fails to loadZack Middleton
2014-06-17Fix check for jpeg_mem_ to work with libjpeg-turborobo9k
2014-06-17Check for buffer overflow for rail/lightning surfacesZack Middleton
2014-06-17don't clear screen during CA_LOADING and CA_PRIMEDAnthony Pesch
2014-06-17Fix OpenGL2 non-HDR map surface over brightingZack Middleton
Vertex lit map surfaces were saturating to white when r_mapOverBrightBits was increased and r_hdr was disabled. Now the color is normalized like lightmaps and lightgrid when r_hdr is disabled. Which is the same as OpenGL1. Noticeable on misc_model trisoup.
2014-06-17don't call va each frame in GLSL_VertexAttribPointersAnthony Pesch
2014-06-17Don't create images/framebuffers that won't be used, and add checks before use.SmileTheory
2014-06-17Remove unused code path from S_Base_StartBackgroundTrackZack Middleton
We make sure intro isn't NULL. Then if loop is NULL, set it to intro.
2014-06-17Don't read clc.voipIncomingSequence until range checked senderZack Middleton
2014-06-17Fix GL2 deluxemap 0,0,0 to 127,127,127Zack Middleton
Checked if first byte was 0 twice instead of checking second byte.
2014-06-17Fix demoName Com_sprintf size larger than bufferZack Middleton
Maybe this is why demoName is a static global with the comment 'compiler bug workaround'?
2014-06-17Fix music studder in base sound when starting silent cinematicsZack Middleton
2014-06-17Remove extra client_t::csUpdated[] slotZack Middleton
sv.configstrings[] is limited to 0 to MAX_CONFIGSTRINGS-1, make client_t::csUpdated[] the same.
2014-06-17Make GL2 MDR code use R_VboPackNormal for normalZack Middleton
2014-06-17Fix PNG tRNS length checksZack Middleton
2014-06-17#6077: OpenGL2: Add r_ignoreDstAlpha.SmileTheory
2014-06-17Fix playback of stereo sounds in Base sound systemZack Middleton
Already works correctly in OpenAL.
2014-06-17OpenGL2: Small glsl shader optimizations, fixes, and cleanup.SmileTheory
2014-06-17Fix crash in OpenAL when no input devices are availableAmanieu d'Antras
2014-06-17OpenGL2: Support GL_ARB_vertex_type_2_10_10_10_rev for ↵SmileTheory
normals/tangents/lightdirs
2014-06-17Fix checking if MP dylibs exist in make-macosx-app.shZack Middleton
2014-06-17Support spatialized raw streams in base sound, e.g. for VoIPZack Middleton
2014-06-17Add latch to r_centerWindow and r_allowResizeZack Middleton
2014-06-17r_noborder changes require a restartIR4T4
2014-06-17Fix white flash levelshot bug in OpenGL1Zack Middleton
If you tried to draw the last loaded image, gl texture 0 (which is appearently white) was used because renderer thought the image was already bound. Why OpenGL1 renderer binds texture 0, I have no idea. It's been removed from OpenGL2.
2014-06-17Fix glsl DEFORM_BULGE calculationcmf028
2014-06-17Remove R_AddAnimSurfaces and R_MakeAnimModel prototypesZack Middleton
2014-06-17OpenGL2: Remove redundant GLS_* enum.SmileTheory
Thanks Xycaleth for pointing out.
2014-06-17#6069: Remove md4 model support.SmileTheory
2014-06-17Updating the tracking code properly.Zachary J. Slater
Hopefully this new code will track properly.
2014-06-17Silence warnings about unused static functions in opengl2Zack Middleton
2014-06-17Add header for standalone game licensingZack Middleton
2014-06-17Improve github interperation of README.mdZack Middleton
2014-06-17Update and rename README to README.mdZachary J. Slater
adding analytics, I'm ready for DevHC to get upset.
2014-06-17Fix signal 6 in S_Base_StartBackgroundTrack on OS X 10.9Zack Middleton
In S_UpdateBackgroundTrack, s_backgroundLoop was passed to S_Base_StartBackgroundTrack and tried to copy to itself using Q_strncpyz.
2014-06-17End current draw surface before drawing cinematicZack Middleton
Fixes drawing StretchPic *before* CIN_DrawCinematic resulting in cinematic being drawn before the StretchPic.
2014-06-17OpenGL2: Use RGBA16F format for HDR.SmileTheory
RGB16F is not 4-byte aligned and not supported by certain hardware.
2014-06-17#6059: OpenGL2: Read depths from resolve fbo when msaa is on in RB_TestFlare().SmileTheory
2014-06-17OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_tSmileTheory
2014-06-17OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_tSmileTheory
2014-06-17OpenGL2: Calculate bitangent in shader, and store normal/tangent as ↵SmileTheory
normalized byte arrays.