Age | Commit message (Expand) | Author |
2017-02-07 | add a makefile option not to acquire revision information from Git | /dev/humancontroller |
2017-02-07 | load libraries only, and load VMs additionally, from the path specified by th... | /dev/humancontroller |
2017-02-07 | be more cautious in assigning default fs_ paths | /dev/humancontroller |
2017-02-07 | stop referencing the current working directory | /dev/humancontroller |
2017-02-07 | stop embedding the architecture in the filenames of binaries and libraries; c... | /dev/humancontroller |
2017-02-07 | fix crashing when an fs_*path is relative, but does not have an initial "." c... | /dev/humancontroller |
2017-02-07 | fix some usages of abs(), part 3: potentially tool-changing changes | /dev/humancontroller |
2017-02-07 | fix some usages of abs(), part 2: potentially gamelogic-changing changes | /dev/humancontroller |
2017-02-07 | fix some usages of abs(), part 1: non-gamelogic-changing changes | /dev/humancontroller |
2017-02-07 | fix some format specifiers in printf()-like function calls | /dev/humancontroller |
2017-02-07 | fix usage of the specularScale variable | /dev/humancontroller |
2017-02-07 | silence some MSVC warnings | /dev/humancontroller |
2017-02-07 | silence a bunch of compiler warnings | /dev/humancontroller |
2017-02-07 | include a modern, working MSVC solution | /dev/humancontroller |
2017-02-07 | fix compilation with MSVC | /dev/humancontroller |
2017-02-06 | MODERN(TM)ize the Makefile a bit | /dev/humancontroller |
2017-02-06 | fix compilation without USE_CURL | /dev/humancontroller |
2017-02-06 | use system libraries more properly; introduce a dependency on Minizip | /dev/humancontroller |
2017-02-06 | reserve (by default) the "dep" directory for the repository of dependencies (... | /dev/humancontroller |
2017-02-06 | rearrange the build directory structure a bit | /dev/humancontroller |
2017-02-06 | stop using profile/platform/architecture-specific build directories, just use... | /dev/humancontroller |
2017-02-06 | allow additional makefiles to be included via the new SETTINGS_MAKEFILES vari... | /dev/humancontroller |
2017-02-06 | rename the Makefile to GNUmakefile | /dev/humancontroller |
2017-02-06 | make the .gitignore more specific | /dev/humancontroller |
2017-02-06 | remove the (non-working) MSVC solution, a bunch of scripts from the source tr... | /dev/humancontroller |
2017-01-26 | move the CC and GPL files to misc/ | /dev/humancontroller |
2017-01-26 | remove ChangeLog and botlib | /dev/humancontroller |
2017-01-26 | remove most asset and configuration files from the source tree | /dev/humancontroller |
2017-01-26 | move menudef.h to src/ui/, update the include references appropriately | /dev/humancontroller |
2017-01-26 | remove most libraries from the source tree | /dev/humancontroller |
2016-04-09 | Merge branch 'master' into gpp | Tim Angus |
2016-04-07 | Make it compile | Tim Angus |
2016-04-07 | Merged ioq3 1f6703821f11be9c711c6ee42371ab290dd12776 | Tim Angus |
2016-04-07 | OpenGL2: Some FBO cleanup, and add non-depth blur to blur shader. | SmileTheory |
2016-04-07 | OpenGL2: Render metals as nonmetal on cubemaps, and some ComputeShaderColors ... | SmileTheory |
2016-04-07 | Remove incorrect documentation from q3a.service | Zack Middleton |
2016-04-07 | OpenGL2: Improve cubemap outside error. | SmileTheory |
2016-04-07 | Fix typo of SDL_Has3DNow() in Sys_GetProcessorFeatures() | Zack Middleton |
2016-04-07 | Sys_GetProcessorFeatures() didn't check for 3DNow! or Altivec. | Ryan C. Gordon |
2016-04-07 | OpenGL2: Fix horribly broken metallic shader. | SmileTheory |
2016-04-07 | OpenGL2: Fix r_lightmap. | SmileTheory |
2016-04-07 | OpenGL2: More ssao/depth blur improvements. | SmileTheory |
2016-04-07 | OpenGL2: Fixes to depth blur and ssao. | SmileTheory |
2016-04-07 | OpenGL2: Create FBOs if target image exists, not cvar settings. | SmileTheory |
2016-04-07 | OpenGL2: Speedup for SSAO & blur shaders, fix sunlight normals in lightall. | SmileTheory |
2016-04-07 | OpenGL2: Add r_glossType. | SmileTheory |
2016-04-07 | OpenGL2: Add r_shadowBlur. | SmileTheory |
2016-04-07 | OpenGL2: Shader optimization, and add dither to tonemap. | SmileTheory |
2016-04-07 | OpenGL2: Fix some GL errors and no sun shadows on older OpenGLs. | SmileTheory |
2016-04-07 | OpenGL2: Typos. | SmileTheory |