Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-01-03 | * Remove some experimental code accidentally introduced during the merge | Christopher Schwarz | |
2013-01-03 | * Increase the size of the console buffer | Christopher Schwarz | |
2013-01-03 | * (bug 3604) Fix Item_Text_Wrap() (Amanieu, benmachine) | Christopher Schwarz | |
- No more color bleeding / munching - No more premature wrapping of the last lines of ui text * Revert r1738 because it's no longer needed | |||
2013-01-03 | * Print a slightly better message when a banned player tries to connect | M. Kristall | |
and use the correct variable this time (thanks Ensiform) | |||
2013-01-03 | * (bug 3677) Smoother handling of very short zooms (benmachine) | Christopher Schwarz | |
2013-01-03 | * Fix errant newline in the tutorial text | Christopher Schwarz | |
2013-01-03 | * (bug 3237) Black colour redefined to grey (benmachine) | Christopher Schwarz | |
2013-01-03 | * Remove many unused cvars that don't do anything | Christopher Schwarz | |
* Remove g_adminNameProtect, force it on * Remove g_chatTeamPrefix, force it on | |||
2013-01-03 | * Remove tell, tell_target, tell_attacker. Depreciated by /m | Christopher Schwarz | |
* Remove outdated refrence to the "boost" command | |||
2013-01-03 | * (bug 4071) subnet bans | M. Kristall | |
Allow banning and namelog searching by IP address in CIDR notation Banning a range of addresses will immediately kick all players in that range Admins with IMMUNITY flag can connect even if their IP address is banned admin.dat files relying on substring matching will have to be updated | |||
2013-01-03 | * Fix transparency of certain hud elements (Rezyn) | Christopher Schwarz | |
2013-01-03 | * Fix spelling mistake in armour script | M. Kristall | |
2013-01-03 | * Remove unused ADMF_TEAMCHANGEFREE | M. Kristall | |
2013-01-03 | * Fix ordinals in spawn queue to not display 21th, 22th, 23th etc. | M. Kristall | |
* Try to be nice to log parsers | |||
2013-01-03 | * Hack to help master server react quicker in some 'situations' | Tim Angus | |
2013-01-03 | * Normalise alien values | Tim Angus | |
2013-01-03 | * Reduce generic1 to 10 bits | Tim Angus | |
* Remove buildable health scaling/masking stuff; 10 bits is plenty now * Potentially fix bug where many PVS entering buildables would inappropriately make damaged sounds | |||
2013-01-03 | * Add the Q_EXPORTs I missed from merging ioq3 | Tim Angus | |
2013-01-03 | * Merge ioq3-r1637 | Tim Angus | |
2013-01-03 | * Fix various fuck-ups introduced during the merge | Tim Angus | |
+ Re-add error case when parsing damage scripts + Reinstate G_CountSpawns + Add missing call to PM_StartTorsoAnim + staticise G_IsCreepHere | |||
2013-01-03 | * Move the human spawn functions around to avoid requiring forward declarations | Tim Angus | |
2013-01-03 | * Remove big blob of commented code in G_GetBuildPoints | Tim Angus | |
2013-01-03 | * Rename some types and variables related to building point zones to be more | Tim Angus | |
descriptive | |||
2013-01-03 | * Featured server system | Ben Millwood | |
- The new master server sends some server records with an additional flag for the client to mark them as featured - they will then appear in a separate list. | |||
2013-01-03 | * Convert master address resolution to IPv6-compatible API | Ben Millwood | |
* MOTD parsing should use the whole string rather than just arg1 | |||
2013-01-03 | Fix weapon icon ammo counting | Ben Millwood | |
* Partially reverting 4f9b9168b506093020ea2fe7fd59c600972b2220 because ammo is immediately set, so the icon has to immediately change too. | |||
2013-01-03 | Hive nerf | Asa Kravets | |
* Swarm lifetime reduced 6000 -> 3000 * Damage reduced 100 -> 80 | |||
2013-01-03 | * Decrease zOffset of dretch model so it doesn't appear to float anymore ↵ | Christopher Schwarz | |
(fixes #56) | |||
2013-01-03 | display unpowered icon for telenodes (fixes #something) | Ben Millwood | |
2013-01-03 | get rid of the rest of the basiturretgrab code | Ben Millwood | |
2013-01-03 | Remove basilisk turret grab sound | Ben Millwood | |
2013-01-03 | Fix missing build errors (thanks gimhael) | Ben Millwood | |
2013-01-03 | * For non 4:3 resolutions, preserve vertical FOV instead of horizontal FOV | Tim Angus | |
2013-01-03 | * fix some more credit copying issues | Roman Tetelman | |
2013-01-03 | * fix regular basilisk from doing twice the intended damage (fixes #93) | Roman Tetelman | |
2013-01-03 | * store credits in pers.credit instead of ps.stats[ PERS_CREDIT ] | Roman Tetelman | |
2013-01-03 | * Fix bounds checks on cg.weaponSelect (/dev/humancontroller, bug #4267) | Ben Millwood | |
2013-01-03 | Scrap PMF_TIME_KNOCKOFF so pm_flags fit in 16 bits | Ben Millwood | |
2013-01-03 | Fix BG_PlayerCanChangeWeapon | Ben Millwood | |
2013-01-03 | Remove some unused code | Ben Millwood | |
2013-01-03 | * make poison cloud disorientation start/end more smoothly | Roman Tetelman | |
* add /give gas for testing | |||
2013-01-03 | g_markDeconstruct default changed 1 -> 3 | Roman Tetelman | |
2013-01-03 | Granger FOV increased to advanced's value 80 -> 110 | Roman Tetelman | |
2013-01-03 | * put a cap of 2.5 seconds on the fov warping from pcloud | Roman Tetelman | |
2013-01-03 | * Cleanup thirdperson spec code | Christopher Schwarz | |
- Remove the temporary manual override cvars - Bring back cg_thirdpersonangle by request even though it's only useful in non-gameplay cases - Move thirdperson view offset values to classconfigs where they belong - Attempt once again to fix cg_thirdpersonpitchfollow | |||
2013-01-03 | * Explicitly specify ITEM_TYPE_TEXT since it's no longer the default | Ben Millwood | |
2013-01-03 | Removed basilisk turret grabbing | Asa Kravets | |
2013-01-03 | * Strict type-checking of menu item keywords that use the typeData union | Ben Millwood | |
2013-01-03 | * Remove redundant type specifications in some menu files | Ben Millwood | |
* Ensure type is parsed before items that use it * Multi items use cvar, not cvarFloat | |||
2013-01-03 | * Provide helpful error messages when hardcoded limits are hit in the UI | Ben Millwood | |
parse code |