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AgeCommit message (Expand)Author
2005-09-07* Fixed bug where a server with only spectators would get stuck on games whic...Tim Angus
2005-09-06* cg_debugParticles >= 1 now prints to the console when particle systems are ...Tim Angus
2005-09-05* Reverted walk/run animation switching back to cmd.buttons instead of basing...Tim Angus
2005-09-05* Fixed all the whitespace problems Norfenstein introduced ;pTim Angus
2005-09-04* Norfenstein's 1.0.1 updatesTim Angus
2005-09-04Initial revisionTim Angus
2005-09-04* Fixed Medkit usable after death bugTim Angus
2005-09-02* Added option for changing whether or not the wallwalk control is a toggle o...Tim Angus
2005-09-02* Added "Wallwalk Control Toggles" optionTim Angus
2005-09-02* Added width to zap traceTim Angus
2005-09-02* Fixed a spectating bug introduced by the new weapon switchingTim Angus
2005-09-01* Reworked how weapon changes are performed, fixing bugs in the processTim Angus
2005-08-31* Fixed "sell upgrades" so it doesn't sell the medkitTim Angus
2005-08-31* Fixed the issue where the Mac qvm JIT compiler would not compile TremulousTim Angus
2005-08-31* Reimplemented how buildables play damage sounds to not use the event systemTim Angus
2005-08-29* Added "Use Medkit" optionTim Angus
2005-08-10* Fixed a last minute bug that allowed evolution after deathTim Angus
2005-08-06* Free frags are no longer awarded after the sudden death timeTim Angus
2005-08-06* Reverted to non-interruptable level 1 grabTim Angus
2005-08-05* Fixed a potential bug where build points might not have gotten reset follow...Tim Angus
2005-08-05* Added g_suddenDeathTime - when this time is passed all build points are tak...Tim Angus
2005-08-05* Basilisk needs less time to regain grabbing ability after being hitTim Angus
2005-08-05* Disabled weapon dropping after buying ammo for nowTim Angus
2005-08-04* Added trigger_winTim Angus
2005-08-03* Build timer does not go up so much when building repeatersTim Angus
2005-08-03* Removed debug messages introduced in last commit :xTim Angus
2005-08-03* Weapon switch forced when buying a weapon/ammoTim Angus
2005-07-31* Removed anticamp codeTim Angus
2005-07-30* Trapper targetting bug should be fixed/occur less frequentlyTim Angus
2005-07-28* Extended the chat period at the end of gamesTim Angus
2005-07-28* Changed "Object" to "Structure" in controls optionsTim Angus
2005-07-23* Lagometer now disabled on demo playbackTim Angus
2005-07-23* Changed lagometer from FILLED to EMPTYTim Angus
2005-07-23* Added some code to complain if com_hunkMegs is set too lowTim Angus
2005-07-22* Added a report of which stages each team had reached to the intermission sc...Tim Angus
2005-07-21* Added icons to the scoreboard representing the current class/upgrades heldTim Angus
2005-07-21* Added columns for class iconsTim Angus
2005-07-21* Change death by dragoon obituary from "clawed" to "chomped"Tim Angus
2005-07-21* Fixed the lagometer coloursTim Angus
2005-07-19* Added a sound to buying ammoTim Angus
2005-07-19* Reduced human build timer againTim Angus
2005-07-18* Humans spawn with max staminaTim Angus
2005-07-18* Added a mechanism to buildable overrides to change model scaleTim Angus
2005-07-18* Repeater is now freeTim Angus
2005-07-17* Plugged the "sell and buy gets you full ammo" exploitTim Angus
2005-07-17* Hopefully fixed scoreboard issuesTim Angus
2005-07-17* Realigned scoreboard headingsTim Angus
2005-07-14* "sell weapons" now respects the build timerTim Angus
2005-07-14* Expanded human inventory size to 7 itemsTim Angus
2005-07-03* Removed misc_spriter from the sourceTim Angus