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2013-01-13Update src/qcommon/q_shared.hM. Kristall
ioq3 merge prevented servers from showing up on the master The Tremulous master server expects HEARTBEAT_FOR_MASTER to be the same as GAMENAME_FOR_MASTER, but dpmaster wants DarkPlaces
2013-01-12Fix a bunch of warningsTim Angus
2013-01-12Add tags file to .gitignoreTim Angus
2013-01-12It seems rend2 needs more hunkTim Angus
2013-01-12Add vim .swp files to .gitignoreTim Angus
2013-01-12Add git ioq3 merge scriptTim Angus
2013-01-12Remove rend2 readmeTim Angus
2013-01-12Changes to make rend2 work with TremulousTim Angus
* Remove static video mode stuff * Add SetClipRegion to rend2
2013-01-12Remove old FIXME, pmove_framecount isn't networkedZack Middleton
2013-01-12Fix win32 console partial print being overwrittenZack Middleton
2013-01-12Make win32 console cursor visibleZack Middleton
2013-01-12Fix win32 input left on buffer and overwrittenZack Middleton
The input line on the console screen buffer was moved up a line and overwritten by CON_Print. Remove input line when console shutdown as well.
2013-01-12Fix #5849 - broken snapvector inverts player speedMark
Snapvector was converting floats to 16 bit integers instead of 32 bit integers.
2013-01-12#5866: Fix surface culling through portals, and use the correct number of ↵SmileTheory
frustum planes.
2013-01-12Don't look for colors past win32 input line lengthZack Middleton
2013-01-12Fix win32 dedicated input line printing to backlogZack Middleton
Use to write win32 input line using WriteConsole then overwrite by CON_Print, so when CON_Print removes color format characters the end of original input line was visable. "hi ^1guys" use to be shown as "hi guysys" in the console backlog.
2013-01-12Colorize text on win32 consoleZack Middleton
Text input line color based on code by "spior" Main colorize function based on Sys_AnsiColorPrint in sys_main.c
2013-01-12#5863 - Use proper texture coordinates for alpha tested materials when doing ↵SmileTheory
depth prepass.
2013-01-12#5818 - Modular renderer and Rend2 support for MSVC.SmileTheory
2013-01-12Fixed a typo in a comment.Ryan C. Gordon
2013-01-12Fixed a small bug in my new version of this script.Richard Allen
2013-01-12Increase various arbitrary limits - Bug #5463Zachary Slater
2013-01-12Assorted whitespace fixesTim Angus
2013-01-12Fix dist target and comment refering to svnTim Angus
2013-01-12Fix whitespaceTim Angus
2013-01-12Replace svnversion use with git equivalentTim Angus
2013-01-12Lets list all the valid options.Zachary Slater
2013-01-12Have make-macosx.sh require the user to specify which architecture she/he ↵Richard Allen
wants to build for and suggest building UB's if the user is unaware of what architectures are
2013-01-12mv .svnignore .gitignoreTim Angus
2013-01-12More fixes to the macosx buildsystem. This removes the SDL Framework and ↵Richard Allen
makes use of a SDL library that is position independant. This also brings back PPC builds into the UB and also as a standa alone build choice.
2013-01-12Fix bot skill format so it doesn't always have a space at the beginning of it.Zack Middleton
2013-01-12Changes from Ensiform: - In G_AddBot, try to allocate clientNum before doing ↵Zack Middleton
anything else. - In G_AddBot, don't set SVF_BOT and inuse. It's done in ClientConnect, plus inuse causes ClientDisconnect to be run for no reason. - In G_AddBot, only set skill in bot useinfo once. - Avoid using cl->ps.clientNum to check if cl is a bot.
2013-01-12- Fix spectator client being switched from follow to free after map_restart ↵Zack Middleton
if following a client with a higher client number. - Fix client unlinking issue caused by ent->s.number being set to followed client's ps->clientNum after map_restart. Reported by Ensiform.
2013-01-12Changed the MacOS-X build system to make UB's containing i386 and x86_64 ↵Richard Allen
arches and made make-macosx.sh not build UB's but only standard binaries
2013-01-12Missed a file in the previous commit.James Canete
2013-01-12Support r_srgb even without hardware support. Also tweak default ↵James Canete
autoexposure/tonemap settings to look good on both r_srgb 0 and 1.
2013-01-12Save all arguments from connect for reconnect command. Remove unnecessary ↵Zack Middleton
localhost check from reconnect command.
2013-01-12Makefile fixes for OpenBSD by Jonathan Gray. (#5728)Zack Middleton
2013-01-12Fix dedicated server crashing when using MSG_ReadDelta*, though it only ↵Zack Middleton
happens if someone modifies the engine. (#5449)
2013-01-12Fix reconnect command to work after leaving server. (#5794)Zack Middleton
2013-01-12Fix passing arg9 (qvm only), arg10, and arg11 to vmMain for native libs and ↵Zack Middleton
non-i386 compiled or interpated qvms. (Currently they aren't use in vmMain in game, cgame, or ui.) Fix passing args[11] to args[15] from vm to engine on ppc64 and sparc64. Some of the args are used by game bot prediction syscalls. May have been causing bugs. Note: This was fixed for x86_64 in r2163.
2013-01-12Fix clients being able to reset their player state and respawn using donedl.Zack Middleton
2013-01-12Fix a couple files not ending with a newline.James Canete
2013-01-12Only declare var_SampleToView in lightall shader when it is actually used.James Canete
2013-01-12- Allow changing cl_voip without restarting. - Fix assert failing in ↵Zack Middleton
CL_ParseVoip() while flipping cl_voip off and on.
2013-01-12Fix server ignoring client move commands if voip data is included.Zack Middleton
2013-01-12Fix writting voip data in demos (broke in r2102).Zack Middleton
2013-01-12Split light sample into direct and ambient parts when using deluxemaps or ↵James Canete
per-vertex light vectors. Fixes #5813.
2013-01-12Have NSIS uninstaller delete rend2.Zack Middleton
2013-01-12- Include OpenGL1 and Rend2 renderers in Loki Setup Installer.Zack Middleton