Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-01-03 | * Fix transparency of certain hud elements (Rezyn) | Christopher Schwarz | |
2013-01-03 | * Fix spelling mistake in armour script | M. Kristall | |
2013-01-03 | * Remove unused ADMF_TEAMCHANGEFREE | M. Kristall | |
2013-01-03 | * Fix ordinals in spawn queue to not display 21th, 22th, 23th etc. | M. Kristall | |
* Try to be nice to log parsers | |||
2013-01-03 | * Hack to help master server react quicker in some 'situations' | Tim Angus | |
2013-01-03 | * Normalise alien values | Tim Angus | |
2013-01-03 | * Reduce generic1 to 10 bits | Tim Angus | |
* Remove buildable health scaling/masking stuff; 10 bits is plenty now * Potentially fix bug where many PVS entering buildables would inappropriately make damaged sounds | |||
2013-01-03 | * Add the Q_EXPORTs I missed from merging ioq3 | Tim Angus | |
2013-01-03 | * Merge ioq3-r1637 | Tim Angus | |
2013-01-03 | * Fix various fuck-ups introduced during the merge | Tim Angus | |
+ Re-add error case when parsing damage scripts + Reinstate G_CountSpawns + Add missing call to PM_StartTorsoAnim + staticise G_IsCreepHere | |||
2013-01-03 | * Move the human spawn functions around to avoid requiring forward declarations | Tim Angus | |
2013-01-03 | * Remove big blob of commented code in G_GetBuildPoints | Tim Angus | |
2013-01-03 | * Rename some types and variables related to building point zones to be more | Tim Angus | |
descriptive | |||
2013-01-03 | * Featured server system | Ben Millwood | |
- The new master server sends some server records with an additional flag for the client to mark them as featured - they will then appear in a separate list. | |||
2013-01-03 | * Convert master address resolution to IPv6-compatible API | Ben Millwood | |
* MOTD parsing should use the whole string rather than just arg1 | |||
2013-01-03 | Fix weapon icon ammo counting | Ben Millwood | |
* Partially reverting 4f9b9168b506093020ea2fe7fd59c600972b2220 because ammo is immediately set, so the icon has to immediately change too. | |||
2013-01-03 | Hive nerf | Asa Kravets | |
* Swarm lifetime reduced 6000 -> 3000 * Damage reduced 100 -> 80 | |||
2013-01-03 | * Decrease zOffset of dretch model so it doesn't appear to float anymore ↵ | Christopher Schwarz | |
(fixes #56) | |||
2013-01-03 | display unpowered icon for telenodes (fixes #something) | Ben Millwood | |
2013-01-03 | get rid of the rest of the basiturretgrab code | Ben Millwood | |
2013-01-03 | Remove basilisk turret grab sound | Ben Millwood | |
2013-01-03 | Fix missing build errors (thanks gimhael) | Ben Millwood | |
2013-01-03 | * For non 4:3 resolutions, preserve vertical FOV instead of horizontal FOV | Tim Angus | |
2013-01-03 | * fix some more credit copying issues | Roman Tetelman | |
2013-01-03 | * fix regular basilisk from doing twice the intended damage (fixes #93) | Roman Tetelman | |
2013-01-03 | * store credits in pers.credit instead of ps.stats[ PERS_CREDIT ] | Roman Tetelman | |
2013-01-03 | * Fix bounds checks on cg.weaponSelect (/dev/humancontroller, bug #4267) | Ben Millwood | |
2013-01-03 | Scrap PMF_TIME_KNOCKOFF so pm_flags fit in 16 bits | Ben Millwood | |
2013-01-03 | Fix BG_PlayerCanChangeWeapon | Ben Millwood | |
2013-01-03 | Remove some unused code | Ben Millwood | |
2013-01-03 | * make poison cloud disorientation start/end more smoothly | Roman Tetelman | |
* add /give gas for testing | |||
2013-01-03 | g_markDeconstruct default changed 1 -> 3 | Roman Tetelman | |
2013-01-03 | Granger FOV increased to advanced's value 80 -> 110 | Roman Tetelman | |
2013-01-03 | * put a cap of 2.5 seconds on the fov warping from pcloud | Roman Tetelman | |
2013-01-03 | * Cleanup thirdperson spec code | Christopher Schwarz | |
- Remove the temporary manual override cvars - Bring back cg_thirdpersonangle by request even though it's only useful in non-gameplay cases - Move thirdperson view offset values to classconfigs where they belong - Attempt once again to fix cg_thirdpersonpitchfollow | |||
2013-01-03 | * Explicitly specify ITEM_TYPE_TEXT since it's no longer the default | Ben Millwood | |
2013-01-03 | Removed basilisk turret grabbing | Asa Kravets | |
2013-01-03 | * Strict type-checking of menu item keywords that use the typeData union | Ben Millwood | |
2013-01-03 | * Remove redundant type specifications in some menu files | Ben Millwood | |
* Ensure type is parsed before items that use it * Multi items use cvar, not cvarFloat | |||
2013-01-03 | * Provide helpful error messages when hardcoded limits are hit in the UI | Ben Millwood | |
parse code | |||
2013-01-03 | Updated sprint and dodge help sections | Asa Kravets | |
2013-01-03 | Readjusted attack ranges for upgraded classes to compensate for model size ↵ | Asa Kravets | |
differences | |||
2013-01-03 | Advanced dragoon bounding box and model scale reduced: 64x64x67 -> 58x58x66, ↵ | Asa Kravets | |
1.25 -> 1.15 | |||
2013-01-03 | * fix #58, huge thanks to bob, wireddd, and khalsa for helping track down ↵ | Roman Tetelman | |
and fix this | |||
2013-01-03 | * Make sv_dlUrl default to use the official downloads repository (Khalsa) | Christopher Schwarz | |
2013-01-03 | * Make the master server require hostname in infoResponses | Ben Millwood | |
2013-01-03 | Fix camper credits | Roman Tetelman | |
* The time clients are alive is recorded in seconds. * Award free funds regardless of death. Funds will be given - when the client is alive every g_freeFundPeriod if g_freeFundPeriod is positive (otherwise no free funds are given). | |||
2013-01-03 | Don't queue from reactor pool when power source can't be found | Roman Tetelman | |
2013-01-03 | * Support enum { ITEM, ITEM2 = 100, ITEM3 }; in menu parsers | Ben Millwood | |
* Use these enums in ui/menudef.h define lists * Fix a few inaccurate comments in ui/menudef.h | |||
2013-01-03 | * Fix a parser bug relating to whitespace at the end of scripts | Ben Millwood | |