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2001-05-06More work on the slot system. Generalised the weapon buy function. Added a ↵Tim Angus
sell function.
2001-05-04Start of a system to limit the upgrades/weapons humans carry at once. ↵Tim Angus
Henceforth the 'slot system'
2001-04-27Abstracted the buildable renderer a bit and added preliminary animation routinesTim Angus
2001-04-17Removed the locdamage debug spamTim Angus
2001-04-17Fixed special cases in locational damageTim Angus
2001-04-13Locational Damage! Also, possibly fixed a power bug.Tim Angus
2001-04-04Small code tidyupTim Angus
2001-04-03Fixed the bug introduced through fixing the last bugTim Angus
2001-04-01Fixed some stupid bugsTim Angus
2001-04-01Added hivemind and associated infacstructureTim Angus
2001-03-31Added to and reorganised menusTim Angus
2001-03-31Removed redundant codeTim Angus
2001-03-31Can't build without power firstTim Angus
2001-03-29Rather large and obvious crashbug. D'ohTim Angus
2001-03-29Stupid 1 byte bug.Tim Angus
2001-03-29Fixed a couple of power bugs. Implemented a client side power meter.Tim Angus
2001-03-28Refined power some more. An actual limit is present now.Tim Angus
2001-03-25Power buildables more or less completeTim Angus
2001-03-24Beginnings of a power system for the humansTim Angus
2001-03-23Added simple dialog boxes to build errorsTim Angus
2001-03-22Restructured itemFits to be more verboseTim Angus
2001-03-22built->takedamage now set to qtrue. Added Reactor and RepeaterTim Angus
2001-03-22Restructuring of the builables routines.Tim Angus
2001-03-21Beginnings of a new buildable database system.Tim Angus
2001-03-20Small precaching bug fixTim Angus
2001-03-18You expect me to remember?Tim Angus
2001-02-15Infesting getting fairly polished. Usual random bugfixes.Tim Angus
2001-02-05Small event interface bugfix.Tim Angus
2001-02-05Significantly reogranised how class properties are propogated between ↵Tim Angus
client/server. Started on Droid infest mechanism.
2001-02-03Added a class database. Refined body spawningTim Angus
2001-02-03Changed mcu activation method. Bodies drop to floor. Player model no longer ↵Tim Angus
displayed in PM_FREEZE
2001-02-02V small tidy upTim Angus
2001-02-02Changed model precache system. A steaming pile of transnetwork bugfixes.Tim Angus
2001-02-01Body spawning improved. The usual bug fixesTim Angus
2001-01-30I can't rememberTim Angus
2001-01-28Removed g_creep.cTim Angus
2001-01-27Ugh, haven't done this in weeks. Um. New creep system, half built new ↵Tim Angus
torchlight and the usual assortment of bug fixes.
2001-01-17Finished dmenu update. Stamina bug fixTim Angus
2001-01-15Half-done revamping defmenus; bug fixes;MCUTim Angus
2001-01-08More wall walking fixesTim Angus
2001-01-07license changeTim Angus
2001-01-07delta correction in WW code now a general caseTim Angus
2001-01-04added q_*.. d'ohTim Angus
2001-01-04YAY! wall walking inversion bug fixTim Angus
2001-01-031.27 upgradeTim Angus
2001-01-03more mucking aboutTim Angus
2001-01-03im making a right mess of thisTim Angus
2001-01-03depend fileTim Angus
2001-01-031.27 importTim Angus
2000-12-28Upgrade to 1.27. Start of stamina. Nice human physics.Tim Angus