summaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2017-02-08fix the potential use of uninitialized memory in Svcmd_LayoutSave_f()/dev/humancontroller
2017-02-08fix the nullchar-termination in CL_GSRFeaturedLabel()/dev/humancontroller
2017-02-08protect the server against division by 0 in case of certain client rate and s.../dev/humancontroller
2017-02-07protect the server against the game module passing OOB passEntityNum values (.../dev/humancontroller
2017-02-07in the vote calling functions, protect against the dreaded exploit of '\n'-in.../dev/humancontroller
2017-02-07add a makefile option to build only the game module or only the cgame and ui .../dev/humancontroller
2017-02-07add a makefile option not to acquire revision information from Git/dev/humancontroller
2017-02-07load libraries only, and load VMs additionally, from the path specified by th.../dev/humancontroller
2017-02-07be more cautious in assigning default fs_ paths/dev/humancontroller
2017-02-07stop referencing the current working directory/dev/humancontroller
2017-02-07stop embedding the architecture in the filenames of binaries and libraries; c.../dev/humancontroller
2017-02-07fix crashing when an fs_*path is relative, but does not have an initial "." c.../dev/humancontroller
2017-02-07fix some usages of abs(), part 3: potentially tool-changing changes/dev/humancontroller
2017-02-07fix some usages of abs(), part 2: potentially gamelogic-changing changes/dev/humancontroller
2017-02-07fix some usages of abs(), part 1: non-gamelogic-changing changes/dev/humancontroller
2017-02-07fix some format specifiers in printf()-like function calls/dev/humancontroller
2017-02-07fix usage of the specularScale variable/dev/humancontroller
2017-02-07silence some MSVC warnings/dev/humancontroller
2017-02-07silence a bunch of compiler warnings/dev/humancontroller
2017-02-07include a modern, working MSVC solution/dev/humancontroller
2017-02-07fix compilation with MSVC/dev/humancontroller
2017-02-06MODERN(TM)ize the Makefile a bit/dev/humancontroller
2017-02-06fix compilation without USE_CURL/dev/humancontroller
2017-02-06use system libraries more properly; introduce a dependency on Minizip/dev/humancontroller
2017-02-06reserve (by default) the "dep" directory for the repository of dependencies (.../dev/humancontroller
2017-02-06rearrange the build directory structure a bit/dev/humancontroller
2017-02-06stop using profile/platform/architecture-specific build directories, just use.../dev/humancontroller
2017-02-06allow additional makefiles to be included via the new SETTINGS_MAKEFILES vari.../dev/humancontroller
2017-02-06rename the Makefile to GNUmakefile/dev/humancontroller
2017-02-06make the .gitignore more specific/dev/humancontroller
2017-02-06remove the (non-working) MSVC solution, a bunch of scripts from the source tr.../dev/humancontroller
2017-01-26move the CC and GPL files to misc//dev/humancontroller
2017-01-26remove ChangeLog and botlib/dev/humancontroller
2017-01-26remove most asset and configuration files from the source tree/dev/humancontroller
2017-01-26move menudef.h to src/ui/, update the include references appropriately/dev/humancontroller
2017-01-26remove most libraries from the source tree/dev/humancontroller
2016-04-09Merge branch 'master' into gppTim Angus
2016-04-07Make it compileTim Angus
2016-04-07Merged ioq3 1f6703821f11be9c711c6ee42371ab290dd12776Tim Angus
2016-04-07OpenGL2: Some FBO cleanup, and add non-depth blur to blur shader.SmileTheory
2016-04-07OpenGL2: Render metals as nonmetal on cubemaps, and some ComputeShaderColors ...SmileTheory
2016-04-07Remove incorrect documentation from q3a.serviceZack Middleton
2016-04-07OpenGL2: Improve cubemap outside error.SmileTheory
2016-04-07Fix typo of SDL_Has3DNow() in Sys_GetProcessorFeatures()Zack Middleton
2016-04-07Sys_GetProcessorFeatures() didn't check for 3DNow! or Altivec.Ryan C. Gordon
2016-04-07OpenGL2: Fix horribly broken metallic shader.SmileTheory
2016-04-07OpenGL2: Fix r_lightmap.SmileTheory
2016-04-07OpenGL2: More ssao/depth blur improvements.SmileTheory
2016-04-07OpenGL2: Fixes to depth blur and ssao.SmileTheory
2016-04-07OpenGL2: Create FBOs if target image exists, not cvar settings.SmileTheory