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2013-01-03* (bug 4525) Fix mark decon removing more buildables than necessary in some ↵Christopher Schwarz
circumstances (thanks Asvarox, Undeference, Timbo)
2013-01-03* Add some buffer safety for BG_ParseCSV*List() functions (/dev/humancontroller)Christopher Schwarz
2013-01-03* Three minor cleanups (/dev/humancontroller)Christopher Schwarz
- Properly initialize cvartable entry for g_teamforcebalance - Properly remove the "which" command on shutdown - Clear all SS_ flags on stopping spectating instead of just wallwalk so free spectators don't get stuck with slowblob or whatever
2013-01-03* Fix OB1M. Kristall
* Prevent name matches when the search term contains only ignored characters * Strings are not likely to have lengths less than 0
2013-01-03* WhitespaceChristopher Schwarz
2013-01-03* Oops I changed the wrong line in r2130 (/dev/humancontroller)Christopher Schwarz
2013-01-03* Fix revert BP queueing in TK cases, which I broke in r2929 (Rezyn)Christopher Schwarz
2013-01-03* Fix width of game column in serverbrowser (DevHC)Christopher Schwarz
2013-01-03* (bug 4885) Show teamkilled buildings as teamkilled in buildlog to ↵Christopher Schwarz
differentiate from destroyed by the other team
2013-01-03* More efficiently check if players are targetted by a new banM. Kristall
* Make the message more explicit when a banned player tries to connect
2013-01-03* Don't spam buildlog warning for console or spectatorsM. Kristall
2013-01-03* Prevent spawn is NULL by ignoring commands from connecting clients (Lakitu7)M. Kristall
Code in tremded already does this, but that is expected to be changed in the future
2013-01-03* Merge ioq3-r1813Tim Angus
2013-01-03* Fix more wallwalk brokenness that only happens to linux users by applying ↵Christopher Schwarz
the same fix from r2115 (light bug) more generally
2013-01-03* Fix a crash when banning by IP address and remove a couple redundant variablesM. Kristall
2013-01-03* Fix float literal formattingTim Angus
2013-01-03* Fix the "light bug" where wallwalking over small bumps on the ceiling ↵Christopher Schwarz
(such as lights) could cause you to invert. Special thanks to PhilH, Odin, Roman Tetelman, Timbo, Khalsa, and Lava_Croft for help in nailing it down and/or trying to help me do so.
2013-01-03* Fix for the camera freaking out when a wallwalker gets too close to ↵Christopher Schwarz
another player (with thanks to kevlarman and Timbo)
2013-01-03* (bug 4818) Do not queue BP from reactors when a reactor is built nearby ↵Christopher Schwarz
(thanks Asvarox)
2013-01-03* (bug 3013) Add gametype column to server browser (Rezyn, with thanks to ↵Christopher Schwarz
Jackmcbarn, Risujin)
2013-01-03* Implement cg_staticDeathCam to disable moving the death camera when the ↵Christopher Schwarz
killer moves
2013-01-03* (bug 4883) Fix ability to build 0-BP structures in SD if the blueprint is ↵Christopher Schwarz
active at the transition by clearing blueprints upon entering SD (thanks Menace13) * Print SD warning/beginning to the client console text in addition to the CP * Change a couple STAT_BUILDABLE = 0 to = BA_NONE (code tidying with no effect)
2013-01-03* Prevent color bleeding by default with admin search commandsM. Kristall
2013-01-03* Do not enforce the teamchange timer when cheats are enabled (devmap)Christopher Schwarz
2013-01-03* Minor refactor (ban by IP address) that should have happened in revision 2106M. Kristall
2013-01-03* Allow mute and denybuild to target players who are no longer connectedM. Kristall
2013-01-03* (bug 2929) Prevent buildable model and bbox from being too far from each ↵Christopher Schwarz
other (glitch building). Thanks F50, gimhael.
2013-01-03* (bug 4879) Prevent teamchanges for gameplay exploit reasons by enforcing a ↵Christopher Schwarz
30 second wait before you can change again
2013-01-03* Minor formatting changeM. Kristall
2013-01-03* (bug 4684) Don't stop playing a demo when someone presses TAB etc. (Giulio ↵Christopher Schwarz
Dignitoso)
2013-01-03* Print pause time in seconds instead of ms when unpausedChristopher Schwarz
* Implement a max pause time of 2 minutes in case an admin lags out or something after pausing
2013-01-03* Refactor listadmins, namelog, and showbans to make then more consistentM. Kristall
2013-01-03* Refactor code handling player name matchingM. Kristall
2013-01-03* g_disabled* cvars are used by ui but were not communicated to the clientM. Kristall
* Don't let maps set {alien,human}BuildPoints since that's probably not good * Let maps set temporary variables instead of cvars (for e.g., gravity)
2013-01-03* Oops, missed oneM. Kristall
2013-01-03* Require IPv4 addresses to contain at least one . (use 192./8 instead of 192/8)M. Kristall
2013-01-03* Pointless refactor to reduce the number of opsM. Kristall
2013-01-03Nothing to see hereM. Kristall
2013-01-03* Don't display location during intermissionBen Millwood
2013-01-03* adjustban 16 /16 would make ban #16 permanentM. Kristall
2013-01-03* (bug 4821) Silence logging of inconsequential admin commandsChristopher Schwarz
2013-01-03* Fix revert when rewinding through replacement and removal of the same ↵John Ellis
buildable.
2013-01-03* More mild text rendering performance improvementsTim Angus
2013-01-03* Remove used limit parameter from UI_Text_[Width|Height]Tim Angus
2013-01-03* (bug #4541) Rewrite Item_Text_Wrap (again), to improve performanceTim Angus
2013-01-03* Sort admins and levels by descending level on readconfigM. Kristall
2013-01-03* Turns out CG_GetBindings is actually quite expensiveTim Angus
2013-01-03* (bug #4822) Added the missing bit from r2073Tim Angus
2013-01-03* De !-ify /pause in its error messages (thanks Celestial_Rage)Christopher Schwarz
2013-01-03* Don't want about unbalanced teams after ExitLevelM. Kristall